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Matt115

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Everything posted by Matt115

  1. Yeah limit is stupid too, but i would left this quest but change "place " in ladder like : Did you make a fiber clothes? good now you target is to make forge . You made it ? good 1000 exp for you! Now make a worbench. Great job +1 perk point for you. Now find a gun and 10 bullets . Nice, now do bicycle! YEAH! now go to trader. You find him! another point is goint to you account! And now do whatevere you want i don;t care XD
  2. Well one time after we destroyed stairs they and everything on lower floor in skyscraper they just... collapsed buliding at least highter floors
  3. Have you any info about new zombies variants?
  4. I forget about something - well zombies offten climing each other and we were making a 5-6 layers of brick and steel plate outside side of wall but it were just 3-4 tall so that's was a bigger problem that gamestage. i play only with my friend and he is litteraly a dwarf : he just sitting in mine grinding a iron , coal , sometimes he go outside to smellt stuff and takes potato , corn etc cuting trees . I in this time going to random POI , making some quest ( it depand when trader is and what interesting he have) , making electricity and working stations etc So this depands of game style. But in my opinion "wandering" traders are less immersive that "stationary" of course well protected land is unrealistic but it is better that some random guy destroy post because he like to trolling on server or be destroy by zombies. Ofc in 7dtd their protection are from mechanic point poorly but from immersive point bases look rly good - they are setted on open field good view what is going on outside, enought light with solar panel, tall enought to be protection against snaipers , have field etc
  5. Well game stage is important right but it is rly hard to survive blood moon without at least shotgun and 50+ ammo , yeah you can find guns in random POI but it is usually not enough, and cutting down trees consuming a lot of time to create defens. So maybe i accelarating gamestage but i have enought defense to counter it
  6. I think it better to first add a lot of stuff : guns , armors type of zombies etc , in next alpha bandits and focus what players saying like : katanas are too op on zombies but it so bad against bandits etc. And focuse on balance in next alpha ( something like betatesting ) knowing what is wrong, When they add bandits first and more weapons next this forcing them to make balansce twice
  7. Yeah , i play sometimes in at least before achivments but it was sometimes but when zombie knew were i was all time at night make annoying. I can agree we will still be scavenging POI'S but there is small diffrent . For example - in cities there is 30-40 houses with random variants . I get quest to find item . Another house but i found bunker in basement. If i would find it without quest? Maybe yes maybe not , it was just another house. Some POI's are too risky because you will find only junk and if swarmed with zombie dogs. It looks rly interesting good design but i never would go there without quest etc Making quest is good option to get coins right? I remember when i was playing with my friens and we just coudn't find beaker. Trader have it but we hadn't cash for it ( he was pretty far away from our base) . Sometimes we have situation like : it was pointless to scanvergers POI's because in most houses we don't find nothing interesitng so we focused on the 3 things : military bases hospitals and shops, doing quest and cutting tree with mining to make a defens ( well making 1000 wood spikes with steel axe take a lot of times ). If you want to make a bike or truck you need to focus on this types of perks , if you want to make turrets lights everywhere you need perks i electricity and salvage operations. So make 2 stages like - nomad lifestyle - you are going around doing quests scanvenging everything etc and settlement stage- you focus on defenss workstations, farming , making better stuff with doing quest with ocassionaly going something for parts sound better that going everywhere just to go everywhere
  8. <sigh> it good but it is still have a lot of problems : - balance - some perks working good some is worthless - small number of armors - they will add more in A20 but if it will be enough? Idk Conan have 30+ armors etc You can say : dude there is a small number of armor in real life. And it will be not true . So you can add PMC armor ( slighty diffrent that milltary like is lighter but have smaller bullet protection but this same melee protection) , police/guard vest , riot police armor, biological hazard hazmat ( did you play in l4d2? something like that) , reinforced lether jacket ( in some countries skins , punks etc just sew in thin sheet of metal) , Hispanic conquistador armor( well this have sens ; in museum you can find it and medival melee/ primitive blackpowder guns right? rich people sometime have medival armors , historical weapons etc) , hockey oufit etc so it have a big potential - small number of weapons - a lot of people have katana right? or crowbar ( and it can work like worst wrench ) , in museaum you can find swords or medival spear ( we have spear now so add new variant wil be easier ) or halabard. We have ghost town so find indian tomahawk ( dmg like machete but you can throw it like spear ) , good old remington ( better hunting rifle ) or colt (worst magnum). Another smg like uzi , 2-3 more pistols ( like in resident evil or dying light) , snipers ( my tier idea : hunting rifle, springfield, winchester , garand , miltary rifle ( something like awp from CS GO or Tundra from cod bo) , automatic military rifle( well actually sniper rifle but with better shot speed) , more heavy guns with bipods : we have m60 so it can be added something like RPD or SAW too. You can say that small number of weapons is easier to "organize" but for example L4D2 have small number of weapons but added CSS weapons was so good - Small number of bigger POI - museum , small air port or big miltary base with destored tanks a lot of small bunkers , rail station with trains , destoyed military convoi , military post on road. I know they are still doing it but i give a example what is missing. - it rly need to be more variants of zombie and maybe random variants like in L4D2 - Now i feel like i play in serious sam , ofc dying light have small number of models but have diffrents variants : green , yellow , black outfit of workers, a lot of difftents coulur of thirts , police military and Raise( i forget how he have a name) zombies have diffrent versions, even special zombies have difrents zombies like goon or demolisher. I played a few time ago in L4D2 and small change will do a lot like : blood sight of head, some zombies have two or one ey, difftent wounds , or something even smaller like diffrent colour of mud on clother or if zombie is barefoot have dirty or clean feet . Small detail? yeah but you can see it when you get down and there is no living zombie nearby to shoot. in 7DTD screamers can have diffrent dress - more or less damage with diffrent coulur and dirt on it. Soldiers can have diffrent camo or have berets or wounds etc - no bandit npc - only one unique weapon So they have a lot to do
  9. Yeah and no. They are like field upgrades in cod or granades in bordelands . You don't need use it but it is the best way to get parts books or mods. So it will be hard to survive without them
  10. i think it is terrible idea and i will write some reasons why : 1. trades cant't be destructible because... zombie will attack it because AI programing so it will be frustrating if trader just died because can screamer respawn somewhere near of them right? 2. Do you know STALKER? Sidrovicz sitting in his bunker, docs have bunkers to, rest is sitting in faction bases. It will be rly hard to create " protection" against zombie using npc. Traders in 7DTD are working like in stalker or mmo. And it totally logical. They have place to keep stuff ,field when they grow food etc. Just add guards on few npc ( a made topic about how I see this ). So this is logic that they siting if safe place and just sending their mans to get stuff and sell to others. Stupid is that zombie can destroy stone, brick etc. Zombies are not Tank from l4d2 or fatanic from NZA. Tanks have big mussle and fantaic is half inteligent and explosive . So zombie destroying everything is less immersive but "mechanic" logical . Traders'bases are " immersive" logical but not "mechanic" logical. If we accept that zombies can destroy everything that would mean.. 7DTD coudn't have people because they will be wiped out in 99% 1-2 days after day 0 ( people need to sleep , plains fuel, so who will survive? People living on small islands ) . This is stupid so we can give away this idea. Zombies can only destroy windows , doors , mesh and everything that normal people can destroy with bare hands and time? Players will just making a stone or brick everywhere "exploiting" system. Track are even stuppider idea. Ofc cars like "Dawn of the dead" have sens... for the while. They just wanted to get into ships. Near they have a lot of fuel right? But in long term it is just stupid as resident evil films. Trucks burns a lot , can be easy stopped by wrecks , terrain mines or zombies or by bandits. So fuel will end rly soon or something will stop them. So "stationary" bases are more logical just put guard on wall and near the gate. So yeah teleportation is stupid and can be make better like - guard will shooting to you when you attacked a base or start shouting to go away and night and if you don't do this , they will start shooting. 3. Okay. If you want to make them respawning l sometimes on the map can... crash a server with collisions XD Yep bugs - respawining on brick - crash. In water- crash , on grass? crash. So You have two options :1- trader truck is something like truck or bike . it is good idea because it will not spawn in something ( in 75% cases) but what if you respawn it in air? Well they can fall on something physic get crazy = booom or crash. 2. Is respawining like Terraria "meteor " or "corruption" well it will be safer but it will be programing hell 4. Okay. You manage to create how to make them without blowing up you PC? Cool. Now will be problem with "where". It will be stupid if they respawning on edge of bridge or minefield right? In cites too because they are zombies everywhere so Boom. Dessert? vultures = boom . Wastelands? dogs = boom 5. Okay. You manage to make a "rules" when they can respawining. Cool but it can broke quest. Like - you are going somewhere 2 km and back. You have only 2 km to bring a quest item. You are going back 250 meters left... and puf despawining . Now you go 4 km to the snow biom having hope this time he will not despawn again or something kill you making quest a failure. So just traders in bases just add some npc , small changes like they forcing you to go away and everything will be okay. Yeah you can't destroy it , zombies too but it have more sens that zombie make world flat right? @Crater Creator If you have ideas how to make it logical and "programming" possible ( it don't need to spend a year making it and don't have big bugs) just write it.
