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Matt115

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Everything posted by Matt115

  1. I think it better to first add a lot of stuff : guns , armors type of zombies etc , in next alpha bandits and focus what players saying like : katanas are too op on zombies but it so bad against bandits etc. And focuse on balance in next alpha ( something like betatesting ) knowing what is wrong, When they add bandits first and more weapons next this forcing them to make balansce twice
  2. Yeah , i play sometimes in at least before achivments but it was sometimes but when zombie knew were i was all time at night make annoying. I can agree we will still be scavenging POI'S but there is small diffrent . For example - in cities there is 30-40 houses with random variants . I get quest to find item . Another house but i found bunker in basement. If i would find it without quest? Maybe yes maybe not , it was just another house. Some POI's are too risky because you will find only junk and if swarmed with zombie dogs. It looks rly interesting good design but i never would go there without quest etc Making quest is good option to get coins right? I remember when i was playing with my friens and we just coudn't find beaker. Trader have it but we hadn't cash for it ( he was pretty far away from our base) . Sometimes we have situation like : it was pointless to scanvergers POI's because in most houses we don't find nothing interesitng so we focused on the 3 things : military bases hospitals and shops, doing quest and cutting tree with mining to make a defens ( well making 1000 wood spikes with steel axe take a lot of times ). If you want to make a bike or truck you need to focus on this types of perks , if you want to make turrets lights everywhere you need perks i electricity and salvage operations. So make 2 stages like - nomad lifestyle - you are going around doing quests scanvenging everything etc and settlement stage- you focus on defenss workstations, farming , making better stuff with doing quest with ocassionaly going something for parts sound better that going everywhere just to go everywhere
  3. <sigh> it good but it is still have a lot of problems : - balance - some perks working good some is worthless - small number of armors - they will add more in A20 but if it will be enough? Idk Conan have 30+ armors etc You can say : dude there is a small number of armor in real life. And it will be not true . So you can add PMC armor ( slighty diffrent that milltary like is lighter but have smaller bullet protection but this same melee protection) , police/guard vest , riot police armor, biological hazard hazmat ( did you play in l4d2? something like that) , reinforced lether jacket ( in some countries skins , punks etc just sew in thin sheet of metal) , Hispanic conquistador armor( well this have sens ; in museum you can find it and medival melee/ primitive blackpowder guns right? rich people sometime have medival armors , historical weapons etc) , hockey oufit etc so it have a big potential - small number of weapons - a lot of people have katana right? or crowbar ( and it can work like worst wrench ) , in museaum you can find swords or medival spear ( we have spear now so add new variant wil be easier ) or halabard. We have ghost town so find indian tomahawk ( dmg like machete but you can throw it like spear ) , good old remington ( better hunting rifle ) or colt (worst magnum). Another smg like uzi , 2-3 more pistols ( like in resident evil or dying light) , snipers ( my tier idea : hunting rifle, springfield, winchester , garand , miltary rifle ( something like awp from CS GO or Tundra from cod bo) , automatic military rifle( well actually sniper rifle but with better shot speed) , more heavy guns with bipods : we have m60 so it can be added something like RPD or SAW too. You can say that small number of weapons is easier to "organize" but for example L4D2 have small number of weapons but added CSS weapons was so good - Small number of bigger POI - museum , small air port or big miltary base with destored tanks a lot of small bunkers , rail station with trains , destoyed military convoi , military post on road. I know they are still doing it but i give a example what is missing. - it rly need to be more variants of zombie and maybe random variants like in L4D2 - Now i feel like i play in serious sam , ofc dying light have small number of models but have diffrents variants : green , yellow , black outfit of workers, a lot of difftents coulur of thirts , police military and Raise( i forget how he have a name) zombies have diffrent versions, even special zombies have difrents zombies like goon or demolisher. I played a few time ago in L4D2 and small change will do a lot like : blood sight of head, some zombies have two or one ey, difftent wounds , or something even smaller like diffrent colour of mud on clother or if zombie is barefoot have dirty or clean feet . Small detail? yeah but you can see it when you get down and there is no living zombie nearby to shoot. in 7DTD screamers can have diffrent dress - more or less damage with diffrent coulur and dirt on it. Soldiers can have diffrent camo or have berets or wounds etc - no bandit npc - only one unique weapon So they have a lot to do
