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bachgaman

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Posts posted by bachgaman

  1. 1 minute ago, Boidster said:

     

    idk, ru? For someone wanting to avoid "spoilers" and with apparently no defense against encountering them on the 'Tube I gotta ask, is this you posting in the spoiler thread for A20? I mean you literally tell MM that you "read the list of changes" ffs.

     

    image.png.3223adcc2818c15544d64a2a2833a45c.png

     

     

    You're just salty that some people see the game before you do; has nothing to do with "spoilers". U R knee-deep in spoilers already.

    A quick reading of the announcement of changes on the forum, which is also changing, is not the same as seeing what was actually done

  2. 31 minutes ago, Boidster said:

     

    JFC man, quick! Before they come back and discover you on your PC! Tell us where you are being held and forced to watch streams against your will! We will send a rescue party no later than next Friday.

      

    7 hours ago, bachgaman said:

    As well as not watching the spoilering teaser for the movie you're waiting for. I am sure that I will not watch these streams, but everyone around will discuss it, videos will appear on YouTube, and so on. I'll get spoilers anyway.

    u ok?

  3. 1 hour ago, meganoth said:

     

    In the games industry this is called crunch and it slowly is acknowledged to be a way of exploiting the workers and burning them out. If you have no problems doing that, wait until you are older and not as resilient as you were in your youth.

     

    Now one single week in a year surely is not really crunch but there is no reason for TFP to demand this from their employees simply to be able to release an experimental 3 days earlier. First of all that weekend has to be payed in free days later so ultimately they don't win time to complete the game. They also don't have a contract to release the game at any specific date (unlike your company I assume), And the impatience of gamers is there whether they have to wait 5 or 8 days. The impatience existed already weeks and months before. Worker satisfaction is worth much more.

     

     

    I don’t want to argue about that. We will see the number of hotfixes in the early days of the patch

    I understood you

  4. 20 minutes ago, SylenThunder said:

    t only spoils it if you choose to watch the streams. If you choose not to, then nothing is spoiled.  It's really super easy.

    As well as not watching the spoilering teaser for the movie you're waiting for. I am sure that I will not watch these streams, but everyone around will discuss it, videos will appear on YouTube, and so on. I'll get spoilers anyway.

    20 minutes ago, SylenThunder said:

    It's more strange that you would think they would want to work on weekends. It's not that they cannot, but that they want to have a break.

    You've been pushing really hard for the past 3-4 months to meet a deadline you set for yourself. You then miss the deadline because there are issues with your product. You're working extra hard to get the problems fixed so you can get the product out there. Wouldn't you want to take a break and sit back and look at it through another persons eyes for a couple of days?

     

    We aren't even talking about how the developers are already spending their free time showing off some of the content and talking about their processes during development. Time that they could be spending relaxing, or having valuable personal time with loved ones. They're doing it because they're excited to show you what they're working on, even though you can't play it yet. It's not like closed testing to a select audience of a few hundred people outside of the large internal testing groups is unheard of.  Companies have been doing closed beta releases for years before TFP even existed. Don't act like this is new or unusual.

    I do not insist or demand that they work. It's just strange for me. On such special days, I personally would make exceptions without question. I definitely wouldn't want to take a break until the full release. In my work, I come across a similar "apotheosis" when what you have been working on for months is put into work. And these days we work at the facility 24 hours a day 7 days a week. This is normal for me, but I do not impose my point of view on anyone.

  5. 34 minutes ago, Khalagar said:

     

    I mean, as someone who rushes the trader perks, I'll be first to say, they are OP and need to be nerfed. Traders in general that is, I feel like if you fully invest a bunch of perks into it then it's one thing, but just traders as a whole are really strong and will almost certainly be toned down.

     

    You are not first 😁 

    Traders and traderperks is totally broken and OP

  6. 5 hours ago, warmer said:

    Why do they advertise movies before they come out?

