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arramus

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Everything posted by arramus

  1. @MandyCMoore This solves the conflict with using the NPCMod and Oak's Pet Animals and Guards at the same time.
  2. Do you mean it's a 'Buried Supplies' quest? This is a known issue that was shared with the game developers (treasure hunt) and was posted somewhere in this forum. Unfortunately, it appears to be chosen at random and this time was unlucky. That same sample mod World should give different results each time that quest is chosen. Sometimes this happens underwater and under tarmac road systems as well. If it is not a 'Buried Supplies' quest, please explain more about it.
  3. This is reported from time to time and I shall add about it to the first post. Using the GitHub Desktop Application resolves this issue for those who have reported it. https://desktop.github.com/ Since it is updated quite frequently at the moment, it hasn't been added elsewhere because it is quite a large upload and takes time. GitHub allows just the changed files to be uploaded and is pretty much instant.
  4. The 'magic' school bus was added back in upon request and given some extended seating for up to 9 players. It was originally left out of the A20 server vehicles update because of the Unity model error warning that players receive when attempting to place it. This is something you also noticed and posted about recently to see if it was possible to remove that warning. It was to avoid this concern that it was not originally added either. Adding another vehicle with this warning\error has the potential to exacerbate this issue on dedicated servers and take away processing services to deal with this every time a player uses it.
  5. Yes, a bit more paintbrush texture variety would be a very welcome addition. It seems the limit is based on how many the game engine can accept at any one time or something like that.
  6. For the NPC Mod, the limited things I have submitted were dependent on another creators' additions. Feel free to include in a modpack.
  7. Please share what property you have added that is being rejected. In the NMM mod, Darkstardragon wanted some of the special characters to be hired using custom weapons/items and used: <property name="HireCurrency" value="SkullSword" /> <property name="HireCost" value="1" /> These match the item in the mod and hiring is successful with that Skull Sword.
  8. A small update from the Old West Migration Mod being added to the Oakraven Forest Modpack: A T2 clear, fetch, and restore power POI with another Duke faction theme. The sample World has also been updated to reflect the change.
  9. Another small push for the Old West Migration Mod: - T2 POI 42 x 42 - Duke Power This POI supports clear, fetch, and restore power. It has more generators than usual and serves the Town in place of traditional power stations that bring power from a distant location. It is another one of the Duke 'enterprises' and further strengthens this factions grip on 'power'.
  10. The translation has possibly lost some details... However, 'Kadota' is the intransitive verb for 'to disappear' or 'be lost' and is possibly the main feature of this message. It is a known issue that player save data can corrupt from time to time and keeping regular save data backups to replace the corrupted data is an essential task for Server Admin on community servers. Admin privileges are governed in the serveradmin.xml are separate from the save game files which contain player saves. Admin and Player saves can all be corrupted from time to time. This can happen on any server and does not appear to be specific to any one mod or combination of mods.
  11. https://github.com/arramus/QueenAthena She's been added to the Screamer group as well as being able to spawn during a Horde Night and possibly in the Wasteland if players are also using the Snufkins because the Demolisher also appears there. She will appear along with or in place of the regular screamer and is able to attract other entities while screaming. There are no other screams to choose from in the regular game and as she is Server Side only, that is a limitation. However, her scream and sound pitch has increased to be closer to the one in the movie. The only way to give her a different scream is custom audio.
  12. Welcome back. Mmmm, Oakraven has never shared any intention for accepting donations, and unless he personally replies, enjoy it for what it is. If you ever find any bugs or want to share feedback about any features that aren't quite working out then that's all good as well as it helps keeps it all as issue free as possible.
  13. Pushed a new POI for the Old West Migration Modlet: Duke Patrol is a T3 for Clear, Fetch + Power Restore. This brings T3 choices to 6 for the Old West and each new addition reduces quest choice duplication. There is very little damage in this POI on the premise that it was established after Z day and acts as the local faction in control. It is well stocked inside to reflect their access to resources. It also has a high zombie count and covers quite a large area as each floor is split into separate areas and it goes up 4 storeys. A bit of Duke lore on this one.
  14. arramus