  4. Yeah and no. They are like field upgrades in cod or granades in bordelands . You don't need use it but it is the best way to get parts books or mods. So it will be hard to survive without them
  5. i think it is terrible idea and i will write some reasons why : 1. trades cant't be destructible because... zombie will attack it because AI programing so it will be frustrating if trader just died because can screamer respawn somewhere near of them right? 2. Do you know STALKER? Sidrovicz sitting in his bunker, docs have bunkers to, rest is sitting in faction bases. It will be rly hard to create " protection" against zombie using npc. Traders in 7DTD are working like in stalker or mmo. And it totally logical. They have place to keep stuff ,field when they grow food etc. Just add guards on few npc ( a made topic about how I see this ). So this is logic that they siting if safe place and just sending their mans to get stuff and sell to others. Stupid is that zombie can destroy stone, brick etc. Zombies are not Tank from l4d2 or fatanic from NZA. Tanks have big mussle and fantaic is half inteligent and explosive . So zombie destroying everything is less immersive but "mechanic" logical . Traders'bases are " immersive" logical but not "mechanic" logical. If we accept that zombies can destroy everything that would mean.. 7DTD coudn't have people because they will be wiped out in 99% 1-2 days after day 0 ( people need to sleep , plains fuel, so who will survive? People living on small islands ) . This is stupid so we can give away this idea. Zombies can only destroy windows , doors , mesh and everything that normal people can destroy with bare hands and time? Players will just making a stone or brick everywhere "exploiting" system. Track are even stuppider idea. Ofc cars like "Dawn of the dead" have sens... for the while. They just wanted to get into ships. Near they have a lot of fuel right? But in long term it is just stupid as resident evil films. Trucks burns a lot , can be easy stopped by wrecks , terrain mines or zombies or by bandits. So fuel will end rly soon or something will stop them. So "stationary" bases are more logical just put guard on wall and near the gate. So yeah teleportation is stupid and can be make better like - guard will shooting to you when you attacked a base or start shouting to go away and night and if you don't do this , they will start shooting. 3. Okay. If you want to make them respawning l sometimes on the map can... crash a server with collisions XD Yep bugs - respawining on brick - crash. In water- crash , on grass? crash. So You have two options :1- trader truck is something like truck or bike . it is good idea because it will not spawn in something ( in 75% cases) but what if you respawn it in air? Well they can fall on something physic get crazy = booom or crash. 2. Is respawining like Terraria "meteor " or "corruption" well it will be safer but it will be programing hell 4. Okay. You manage to create how to make them without blowing up you PC? Cool. Now will be problem with "where". It will be stupid if they respawning on edge of bridge or minefield right? In cites too because they are zombies everywhere so Boom. Dessert? vultures = boom . Wastelands? dogs = boom 5. Okay. You manage to make a "rules" when they can respawining. Cool but it can broke quest. Like - you are going somewhere 2 km and back. You have only 2 km to bring a quest item. You are going back 250 meters left... and puf despawining . Now you go 4 km to the snow biom having hope this time he will not despawn again or something kill you making quest a failure. So just traders in bases just add some npc , small changes like they forcing you to go away and everything will be okay. Yeah you can't destroy it , zombies too but it have more sens that zombie make world flat right? @Crater Creator If you have ideas how to make it logical and "programming" possible ( it don't need to spend a year making it and don't have big bugs) just write it.