  11. I will make it in parts 1. Stealth- I thinking they want to make it something like - way to fast kiling zombie on road and hard hit one near POI something like suprise attack and go hard that elimante all zombie in POI. 2. Reload - yeah but it is rly hard to make it logical . I trying to support this by MARVEL style of thinking - Cpt shield is so stong because powerful metal , iron man armor is powered by some types of particle etc You can try do it in for example cod on zombie- you can reload faster because you drink fast cola . But how it make in 7DTD? Ofc you can train in real life reloading faster but you can be 5-15% faster that before. So the best way in my opinon is ... weapons mods and new types of weapons . Just add bigger mags mode and for example find new gun like : Smg can have two versions : MP5 and P90 . P90 is faster of reload because counstruction but have smaller dmg . Hunting rifle is 1 bullet so find Springfield so you have 5 bullets in magasine right? And If you add bullet cartige you can reload faster. AK can taped mags, M60 can have diffrents size of magasine but 100 bullets give better handling that 1000 etc . Problem solved in diffrent way 3. I think Back to weapons parts like handling barrel etc with diffrent quality will be better, Tools just left unchange - just add more variants like - primitiv stone axe, smooth stone axe , primitiv iron axe , iron axe , modern iron axe, steel axe , modern steel axe, chainsaw delux 130, chainsaw premium 130super . 4. Yeah but you forgett one thing - zombies have armors too and it will break system. And another "Variable in formula" - bandits . They will be someday so it will be rly hard to balance . And quality is rly good idea - mosin nagats , k98 , m16 etc have a lot of versions . So it can be "translate" in game like - 1 rust 2 early model 3 civilian version 3 police version 4 military version 5 spec ops version. Better versions = some stats like handling recoil dmg is better
  12. There is a boss - Demolisher - Official 7 Days to Die Wiki (fandom.com) ( link about it) They just need time , know we have something like 1 year terraria . They need first to make early and medium stage "stable" <sight> nope , 7dtd is more F76 that F4. 7DTD have PVP system so i will just broke balance. 7dtd is somthing betwenn DayZ and minecraft, Ofc we have trades but they are MMO-style npc And we have NPC now - traders are Npc . In Mmo style but they made their promise right?
  13. <Sight> nope . Guys, did you play in Bioshock 2 in multiplayer welder were the best character . How if everymodel had this same speed hp etc? Because he had smaller hitbox. M&b have something like older 7dtd system but in warband only concected with weapons skill. In Banerlord it rly hard to grow for example trade but easy cunning. Older system was unbalanced. If you have low skill in medicine you are trying to don't get hit so you don't medical items = dead end. Mining in some ways let you make everywhere barber wire and steel walls. So actuall system isn't ideal but it it better that old one
  14. okay i will write in parts . 1. Not rly because it can make game to easy and it is rly hard to implement ( bugs) 2. IDK 3. Well , running and reloading is hard in real life right? In L4d2 you can't run and moving is slow right? 7 dtd is trying to be more "realistic" like l4d2 or NZA. Ofc you can reload when going but when going nope. OFC cod have it with speed cola perk on zombies but it was neccesary on outbreak (bigger maps that normal). 4. You know that a lot of people find a way to fast grind skills in previous versions ? I prefered tools like 1 -100 and if you make them more you will do it better - it was cool but balance is more important . 5 balance is conected more with blood moon zombies that pvp . If you want to PvP better play conan or rust. 7DTD is more PVE with added PVP . It sound "easy" but zombies like soldier have armor too right? So it will be less bug if will be like it is now. 6. Ammo - Did you see Walking dead or play in resident evil? Ammo is rly worthy right? So it must be hard to get. More ammo = less demaged base. You survived? Good, now you have another 7 days to fix base , make better defens and get better stuff. And repeat and repeat . There is a lot of types of traps so use them. If guns have a lot of ammo you propably spend less time cutting a tree to create them. So i my opionion they decide to focus on system based on " passive defence" . 7 it need time. Just look at the diffrents in 15 and 16 and now in 19. Creating models textures. polishing things create effect programing needs time. I personaly want to implement L4D2-Rng zombie models. But if for example "important" members of this community decided to support this idea and convice a TFP they will impelment it in alpha 24 0r 25 in 2024 . So just waiting for it. Ofc they can add footprint in sand and mud conected with how heavy shoes are you wearing or add 124 models of books but is not important as for example elimating bugs or make more POI variants
  15. Thx for info , well , did you know if street light will be only connected with POI or they will be on asphalt road too?