    Snufkin's Jukebox

    Correct on that. I no longer have a copy of the last version but did test it for A20. The main issue was a reworking of the Xui xml more than anything and it wasn't to be. I put in a request for access to the files but the hiatus continues for this Alpha.
  15. Pushed a small update: - T3 Woodpecker POI for the Old West area. It is a timber/carpentry/construction POI on a 25 x 25 area. It has a high density of Z's and will offer a challenge. Not one for low GS on higher levels. ^^ The sample World has also been updated to match.
  16. A small update. - Woodpecker (25 x 25 Clear & Fetch T3) This POI makes the most of the small area and has a high density of Z's. As the name suggests, it is a timber merchant/carpentry/construction store.
  17. Guppy is away for a while. Apart from removing all references to one of the guppyVultures, the conflict will remain for the foreseeable future. Easier to remove it from this Modpack as it's only in the entityclasses (guppyVultureBurnt), entitygroups (guppyVultureBurnt), items (meleeHandgupBurntVulture), and resources folder (a20burntvulture.unity3d).
  18. Pushed a small update: - New corner_02 tile for the Old West area. This removes a 42 x 42 and replaces it will a 25 x 25 POI to avoid over duplication since there are only 2 POIs for 42 x 42 and the Old West Town has grown a little. - New sample RWG which contains 2 x corner and 2 x corner_02. - A small update for 3 POIs (1 needed fetch bags on GFV, although it would still complete by default without - additional deco for the Crater Field - small water source on the School since corner tile water source may not always be available with corner_02 as a periodic replacement)
  19. Name changing is not sufficient because the entity is bundled within a resource asset which remains identical even with the base resource name change. It will require some deeper intervention. I shall see if guppy is willing to split the vulture from the fire mod as a stand alone asset or make a specific version for this Modpack.
  20. Avoiding the conflict will potentially require some renaming of the assets. Sticking Oak at the end of every guppy vulture reference should suffice and fortunately there are not too many of them. This is going to remain an issue for the future and I'll start tinkering as there'll be a Mama guppy vulture in there soon enough.
  21. The very first post has a list of all of the mods and direct links to their storage location on Moddb. Existing content uses the same link even if it is updated because Moddb maintain the links. This particular mod remains in the Moddb list here:
  22. I saw one of the beasts biting into a man's head towards the end. Yes, they are Alpha beasts. Queen Athena has the Screamer scream but she doesn't have the effect. It is also possible to add her into the Screamer group so her scream calls in other entities just like her scream in the movie can attract other Alpha Z's and beasts to battle.
  23. Pushed an update for the Old West Migration: - rwg_tile_oldwest_corner_02 This is a new street tile that expands on the original rwg_tile_oldwest_corner. It removes the 42 x 42 space and replaces it with a smaller 25 x 25. It also adds some more variety for that corner tile area. Here are some images to demonstrate. This is how it looks in the editor. The 'road' area is hardcoded but the surrounding area is very flexible. And in game. At one end is the start of a rail road. It is very much under construction and there is no completion date in sight. ^^ In the original, this area was a dead animal patch. This tile turns it into a public resting area. In the original, this area was a smaller post-harvest area and had a small puddle in the middle. This enlarges the area and adds some pre-harvest farming items to pick. It has been given the same weighting to appear as the downtown tile with the bridge area going over another road. How it will balance in the Old West will require some monitoring but on a 10K RWG there were 2 regular and 2 _02 versions so both variants can appear in the same area or separately. This is a new area to delve into so we'll see how it goes.
  24. Well here she is (with red shorts). It looks like she was posted in a couple of threads and as such she's in a stand alone modlet to be done with as the community sees fit. https://github.com/arramus/QueenAthena She's currently hooked up as a dependent on the Demolisher and will only make her presence at that GS in Horde Night.
  25. I have not watched the movie in full, and only saw a recap on YouTube which explained the plot and main characters. Yes, the Alpha Zombies are rather strong and athletic for sure. Super zombies. When attempting to apply some detail, this is as far as that goes with the UMA system. It is limited to a set and no more can be added than what is available. Knuckles act as her 'crown/tiara' and armored shoulder pads. The ghillie has reduced its alpha setting to lower the amount of camouflage density. Her underwear is locked to her skin color and can't be red or she'll look like a beetroot.
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