    If you have a product to sell would you, pass up great free advertising that ensures the exposure of many new people to your labor of love, or would you only send an email to existing customers?

    From an business perspective not doing so is rather masochistic.

     Ads and teasers do not reveal all of the content. Two days of streams will spoil everything new in the game

    12 hours ago, bachgaman said:

    I agree, there are people who do something unique and it can be interesting to watch them, but this is not a competitive game. Don't you think it is much more interesting to learn new content on your own, even if not on extreme difficulty with only knife, but to do it yourself? What's the point of watching the stream for two days, learning all the new features during this time, and only then go to play yourself? Some have compared this streamer weekend to movie teasers, but movie teasers do not show the entire plot and all the unexpected twists and turns. If they did, then such a film would not be interesting to watch. And here is the same thing.

     

    8 hours ago, Roland said:

     

    They are against stressful working weekends. If something goes wrong and a hotfix patch is needed and that hotfix patch requires the work of multiple programmers it makes for a stressful weekend especially since TFP is officially closed Saturdays and Sundays. Now they are pressuring their programmers to come in on a weekend and work. If the problem occurs Tuesday it is fine because everyone is at work already anyway.

     

    The chance that something significant is going to go wrong is much greater for a release to 30,000-50,000 players with all their various configurations and rigs. It is much less for a release to 200-- especially when those 200 are likely to have higher end machines anyway. Then they can sit back and watch people play and react to the things they were hoping they would react to and take notes on things people do that are unexpected and chat with gamers and fans in the various streams.

     

    Nothing about the last five streamer events has made them rethink doing this. The positives have far outweighed the negatives. Those who hate the event speculate about the seriousness of the possible negative aspects. However, actual history shows that the negatives are insignificant or nonexistent compared to the positives. If the net outcome was not overwhelmingly positive, TFP wouldn't continue to do it.

    This is understandable, although it is strange that once every 1-2 years they cannot work on weekends.

  7. 2 hours ago, JStanleyF said:

    Sounds good. People on my server like to "wheel and deal" their way to the top. They don't want to break anything down, they just park 4 - 5 pocket vehicles out in front of POIs and fill them up as a way to bypass their inventory limitations. Then they drive them to the various merchants on the map and sell all their weapons and armor. Once they have 100k dukes because they perk specifically into all the merchant related perks they just buy stuff from everyone else and trades their way to victory. I would like traders to be MUCH more limited, they make the game too easy if you ask me.

     

    That being said, you can IMAGINE that they are limited and not use them or use them badly. Apparently, the game needs settings for loot or experience drops, but not settings for rewards and merchant assortment or the presence of a merchant in the world.

  8. 1 hour ago, Roland said:

    It's your emotional funeral dude. Suppression is not the only way to avoid hate. There is also forgiveness which is the healthy alternative to suppression. Of course, that is for the type of hate that usually results in being directly harmed by another. The cure for the prejudice and bigotry type of hate is usually education and understanding which has to be chosen and internalized. Unfortunately, the hater usually believes he already knows the truth and cannot see beyond his narrow spectrum of understanding which is why all members of the hated group are lumped together and stereotyped.

    Not all. I always use "most", "almost all", "many" when I talk about Twitch streamers. There are exceptions everywhere. Above, I agreed that there are people making interesting content

    2 hours ago, Roland said:

    You're just wrong. You were never going to get it Friday. They tried Fun Pimp Fridays early on like in Alpha 7 and figured out that they hated Friday releases and so they stopped-- long before the Streamer weekend started. Friday was never going to be an option for you unless....you got 5k followers on Twitch. You might feel effected but it is all in your mind.

    Why do they hate Friday releases?

    2 hours ago, Roland said:

    I think we ALL have caught you in what you are...

    What?