  6. I will make it in parts 1. Stealth- I thinking they want to make it something like - way to fast kiling zombie on road and hard hit one near POI something like suprise attack and go hard that elimante all zombie in POI. 2. Reload - yeah but it is rly hard to make it logical . I trying to support this by MARVEL style of thinking - Cpt shield is so stong because powerful metal , iron man armor is powered by some types of particle etc You can try do it in for example cod on zombie- you can reload faster because you drink fast cola . But how it make in 7DTD? Ofc you can train in real life reloading faster but you can be 5-15% faster that before. So the best way in my opinon is ... weapons mods and new types of weapons . Just add bigger mags mode and for example find new gun like : Smg can have two versions : MP5 and P90 . P90 is faster of reload because counstruction but have smaller dmg . Hunting rifle is 1 bullet so find Springfield so you have 5 bullets in magasine right? And If you add bullet cartige you can reload faster. AK can taped mags, M60 can have diffrents size of magasine but 100 bullets give better handling that 1000 etc . Problem solved in diffrent way 3. I think Back to weapons parts like handling barrel etc with diffrent quality will be better, Tools just left unchange - just add more variants like - primitiv stone axe, smooth stone axe , primitiv iron axe , iron axe , modern iron axe, steel axe , modern steel axe, chainsaw delux 130, chainsaw premium 130super . 4. Yeah but you forgett one thing - zombies have armors too and it will break system. And another "Variable in formula" - bandits . They will be someday so it will be rly hard to balance . And quality is rly good idea - mosin nagats , k98 , m16 etc have a lot of versions . So it can be "translate" in game like - 1 rust 2 early model 3 civilian version 3 police version 4 military version 5 spec ops version. Better versions = some stats like handling recoil dmg is better
  7. There is a boss - Demolisher - Official 7 Days to Die Wiki (fandom.com) ( link about it) They just need time , know we have something like 1 year terraria . They need first to make early and medium stage "stable" <sight> nope , 7dtd is more F76 that F4. 7DTD have PVP system so i will just broke balance. 7dtd is somthing betwenn DayZ and minecraft, Ofc we have trades but they are MMO-style npc And we have NPC now - traders are Npc . In Mmo style but they made their promise right?
  8. <Sight> nope . Guys, did you play in Bioshock 2 in multiplayer welder were the best character . How if everymodel had this same speed hp etc? Because he had smaller hitbox. M&b have something like older 7dtd system but in warband only concected with weapons skill. In Banerlord it rly hard to grow for example trade but easy cunning. Older system was unbalanced. If you have low skill in medicine you are trying to don't get hit so you don't medical items = dead end. Mining in some ways let you make everywhere barber wire and steel walls. So actuall system isn't ideal but it it better that old one
  9. okay i will write in parts . 1. Not rly because it can make game to easy and it is rly hard to implement ( bugs) 2. IDK 3. Well , running and reloading is hard in real life right? In L4d2 you can't run and moving is slow right? 7 dtd is trying to be more "realistic" like l4d2 or NZA. Ofc you can reload when going but when going nope. OFC cod have it with speed cola perk on zombies but it was neccesary on outbreak (bigger maps that normal). 4. You know that a lot of people find a way to fast grind skills in previous versions ? I prefered tools like 1 -100 and if you make them more you will do it better - it was cool but balance is more important . 5 balance is conected more with blood moon zombies that pvp . If you want to PvP better play conan or rust. 7DTD is more PVE with added PVP . It sound "easy" but zombies like soldier have armor too right? So it will be less bug if will be like it is now. 6. Ammo - Did you see Walking dead or play in resident evil? Ammo is rly worthy right? So it must be hard to get. More ammo = less demaged base. You survived? Good, now you have another 7 days to fix base , make better defens and get better stuff. And repeat and repeat . There is a lot of types of traps so use them. If guns have a lot of ammo you propably spend less time cutting a tree to create them. So i my opionion they decide to focus on system based on " passive defence" . 7 it need time. Just look at the diffrents in 15 and 16 and now in 19. Creating models textures. polishing things create effect programing needs time. I personaly want to implement L4D2-Rng zombie models. But if for example "important" members of this community decided to support this idea and convice a TFP they will impelment it in alpha 24 0r 25 in 2024 . So just waiting for it. Ofc they can add footprint in sand and mud conected with how heavy shoes are you wearing or add 124 models of books but is not important as for example elimating bugs or make more POI variants
  10. Thx for info , well , did you know if street light will be only connected with POI or they will be on asphalt road too?
