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arramus

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arramus last won the day on March 29

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  1. Life Is A Game will be streaming in a few hours. It'll be an MP/Party Play from Day 1. https://www.youtube.com/watch?v=geQ4ZzTjICQ They will also be part of the A22/1.0 Streamer Weekend coming up on June 21st.
  2. Wendigo made its last appearance in A20. The infrastructure for the zombie class that made Wendigo, and other zombies of that style, no longer exists in the game code.
  3. Here is an Add On Pack for the NPC Mod from Oakraven. 1-OaksColdBloods. These are hostile reptile types that have been brought back through the wizardry of Higashi Genetics. https://github.com/arramus/A21-NPCMod/raw/main/1-OaksColdBloods.zip They can be found in all of the biomes, and more so where warmth permits.
  4. Here is a small update: - Vehicle Mod Schematics can be found in quest loot at a low chance to offset the reduction of appearances in loot and trader inventory due to custom content. And a small 6K World for June. https://www.moddb.com/games/7-days-to-die/addons/preppo6kjune2024 It has a little customisation for the Biome to add Burnt Forest and ensure each Biome has a Trader. It will take a little time for Moddb to scan and approve.
  5. Here is a small update for Outback Roadies: 1. The Machete base hit per minute value has been increased from 55 to 70 to give it greater balance as a Tier 3 weapon when facing high end entities. It can further increase speed with Skill and will require stamina support in the form of a mod or appropriate food/drink.
  6. Here is an update for Preppocalypse: 1. Adding 'Homegrown Hydroponics' to the Old West. This POI is T2 and hooked up to all quest types. 2. Prepper Trader Bob has been given a Trader Flag to replace the Whiteriver Flag for compliance with other trader compounds. 3. The Machete base hit per minute has been increased from 55 to 70 to give it greater balance again high end entities and to promote its use for the party girl quest. Preppo8K02 and Preppo 6K have both been updated to add the new POI for the Old West. Preppo8K02 also replaces an instance of Trader Rekt with Trader Tech-Trio in the second Pine Forest town closest to the starting location since Rekt is somewhat obsolete with Preppo's generous farming features.
  7. Here is an update for the Old West Migration Mod: 1. Adding 'Homegrown Hydroponics' This is a T2 POI hooked up for all quest types. This brings a much needed electronics source to the Old West. 2. Updating Trader Bob Trader Bob has received the 'new' Trader Flag in place of the Whiteriver Flag. There are a few other small updates in the trader compound such as double doors, and deco.
  8. Notice how the screenshot shared by Bdubyah shows: 0-Score Notice how the screenshot shared from your Mods folder files shows: 'Sphereii-Mod-master-0-Score' instead of '0-Score'. 0-Score is a dependency for 0-XNPCCore and in turn The_Wasteland. They will be looking for things in the 0-Score folder.
  9. Here is a small update for the Old West Migration Mod. 1. Molteny Mine has been updated to offer a little more stability and reduce collapses. Stability comes in the form of a stone helper with better stability than the terrain helper. This has shown better stability in other mine POIs of this nature. These boxes are the stone pillars and they are placed by weaker areas with a lack of vertical strength. [img]https://i.imgur.com/UmcFPau.jpeg[/img]
  10. Here is an update for Preppocalypse: 1. Preppo Wasted Pass 'n' Gas The remnant Wasted Pass 'n' Gas POI offers no quest capability, but does give that additional level of destruction to keep the aesthetics in context. This update adds a Preppo Wasted Pass 'n' Gas variant. It adds some custom features to the surface, but the bulk is taken underground in a classic bunker setup. This is a T4 POI hooked up for all quest types for the additional T5 Infested option. 2. Molteny Mine from the Old West Migration Mod has been updated to offer a little more stability and reduce collapses. Stability comes in the form of a stone helper with better stability that the terrain helper. This has shown better stability in other mine POIs of this nature. These boxes are the stone pillars and they are placed by weaker areas with a lack of vertical strength. 3. POI Bias Prepper POIs are appearing a lot more in RWG since their bias to appear was increased to 500%. This has been reduced to 400% to give default POIs a little more chance.
  11. There's a lot of this '### does not contain a ModInfo.xml, ignoring'. Check the folder hierarchy is similar to: Folder 1 in the main directory or AppData is called Mods / Folder 2 inside Mods folder is The_Wasteland / A file in The_Wasteland folder is called ModInfo.xml Be careful that folders are not nested. The ModInfo.xml should be in the first folder in the Mods folder. For example 'Spherell-Mods' should have 0-Score inside it. 0-Score should be taken out and placed in the top Mods folder. Inside that should be the ModInfo.xml. Be careful if you are renaming things... Q-XNPC Core should be 0-XNPCCore as part of the NPCCore Mod. Wasteland Maps are generally taken out of the main folder and placed in your AppData GeneratedWorlds folder or main directly Data/Worlds folder. They are not set up as Mods. https://www.youtube.com/watch?v=Cs59sGWWd3M
  12. Yes. These have the HP and armour to withstand a flurry of bullets. The spider's eyes are the most sensitive part in this attack, as the crawler companion is purely cosmetic.
  13. Here is a further small update for Localisation features: - Localisation for crafting skill tier unlock, journal, and German translation. A simple unlock immersion feature for naming. And the associated Journal, with a German translation, not that many read Journal entries...
  14. Here is a small update for the Backpacker Challenge: 1. The Backpacker Workbench can be crafted on the player as per default for three reasons: - Appearances in the Trader Inventory is low and gets lower as Game Stage progresses due to competition. - POIs no longer add working workstations as they did in earlier Alpha builds, - It can only craft Backpack recipe items and is simply a multitask addition. A glorified preparation table. Unlock at Crafting Skill 10 as per default with the 'Forge Ahead' magazines.
  15. Summary: (A short description of the bug) A rather unusual use case... When visiting motel_04 on rwg_tile_gateway_straight2 it does not show the POI name unless the player is 2 blocks above ground level. Game Version: (A21 b37) OS/Version: (Windows) CPU Model: (Intel i7 10700) System Memory: (32 GB) GPU Model and VRAM: (AMD 5600XT 6 GB) Screen Resolution: (920x1080) Video Settings: (Default as per allocatied) Game mode: (Client on Dedi or in SP with RWG) Did you wipe old saves? (Yes) Did you start a new game? (Yes) Did you validate your files? (Yes) Are you using any mods? (No) EAC off Status: NEW Bug Description: When visiting motel_04 on rwg_tile_gateway_straight2 it does not show the POI name unless the player is 2 blocks above ground level. Detailed steps to reproduce the bug: 1) RWG a World that contains motel_04 on rwg_tile_gateway_straight2 2) Teleport to the location, or visit through normal game play 3) Observe that the POI name for motel_04 (Greg's Motel) does not appear at ground level in the middle banner or top right biome area. 4) Build up a two block platform and observe that the POI name now appears. Actual result: (description of what is occurring) At ground level, this POI has no name. Expected result: (what you expect to occur) The name is expected to appear. Link to Pastebin Output Log: https://pastebin.com/XBznjfJ1 No name showing in Biome box on right for Pine Forest, but within the POI confines. F3 shows gateway tile. Standing on a 2 block platform. POI name appears in top right biome box. POI name also appears in F3.
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