  9. 16 minutes ago, Roland said:

    No good reason. Even when you feel hate against someone who has personally harmed you it is better for you to let it go. Hate of any kind is unhealthy. Hatred of a group of people you don't personally know and consistently stereotype and disparage is not really something you should be flaunting. You are absolutely not affected by them in any case. You can still play A19 to your heart's content during that weekend as you can this weekend. While you play A19 this weekend there will actually be a group of people also playing A20. Do they affect you? Do you hate them too because of the terrible assault against you of playing A20 as chosen members of a team to play and report bugs? Its just another group of people who have been chosen to play before you.

    Hate is okay because it is part of human nature. You can suppress it, but it is still part of you as any other person.

     

    Yes, it does affect me. Because I could start the A20 game on Friday and continue until Sunday night, but because of them, I will wait a whole week until next Friday. Therefore, it affects me.

     

    Many developers release new patches on Friday evening so people can enjoy the new content on their weekends. But not TFP, TFP is releasing a patch on Friday only for a small number of unemployed people.

     

    By the way, it would be fairer to do early access on Wednesday, and universal access on Friday. So that casual players can enjoy the new content this coming weekend.  

    3 minutes ago, Roland said:

    You don't remember? It was our vocabulary lesson. It's pretty clear what you meant in your disparaging remark about people who watch and not do.

    However, I didn’t claim that they don’t play after enjoying someone else playing their wonderful new game. You couldn't catch me. You wishful thinking.

  10. 20 minutes ago, meganoth said:

    By the way Jason Statham can't jump from a helicopter either, it's a fake !!! 😉

    Please decide if this was the correct analogy or not. Or is it only right when it suits you? You said that watching 7DTD streams instead of playing 7DTD is the same as watching action movies instead of jumping from the 3rd floor with machine guns. Forgot?

    7 hours ago, meganoth said:

    I've been watching action movies all my live but never jumped from  3 story buildings with guns balzing myself. I know, I know, this doesn't look good, I really should don a cape and mask and hit random people I suspect of wrongdoing 😁

    And how would Roland answer, where are the facts, where are the proofs? I'm sure he can, have you done any research?

  11. 1 minute ago, meganoth said:

     

    Streamers are often not watched for their playing prowess even though there are streamers like Ninja who are supposed to be expert players. I have also heard of a few 7D2D streamers who are called experts in the game, one of them is playing on extreme with only a knife...

     

    Many streamers are watched for the ideas they have, for the comedic potential or just for their ability to entertain their audience. This is less like sports, more like watching shows or comedies on TV. This goes so far that many streamers get themselves in difficulties because it is more entertaining to watch them get out of those than watching them being very careful. Which is called acting.

     

     

    I agree, there are people who do something unique and it can be interesting to watch them, but this is not a competitive game. Don't you think it is much more interesting to learn new content on your own, even if not on extreme difficulty with only knife, but to do it yourself? What's the point of watching the stream for two days, learning all the new features during this time, and only then go to play yourself? Some have compared this streamer weekend to movie teasers, but movie teasers do not show the entire plot and all the unexpected twists and turns. If they did, then such a film would not be interesting to watch. And here is the same thing.

  12. 1 minute ago, hotpoon said:

    I think it is good advertisingstrategy to offer early access to streamers, but would be more effective if these streamers had actual communities.  Last I looked at the list, at least a third of the streamers there had an average of 1 to 3 average viewers*. That's themself, themself on another browser and maybe a bot.  :lol: How they have 5000 followers if none of them watch?  Clearly they have bought their 5000 followers to qualify, but they aren't pulling in the traffic so are actually useless as advertisers.

    There are streamers out there with 3000 or 4000 followers (so they don't qualify), but at least have 20 to 30 real people watching them.  It's a bit unjust.

    *You can see stats of any streamer on https://sullygnome.com/

     

     

    They are not greedy or deceitful at all, they are the angels of the video game world. They just want to help the 7DTD community and therefore buy bot subscriptions by cheating the system, but this is cheating for the good ...

  13. 3 minutes ago, BFT2020 said:

    It's exactly the same.  Spectating (watching an action movie, watching a sports game, watching a streamer play 7D2D) vs actively participating (performing an action stunt, playing a sport, playing 7D2D).