  11. It looks rly good well i wonder how much it will give light and if it will be craftable
  12. I don't remembered this , Obsidian made kotor 2 , fallout nv and neverwinter so i remember them .
  13. That's okay , well if it a only concept phase they are "safe" . Well some studios tried make 2-3 games in this same time so it doesn't ended good 😕 Well big gap sometimes is nothing wrong if they older games are still bringing profits. Well making a 7dtd "realistic" alternative for minecraft could be good option ( i mean minecraft gets still new big upgrades ) Yeah but Cd Projekt is pretty big and well have a lot of money right? Witcher 1 was made when they were Cd projekt red { red was part of cd projekt group and they have " monopoly" for distribiushing games ( long story well in Poland we were creating @%$#ty games most of them ended in small shops between cola and newspapers XD ). I understand your point. Ofc doing only "concept " is good and logical way . But making ( i mean programing , making models which can;t be use on both etc) is risky . I used to read a lot of gamers newspaper and sometimes was situation like : studio made a good game. They were trying to make 2- 3 ambitious games in next 2-3 years. And something go wrong and they became became bankrupt . Obsidian was bought by microsoft btw but i have hope. And rly i don't "complain" like most i'm trying to say something constructive like : i know it is hard to make a good working npc so i "suggest" to make them in MMO -style in trades outpost . I know it is hard to make a good looking model of zombie and i know "clarity" in gameplay but make them in L4D2 or nza style could be good idea right because rng will and them more diffrent look . I know people can be rly toxic so i'm trying to say what can be useful. Ofc i know i can be wrong but i'm trying to be construktive, not be guy who just complain ( btw sorry for grama mistakes a have some problems and i don't see mistake when i'm writing 😅)
  14. They are not lazy - I agree with you. But 2 new projects? this rly bad idea. This is bad for cd projekt or CI . TFP is small studio. Making a few project at this same time is good for EA or SEGA ( well prop for saga - they can use assest from previouse games.) Even Call of duty is creating by 3 studios - 1 game one studio ( with small examples sometimes even 3 was working one game) . In Poland we have for example for example TV GRY channel and TFP have opinion that they make game forever and can't go even to beta. So another 2 project in my opionion can be PR mistake. What I suggest? Just make alpha 20 last alpha , make 2 - 3 beta in 3 years and then - 1.0 . And only then started making new idea. Ofc have ideas for future is good , but first just end with one game . Or do something like with Conan Exiles - alpha 20 change into 1.0 - do 2 big 5 $ DLC and start making something new In my opinion make something like 7dtd with diffrent setting can make a profit - for example. Fantasy - some mechanic can just be pasted. Zombies in both games etc. Another idea could be something like A plague tale or Paradise lost ( NOT A POSTAL DLC I MEAN ALTWW2 GAME) - 2 teens try go somewhere in 7dtd universum. It will allow to save time to making assets and some animations right?
  15. Shame i can't draw but maybe someone it talented enough to create some concept art to keep this idea
  16. Thx i will try, well i wrote a post about zombie variants so i want to create some "concept art" but i have problem with my eye so i can't draw so create " concept model" to support zombie variant idea is only option in my situation ( i just don't want to compalin about small number of zombie models i prefer do something usefull
  17. Do anyone know which tools TFP using to create new zombie model? it looks so good that i was thinking they were created by character creator 3 but i'm not sure.
