Guys, please dont mind me suggesting -
DF creates a specific need for a player to go to wastelands even though it is radiated and has many more dangers in it. Which keeps life into the game till later stages. At the same time, lets assume the player is spawned in the Forest biome. Now he gets everything he needs in the same biome and doesn't really create a need to explore other places like desert, snow and burnt biomes, rather than only visiting the traders if there are any.
As you people are masters in creating maps and mods will it be a good idea to create such a need ? So that the player has to visit these biomes by much intensifying the need and spend a lot of time exploring and mining ?
just to give you an example,
1) Avoiding easy looting of crack a book type pois also their availability in a specific region only like the laser workbench.
I remember, there used to be a crack a book having demons standing near the roof. As soon as you start the mission, there used to be extremely strong zombies and bears you needed to deal with. It was real excitement and fun and I could never complete it in one go. I did not see this POI in recent versions and observed that the player gets books and schematics easily.
2) Just like availability of Titanium only in wastelands, restricting other things like led, coal, nitrate and oil shells in specific biomes only.
And some more things like this. And again sorry for troubling.
😄