    Wrong. I cannot play football like Messi, so I will watch the broadcast of his game. I can't jump from a helicopter like Jason Statham, so I'll watch an action movie with him. I can play as well or better than most 7DTD streamers, so I won't watch this low-quality content.

    22 minutes ago, BFT2020 said:

    Actually it is a correct comparison.  Not every sports game is professional sports.  Have you never gone and watch a youth game?  Watching a bunch of 5/6 year olds play Tee ball is not the same as watching a professional baseball team play, but the entertainment value is still there.

    I have never watched the matches of five-year-olds, but I think I would be extremely uninteresting to watch this if my child was not among them.

    22 minutes ago, BFT2020 said:

    We get it.  You don't care for streamers.  That doesn't mean others don't get entertainment value from them.  But just because you don't like it doesn't mean it should be taken from others.

    A very important message. I totally agree that I shouldn't forbid them from doing what they do, but why would they forbid me? Double standards as usual

    23 minutes ago, Roland said:

     

    I wish it was simply irony. Unfortunately, you continue to reveal yourself and it is pretty plain for all to see. What is sad is that you see yourself as an elite performer of this hobby and yet there are others in the world (full of hate themselves) who would see you as a worthless nerdy geeky time waster simply because you play video games and frequent internet forums instead of doing something actually worthwhile. They look down upon you just as much as you look down upon streamers and stream spectators. I think anyone who enjoys this hobby has heard hateful comments about "most gamers..." or "all video game nerds...."

     

    Its all relative but the constant in all cases are the individuals who are hateful and feel they must tear down and denigrate the hobby or interest of others simply because they can't imagine themselves doing it and they can't just live and let live. They must express their hate. 

     

    Sadly this extends also into much more serious spheres and is the cause for much sorrow in the world-- but even if the degree is less and the harm done is miniscule in comparison, it is still the same sentiment of prejudice and bigotry we see all the time in the world by those few who feel compelled to lash out. There is no fact that most streamers are insincere or that most stream purely for profit. That is a trumped up fixed belief in your own mind to support your desire to hate. Some are probably insincere, surely, and some care only for profit or fame but I would say that most sincerely care about gaming and enjoy playing.

     

    You make it sound like I hate them for no reason. But I don’t care at all, even if they eat @%$#, I don’t care as long as it doesn’t affect me. In this case, it affects me. Therefore, I condemn them. Most streamers are self-serving, fake and greedy lazy people, you can argue or you can not argue. This is a fact that does not require proof, because it follows from logic.

    27 minutes ago, Roland said:

    Also, the idea that people who watch streams only watch and never play, themselves, is ludicrous. Its silly that you would even set that up as an either/or scenario. It would be like saying that people who post in a forum aren't players. They're posters and are less than those who only play and never visit a forum. It shows that you aren't thinking clearly because of your prejudice and your tendency to pigeonhole people as one-dimensional characters. 

    Where have I stated this? I did not say that the people who are watching are not playing. Most likely, many of them mindlessly repeat the actions of streamers in the game.

  14. 2 hours ago, meganoth said:

    I'm absolutely flabbergasted how my analogy can be read that way. Are you hunting for things to be mad about ? 

     

    An analogy is an analogy because some things are similar and some are not (otherwise it would be the thing itself). And the analogy was about the watchers not the ones they watch.

    With your analogy, you turned the meaning upside down, which is why it is so awful. Jumping from the third floor with a gun instead of watching an action movie is not the same as clicking on the 7DTD shortcut instead of the browser shortcut.

    2 hours ago, meganoth said:

    This is absolutely identical to a sports spectator. Almost anyone can hit a ball with his foot or hit a tennis ball, even if only 1 in ten gets over the net. And still they watch and don't play. Is it your place to tell them what to do? Did you never ever watch a sports game or are you throwing stones in a glass house ?