  18. Well - trades bases are big, have spikes , have wires, field, tools etc right? But they are empty - they need some npc. I know it is a lot of working with them so i suggest make them like trades. For example - 2 guard with smg near gate. They just stay there. But they can give you small quests like - " i need some water bring me some and i will give you few coins and bullets deal?" and 2 type of npc - Radioman . He just siting with his radio station- he have to functions ; 1 selling maps with crate . He say for example 3 types of quality - wooden crate map, steel crate map and military crate map. Simple = better quality = better stuff. Price is related with distance( you get info how far it is before buying), perks and quality. So just sell something for coins and buy map for better stuff? Not so simple. If you buy then crate will respawn but there is a chance to be protected by group of zombies . So better quality bigger chance of being protected by powerfull zombies like - wood is protected by for example 3 random zombie and biker , steel by 5 dogs , military by 10 soldiers 5 hazmats and 1 feral. Risky right? 2 info about week event: this is new mechanic. Did you ever play in heroes of might and magic 3? So welcome home buddy. When you ask him about news he will tell whats going on. There is 3 types of event : 1: good : "Joel's man found a military truck with supplies , cool right?" ( more bullets and 25% cheaper + military resoursces) "Joel have a stupid theory : he says something like "vampires have weakness connected with silver right? so maybe golden bullets can kill zombie faster" he is crazy but he is buing gold a lot. ( You can sell gold for 150% of value " I get news. Doc will be soon. Something good at least. ( Doctor npc will be in trader base in this week= he sells medical stuff ) 2 neutral : "Military are sending its boys, maybe he can stop these rotting creatures" ( like a airdrop there is respawning somewhere a destroyed helicopter - it generate black smoke like airdrop - when you find it you need to hill some soldier zombies but you can find 1 -2 miltary create and gets parts from helicopter) "@%$#ty weater will be in this week. I hate rain. ( Will be raining for few days) "Joel tested some mushrooms , he melted everthing and now he have a lot of scrap. ( no tools , weapons or parts for sale but you can buy a iron bar and steel bare for half and he have tons of it) " We get false news about the biggest horde of zombie on earth, we just ended with tons of wooden spikes and traps ( no tools , weapons or parts but you can buy a lot of cheap traps) 3 bad : "Bad news : a lot of birds was seen nearby. I hate them. ( Zombie Vultures sprawning increase by 25% and can spawn everywhere) " Did you hear about bunker 24? Nope? Me too. But now we have zombie soldiers everywhere ( Zombie soldiers sprawning increase by 25% and can spawn everywhere) " Damn , do you know Bob? He had a biggest shelter for dogs on this side of Earth. Now dogs escaped. It will be fun. ( Zombies dogs spawining increase by 50% and can spawn everywhere but there is a small advantage . Bitten corpses can respawn on roads or near buldings - they were unlucky survivors, and they left they left they backpack with them but near corpse are 3-4 dogs. Will you risk for dead man stuff? It can be new top quality gun or just iron scrap . Your choose." " Did you hear explosions? i have bad feelings about it ( Demolisher can respawn near roads ( 10% chance of reaspawn ) and you can find near roads fresh bodys . This will be tought week) What do you think about this idea?