    Everyone can hit the ball, but not everyone is a professional footballer. In general, playing football is not so easy, you need to find people to play, you need physical training, you need to get up from the couch, you need strength, it takes time. Moreover, playing football in the yard, you will not see what you see on TV. Completely incorrect comparison with a computer game. I have nothing against watching professional competitive streams, but I never understand why watching someone not particularly capable of playing recreational games when you can do it yourself.

     

    1 hour ago, Roland said:

     

    Yeah, they probably don't have souls and aren't actually human. I think there's a word for people who strive to dehumanize those they don't like or understand. 

     

    You can be ironic as much as you want, it will not change the fact that most streamers are not sincere, play badly and do it only for the sake of profit. I don’t understand why people consume such blatantly low-quality content. Because others are doing it? Well, man is a herd animal

  15. 2 hours ago, meganoth said:

     

    "TV viewer", "sports spectator", "audience", "media consumer"  ? 😉

     

    I've been watching action movies all my live but never jumped from  3 story buildings with guns balzing myself. I know, I know, this doesn't look good, I really should don a cape and mask and hit random people I suspect of wrongdoing 😁

    No, not that. And your analogy is just incredibly disgusting. Streamers don't kill zombies in real life. They usually play very poorly in a game they don't like and portray fake emotions / express fake thoughts. Usually almost anyone who watches them can play this game. But somehow they don't play. They are watching.

    1 hour ago, Roland said:


    The word in English is “spectator”. Glad to help you spruce up your language skills. Btw billions of dollars are generated each year thanks to spectators. Spectators have created several huge industries. 
     

    There. I’ve used the word in a few sentences as well so you are sure to remember and understand. 

    Another word. Has something to do with old

  16. 20 minutes ago, Roland said:

    The way I think it could be super valuable is if Laz works all night long Sunday to switch up all the traps and jump scares he designed into the POIs from the way people watched the streamers encounter them to something different and unexpected. Come on Laz. Don't be lazy. :)

    What is the name of when a person likes to observe, and not to do it himself? There is a word for such people

  17. On 9/1/2021 at 8:59 PM, pApA^LeGBa said:

    I remember that when that slider was removed, that it was said that it´s only due to balancing reasons and that it will come back. I really should start screenshooting such posts from the team. @Roland

     

    We really shouldn´t have to fiddle around with xml files just because we don´t play on a potatoe. I don´t even have a high end PC (CPU was 180€), but i can up the spawn at least 3 times with no performance issues. What is wrong with bringing back that slider? Won´t stop the game from running on old computers.

     

    Are they really talking about balancing a game that has Treasure Hunter and trader's rewards? Lol I thought they just didn't care about balancing

    On 9/1/2021 at 11:03 AM, John Black said:

    So I’ve been playing a good bit the last couple of months and just want to give some feedback regarding Horde Night AI.

     

    With the current AI it’s pretty much gauntlet style horde night with little variation. What I don’t like about this type of gameplay it the predictability and lack of scalability. The predictability makes it boring and due to the AI limits you can’t really scale out too much.

     

    I want horde night zombies to be dumb and start bashing on my stuff from any direction and only revert to ‘smart’ AI when they can’t reach the player. A bit of smarts would be okay, I mean I don’t want them to try break steal when there is a wooden door around the corner.

     

    From what I’ve observed, I’m assuming the following about zombie horde AI.

    1) Zombies will try to path X blocks to player probably adjusted based on HP of blocks in between.

    2a) If they’re unable to find a path within adjusted X, they’ll start bashing towards the player. (or maybe start closest to player in failed path)

    2b) If they can’t reach the player, they’ll start breaking down supports or start digging.

     

    So without changing things too much, I would guess that if we can get access to X, the variable that determines when the zombies will give up pathing, we can dramatically change how horde nights play out. X will of course have to be tied to Horde Night zombies only as we don’t want feral sense zombies(A20) turning stupid in POIs.

     

    I have noticed AIPathCostScale & utilityai.xml but from my limited knowledge I don’t think there is enough to change things on horde night.

     

    To make the zombies less predictable, they should with some probability use suboptimal paths, and also have a script to purposefully collapse the building if there is no path. Unfortunately, this will never change. As they say, fix the xml file or try to limit yourself by playing without a base and without a weapon

  18. 20 minutes ago, Matt115 said:

    1. Yep level is not lost and that's good if you want to lose everything you can just delet save. Lose level is so hard to implemeted so nobody do this - if i good remember one guy working on titan quest talk about this in interview.

    2. And there came few problems.  Create item to self revive like cod warzone or not. Add revive item or not. what if someplay in single player etc. In cod if you fall in single player on zombie you could revieve you self if you have quick revive of first aid in cod cw. But here it will be too much complicated.

    3. Well maybe you should wake up? they planned this from long time and this game is in early access so - this game is not ended yet but still it is neccesary what will be in final version.

    4. Is not realism but realistic - i will give  cod as example - realism modes on multi- no hud short time to kill no minimap etc. realistic- proper uniforms and  realistic looking guns  etc.

    5. bla bla bla challenge- this graphics is realistic in this same way as plague tale , old cod waw or l4d2-  this is style not quality- bordelands have a good graphic but it's looks in comic style.  Realistic mean  style not a game system -  plague tale and dragon age are fantasy game- but plague tale is trying to keep realistic style- dirty bare feet, rotting corpses , decaying food etc and dragon age keep mix of high and brutal fantasy style.  Rest of thing  you wrote is mechanic not style. And some thing are made simpler to keep balance or just to be working

    1. Perhaps you are right and this is incredibly difficult to implement (which I doubt)

    2. I agree, reviving is a complex mechanic and they need to think it over. So what? TFPs can't think through? Backups are much more straightforward mechanic.

    3. If you are offended by the word "wake up", then I'm sorry. But in this context, it is absurd to argue for what will be created many years later. There is no need to indulge in the illusion that we will receive the A21 in January, and the gold version in February. Judging by the speed of updating the game, the bandits will appear not earlier than in a couple of years.

    4/5. Let's just say I'm fine with the ugly graphics of 7 Days to Die, but I wouldn't want to see laser miniguns in it, made of 1 stone and 1 stick.

    20 minutes ago, Matt115 said:

    Yep i agree with you. Anyone from 7dtd say they want to create hardcore game.  Well small joke here - if they wanted to create ultrahardcore zombie game zombie teens woudn't be problem because maybe only 0,00001% people on steam would buy this game anyway

    It seems you have labeled me as someone who only wants difficulties, but I would like to have the same variety of gameplay (offers about a merchant) and not as much difficulty as the emergence of new meaningful goals (for example survive in a survival game)

  19.  

    7 hours ago, Roland said:

    I don't need to refute anything. The game is wildly popular the way that it is. It is one of the most popular and successful of all of the open world survival type games. So perhaps they aren't doing survival the way you would like it but they are doing it the way a whole lot of people are liking it. I very much enjoy the amount of survival the game gives.

    Popular is not equal to good. And not equal forever. And not equal to perfect.

    7 hours ago, Roland said:

    I can honestly say that I have never gotten 600 bullets on the first day so I don't even know what you are talking about but I suspect that it is because you are speed running quests on 120 minute days. You are spoiling your own game because you can't help but play it extreme min/max and I know you say that you must because of the level of difficulty you are playing demands it.

     

    Suspect as much as you like, it is very easy to complete 4 tier1 quests on the first day, so it is quite possible to have even 800 rounds if 9mm drops out 4 times.

    On default settings, without speedrun, in the typical RWG world. Some missions had to walk almost 1000 meters as i remember.