  19. Matt115

    Lore notes

    I have idea to add to the zombie loot and some stuff notes about random stuff like : shorter like - in bussines desk - " hey Bob we have bads news . Epidemic is spreed so we should start looking for something with rly value like gold or silver - Tom" , in abadoned bandit base - " we lost Damian , Alice and dogs coming our way , guys find tokens we need more ammo - boss." And longer like orders or diares for example - " to LT. Bern - order your mean to hold outpost 12. I know - ammo is low and rations is gone but support in on the way. Alpha is going to find docs in labs and evack hear ,so you need to keep this place clear... (note is burned to this point)" - in cave " I wanted to end high school go to big city but everthing... just mom was always angry when i sweared but she is gone when zombie attacked our farm. Only I and my younger bro could ran away . We don't take anything - no food no water no even good clothes, Tom run away in socks so now he he throw them away . Wet socks are worst that be totaly barefoot right? . Only good in our situation is that we found biten off hand with gun , 3 bullets only and some stuff in broken car . We are going to town starving is not better that die by zombie right? . If this backpack have spider webs it means we don't manage to manage from them alive. Or we just forget when we left it. So you are free to take whatever you want! good luck X0X0." What do you thinking about this "note" idea? I think it will be easy to implement and will add some lore and atmosphere
  20. well screamer is kinda ring girl - black hair check , white dirty dress check, barefoot check
  21. I know i know. My point on this is to find a logical and extensive solution , which could be good proposition for TFP right? So i thinks the best way is to mix this two solutions into one - creating zombie groups - my proposition : normal zombies - normal civilians (random non job clothes like pjamas tshirt etc ), doctors , postman, stipper , cook , factory worker, civilian pilot, rich bussines guys etc uncommon - ( have something special but they are still more like normal) - welder with wedling mask ( head armor) - diffrents colurs of their clothes , labs patients ( bleeding and stun immunity) , zombie children ( small so harder to kill but less hp) if it is too much controversial you can made them teens like ellie from the last of us (16-18 yo) ( a little bit shortert that normal zombie - perfect in high shool , farms , in some houses) , firefighter ( fire immunity) , runner ( guy who looks like typical runner) - faster movment and can jumping highter that normal zombie, burn victiom Weak zombies - weak and slow ( i thinking just make some unusual but weaker zombie can give a little bit diffrent right? only more powerfull will be not logic )- starved hobo, starved student ( in schools - they were students but they stuck in class one of them was infected , they couldn't get out - they now are emaciated zombies. Burned zombie - similar to burn victim but they don't burn and can't set player on fire. Dried zombie - survivor who died on dessert - looks like dried corpses. Wild zombie- teens who loves nature most of them are from farms and run away when zombie attacked- they tried to survive on wild but infection , murky water killed them - now they are emacited plant fibber or in animal skinn often barefoot and wouded zombies. loot zombies they dropping stuff - hobo ( diffrents clothes and hats) can drop junk, cans , hobo stew pills bone knife, zombie survivior ( zombies with diffrent backpack) - can drope gun parts, cans water pills books crubile etc. , hunter ( leather duster) can dropp hunting rifle steel or iron knife books seeds. soldier medic - zombie from 2 groups - hard to kill but have a lot of medic stuff and books. Support soldier - simlar but they dropping a lot of ammo and explosive stuff tought zombie 4 subgroups 1. hardhit - can make a big dmg and have a loot of hp - lumberjack ( diffrent colour of they flannel shirts and w/with hat and beard) , biker - diffrent clothes and tatoos some with beard some without. stong man - ( tops big musless some with tatoos) , prisoner 2. melee armor ( they get bigger protection against meele and bows and spears attack) - scrap armor zombie ( diffrent coulr of armors emblems small detals like diffrent wound etc) , iron armor zombie , hazmat ( diffrent colors and some have broken gasmask some big hole in their suits etc, steel armor zombie , riot police ( diffrent wounds , some with helmets and too colour variant - city black armour and prison blue armor) 3 range armor ( they get bigger protection against guns and crossbown ) - survivor in bulletproff jacket, bodyguard and cop (they are this same stats but diffrent models ), soldier ( diffrent military clothes ( some have berrets some helmets some in military gasmask etc) and diffrent camos), PMC ( simlar to soldier but they have black camo and nightvisions so they are harded to spot in night or in bunker . 4 Mix of this groups - bandit chef hit hard and have melee armor, zombie sergant hit hard and range armor, PMC heavy - slow can't run but have a melee and range armor hit hard and lot of hp special zombies - zombies with special skills - spider zombie , dog zombie , feral , footballer zombie , fat cop, screemer etc my proposition - demolisher - big zombie with chains looks like prisoner have big bonus to destroy blocks but they are rly rare. Unstabile fat - drowned zombie he is simlar to fat cop but they can only explode but he don't destoy block - his explosion do big dmg can infected and stunned. Acid- looks like weak pacient but he have a ill green skin and have range attack like fat cop but he is much weaker. half zombie - soldiers who gets valid vaccine - they can shoot with their guns but he can't reload - so if they guns are empty they attack like normal soldier zombie ( diffrent danger - soldier with pistol is less dangerous that with shotgun or mp5 - they don't have m60 rpg or sniper rifler or revolvers because ballance ) All of them have diffrent clothes , armor blood or dirty variants