     

    7 hours ago, Roland said:

    But here's a thought. If you played 60 minute days and visited the trader only once per day,  that might result in that greater challenge that you are desiring. I know you don't want to hear about self-limiting concepts but for Pete's sake, man, you are your own worst enemy. The solution is right in front of you and all you have to do is modify your own behavior but you won't on the principle that you shouldn't have to do so. That is ridiculous. Make rules for yourself that will lead you to enjoy the challenge and stick with them. The game is never going to be developed in a way that will force you to only visit the trader once a day or only be able to spend so much or only be able to take so many jobs. The reason is that TFP wants to allow people to choose how they want to play in a way that they enjoy. You are taking that freedom and choosing to play in a way that makes you not enjoy the game and openly admit that you aren't enjoying it and then berate and look down on anyone who has the temerity to suggest that you make choices to limit yourself.

    Great, in one paragraph you mention that the game is positioned as something that allows people to choose how they want to play the way they like. And in it you write that the game will never have those opportunities that I would like to see in it, because it is created for the majority. Therefore, I have to put the spokes in the wheels myself. I have to deliberately play badly to make it interesting and challenging. This is a very strange position. And why then does the game have settings of 25% loot, 25% experience, nightmare insane? Does 99.98% play at these settings? If you are making the game 99.98%, then why can it remove all items after death?

    7 hours ago, Roland said:

    SMH...I don't know why but I keep forgetting that you are a min/maxer whenever you return to complain and each time I am confused at first why you are having such issues and then each time it comes back to me that you are a min/maxer who loathes the game that results from min/maxing but can't bring himself to stop min/maxing stating that at the difficulty level he is playing he MUST min/max but then also complains that the game is still too easy and wants SOME way to make it more difficult but won't ever stop min/maxing.  Good luck, man. Be disgusted that self-limiting and mods are going to be your only solutions if you must but eventually you will have to see the truth that the game is not going to be made to the specifications you are desiring. They are too fringe.

    You contemptuously call me a min / maxer, although I just want the game to force me to make decisions that allow me to survive. You call it a survival game yourself. I don't see anything marginal in the mode with 1 life, in the mode with 1 life and daily backups, in the mode with 1 life and party resurrection, in the settings of the merchant that allow you to scale his rewards or limit the repetition of the same quests. It would be just as interesting to those 99.98% you are talking about. But I didn’t say that this should be rigidly fixed for everyone. If you like to grind the same quest, getting 200 ammo for two killed zombies and spent 10 minutes of real time, then then please, but I would like the game to push me to explore the world.

     

    We are different and we want different things from the game. You say that the developers follow the path of development so that each player has his own pleasure, but at the same time you never accept what I write. You fundamentally disagree with anything, because you think that you are a representative of 99.98% and everything should be in accordance with your ideas. This is not true. If for you this is incredible difficulty that kills the interest in the game, then for me it is more interesting gameplay in the first place.

     

    The same relaxed players you write about would be glad if the merchant sent them to the farthest parts of the navezgan, and not forced them to visit a house on a mountain or a hospital 50 times. If I really were a minmaxer, then I would be against this. And that is convenient. You build a base between the merchant and the house on the mountain and minmax by completing this house 6 times per game day. I think it would be more profitable than trudging to the farthest corner of the map, because only there were unfulfilled quests.

  20. 33 minutes ago, Roland said:

    @bachgaman You’re that .02% elite gamer that the devs are not going to develop for. The level of challenge you say you want, 99.98% of the population will never play even if it was in the default version so the devs won’t spend any time on it. 
     

    I’m not saying modding is the answer to everything but it most definitely is the answer for what you want. As an example, they will most likely never add an option to remove traders. You’ll always have to mod them out if you want them gone. 
     

    I asked Joel personally if they could add an option to remove the hud or at least make F7 work so that you could interact with things and he said that huddles play is an extreme hardcore way to play and should be left to mods. 

    I would not like to delete traders. I wish they weren't OP. They spoil the game because they are extremely imbalanced. And you can't deny that 600 bullets on the first day is overkill. In a solo game.

     

    Even minecraft has a 1 life mode and people play it. As well as in Path of Exile where people invest not only hundreds of hours, but hundreds of dollars in their characters and die from an accidental non-obvious blow like a hidden land mineand and other games. There is no need to exaggerate when speaking about 0.2%. You will not be able to refute the fact that in this game there is nothing but ways to survive that is not needed.

  21. 2 hours ago, Roland said:

    This game has survival elements just as it has elements from several other genres. The problem is not the game but the expectations that a hardcore survival fan has when playing this game thinking that this game is going to be a dedicated survival sim. It is the same problem that comes from the expectations of a hardcore RPG fan who comes and wonders why anyone would call this game an RPG. It is the same problem that comes from the expectations of a hardcore farming sim fan who comes and wonders how anyone could call the farming in this game legitimate farming. It is the same problem that comes from the expectations of a hardcore classic zombie fan who comes and wonders how anyone could call this game a zombie game when to them there are no actual zombies portrayed.

     

    As Meganoth stated, this game is very much a survival challenge for many players despite it being a hybrid game and not a true dedicated survival sim. There are also settings you can choose to make the death penalty more biting as well as electing to start over once you die.

     

    When I don't play voluntary dead is dead, I play with the option delete all on death and find that a pretty harrowing penalty. It is almost like starting over when you lose all your favorite items.  I often ask people who complain about weak death penalties if they ever have that enabled and very very few ever do...lol. Do you, @bachgaman?

     

    I would like an additional toggle for persistent status effects upon respawn. I absolutely detest that death heals all debuffs. I find that unforgivable in a game that even dabbles with survival as one of its proclaimed genres thrown in the mix. If I had that option I would probably never just start a new game but keep playing to see if I can overcome or if I sink into a vortex of an inescapable death loop. But I know that wouldn't be good for everyone which is why I would love it as just an option.

    I already answered above about "delete everything", but I think that this is still a bad punishment, because the game floods the player with loot, and the level is not lost. As a result, the more diligent players will be annoyed by the non-diligent ones and nothing will change.

    2 hours ago, Matt115 said:

    And in l4d2 someone can "resurrect you". L4D2 is like "superhot" you can die fast but bettwen safehouse you will spend maybe 10-15 minutes. in 7dtd you will spend a lon long time on this same map so- if you lose 10 minutes no problem but if you lose 40 hours it will sucks.

    It is true that similar mechanics could exist in this game in the form of daily backups or "resurrecting" by allies. This way, survival will remain the # 1 challenge, but you won't lose full progress. You will have a chance to deal with it. Unfortunately nobody needs it. You have to invent conditions for yourself as if you are playing tin soldiers, not a computer game 

    2 hours ago, Matt115 said:

    Well survival part is complet honestly- point of survial is survive how long as you can. or until you get bored.

    In my opinion survival will be early stage- get food guns base etc. 

    And when you boxes  will be full of ammo food, walls stong and sentries at door you are going to kick bandits asses as "late game"

     

    Why are you all writing about some bandits? Wake up, the A20 has been in development for almost a year and a half and there will be no bandits in it. We are talking about today, not about what will happen in 5-10 years.

    2 hours ago, Matt115 said:

    I think some people when they were kids they asked parents if they can get spank on bare skin because with it will no hurt enough XD.

    But seriously : i game can be realistic and can he hardcore.

    Realistic - proper uniforms of soldier, correct magasines numbers, good graphic , realistic gore system.

    Hardcore - everything is hard as posibble.

    And i'm furiouse when people  use realistic as diffrent name of hardcore XD

    Unfortunately, the game is now neither realism nor hardcore. And all this many settings can not help in any way

    2 hours ago, Matt115 said:

    I think @bachgaman thinks this way

    Comeon dude have you seen the graphics in this game? Have you seen how the transport is moving here? Have you seen how the plants grow? And what about workbenches that automatically create bullets? Do you still think I need realism? I need a challenge. At the moment I see that all aspects of the game are focused on survival, but there is no survival itself. Thus, everything in the game is devalued.

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