  22. 1. Yeah i can agee with that but this more mechanic that setting for example : in cod when you choose knife you run faster that with rpg but you still have this same wage . i know there is much stupid things like germans have ppsh etc but they try to be realistic : zombies have proper winter helmets , you can find sdk 222 on die eisendrachen, you can find tigers tank in nza 1 2 or trilogy ( 4 go into much alternative way ) or logical stuff in bunker right? 2. If i good remember L4D2 valve team just "take" charger idea from forum ( it was looking exactly this same) , tf 2 have cominity updates , biding of issac get items from antibirth etc So if they "open" section : put what you want and maybe we will use something it will be legal if they put it in terms and there will be proof this was created by for example "wolo3124gaming" and is not assect bought somewhere or stolen. Ofc Law in USA is diffrent that in UE but probably it it possible. 3 in night there is not enought time to changing ( and you put brightness as you see counturs) ammo types right? ofc there are some diffrents like radioactive ( and you don't know the model only the green colour) , cop ( he is fat and it hard to mistake it antithing exept fat mama zombie) , spider ( but you see him because he is jumping like hunter from l4d) , bird is bird . Soldier , biker survivor etc like almost this same posture almost are this same. some in night i just keep to shot them down . In l4d2 for example we have common and uncommon, unocommon zombies looks enought diffrent that normal zombies but some of them have variants like : hazmats have 3 diffrent of colour of their suit and diffrent faces , workers have diffrent colour vest ( dirty yellow and green) etc . Did you saw new fat cop model ? you can make variants : w/with cap, blue or white thirt , with or without tie and they will be looking diffrent but you can still easy recognise them . i don;t have idea for another versions of feral. But we can now take soldier : winter, desert or woodland camo , with beret helmet or wounded with one shoes or barefoot and it you will know this is a soldier but it will looks diffrent. For new types of special zombies riot zombie can have black armour or blue in prison. Bandit can have scrap or iron armor there will looks diffrent but you know it its a bandit zombie type. i have some idea for "uncommon" zombies and some of them can be rly logical and diffrent enought. Sorry for gramma mistakes i have some types disturbends , even in my languages i'm making a lot of mistake which is a little bit anoying but i can't do anything with this so sorry 😅
  23. 7dtd have realistic setting right? like dying light , cod zombies or l4d2 so a makes groups of zombies like : civilan , soldier , doc, bandit , bikers etc with diffrent head , outfits could make keep them "fresh". Nom i have filling like playing in serious sam. Killing floor have this same model because they are clones created in lab - this logical that they look these same. I know it will be hard and time-consuming : people like to complain about this but i would to help. 1 model per month could help right? . i thinking about what zombies we need: some student in high school( diffrent jackets t shirt maybe some starved ), zombie nerds, hobos, more zombie soldiers models maybe with special forces ( black camo , gasmask and berets), factory workers , more farmers and bikers zombie , "primal" ( like mixed fiber clothes with high school girl starved so nowe she is zombie) etc that's why "groups" are good idea - soldier zombie can looks rly diffrent but you know he is a soldier so he have more health . Biker can have a diffrents tattoo w/with helmes, with diffrent tops or jacket but you know he is biker. Bandits can have random colour armor diffrent wounds etc and you will know he is bandit type etc. so they can look's diffent and you will still know how dangerous it is. Barefoot starved farm girl with one eye and some wound will surly be easier that steel armor heavybuild bandit zombie with tatoo everwhere or dark camo special force member
  24. Anywho know what software TfP to make characters models? i was thinking how much time it takes to create one zombie and maybe try to make some zombie models 😅
  25. i'm doing my best XD i know making a game irl hard but some solutions can rly help. If i good rember trees were a rly big problem for studios to create them looking good but speedtree help make it faster , Metahuman on unreal engine can reduce creating characters model time etc
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