  16. It looks rly good well i wonder how much it will give light and if it will be craftable
  17. I don't remembered this , Obsidian made kotor 2 , fallout nv and neverwinter so i remember them .
  18. That's okay , well if it a only concept phase they are "safe" . Well some studios tried make 2-3 games in this same time so it doesn't ended good 😕 Well big gap sometimes is nothing wrong if they older games are still bringing profits. Well making a 7dtd "realistic" alternative for minecraft could be good option ( i mean minecraft gets still new big upgrades ) Yeah but Cd Projekt is pretty big and well have a lot of money right? Witcher 1 was made when they were Cd projekt red { red was part of cd projekt group and they have " monopoly" for distribiushing games ( long story well in Poland we were creating @%$#ty games most of them ended in small shops between cola and newspapers XD ). I understand your point. Ofc doing only "concept " is good and logical way . But making ( i mean programing , making models which can;t be use on both etc) is risky . I used to read a lot of gamers newspaper and sometimes was situation like : studio made a good game. They were trying to make 2- 3 ambitious games in next 2-3 years. And something go wrong and they became became bankrupt . Obsidian was bought by microsoft btw but i have hope. And rly i don't "complain" like most i'm trying to say something constructive like : i know it is hard to make a good working npc so i "suggest" to make them in MMO -style in trades outpost . I know it is hard to make a good looking model of zombie and i know "clarity" in gameplay but make them in L4D2 or nza style could be good idea right because rng will and them more diffrent look . I know people can be rly toxic so i'm trying to say what can be useful. Ofc i know i can be wrong but i'm trying to be construktive, not be guy who just complain ( btw sorry for grama mistakes a have some problems and i don't see mistake when i'm writing 😅)
  19. They are not lazy - I agree with you. But 2 new projects? this rly bad idea. This is bad for cd projekt or CI . TFP is small studio. Making a few project at this same time is good for EA or SEGA ( well prop for saga - they can use assest from previouse games.) Even Call of duty is creating by 3 studios - 1 game one studio ( with small examples sometimes even 3 was working one game) . In Poland we have for example for example TV GRY channel and TFP have opinion that they make game forever and can't go even to beta. So another 2 project in my opionion can be PR mistake. What I suggest? Just make alpha 20 last alpha , make 2 - 3 beta in 3 years and then - 1.0 . And only then started making new idea. Ofc have ideas for future is good , but first just end with one game . Or do something like with Conan Exiles - alpha 20 change into 1.0 - do 2 big 5 $ DLC and start making something new In my opinion make something like 7dtd with diffrent setting can make a profit - for example. Fantasy - some mechanic can just be pasted. Zombies in both games etc. Another idea could be something like A plague tale or Paradise lost ( NOT A POSTAL DLC I MEAN ALTWW2 GAME) - 2 teens try go somewhere in 7dtd universum. It will allow to save time to making assets and some animations right?
  20. Shame i can't draw but maybe someone it talented enough to create some concept art to keep this idea
  21. Thx i will try, well i wrote a post about zombie variants so i want to create some "concept art" but i have problem with my eye so i can't draw so create " concept model" to support zombie variant idea is only option in my situation ( i just don't want to compalin about small number of zombie models i prefer do something usefull
  22. Do anyone know which tools TFP using to create new zombie model? it looks so good that i was thinking they were created by character creator 3 but i'm not sure.
  23. Well - trades bases are big, have spikes , have wires, field, tools etc right? But they are empty - they need some npc. I know it is a lot of working with them so i suggest make them like trades. For example - 2 guard with smg near gate. They just stay there. But they can give you small quests like - " i need some water bring me some and i will give you few coins and bullets deal?" and 2 type of npc - Radioman . He just siting with his radio station- he have to functions ; 1 selling maps with crate . He say for example 3 types of quality - wooden crate map, steel crate map and military crate map. Simple = better quality = better stuff. Price is related with distance( you get info how far it is before buying), perks and quality. So just sell something for coins and buy map for better stuff? Not so simple. If you buy then crate will respawn but there is a chance to be protected by group of zombies . So better quality bigger chance of being protected by powerfull zombies like - wood is protected by for example 3 random zombie and biker , steel by 5 dogs , military by 10 soldiers 5 hazmats and 1 feral. Risky right? 2 info about week event: this is new mechanic. Did you ever play in heroes of might and magic 3? So welcome home buddy. When you ask him about news he will tell whats going on. There is 3 types of event : 1: good : "Joel's man found a military truck with supplies , cool right?" ( more bullets and 25% cheaper + military resoursces) "Joel have a stupid theory : he says something like "vampires have weakness connected with silver right? so maybe golden bullets can kill zombie faster" he is crazy but he is buing gold a lot. ( You can sell gold for 150% of value " I get news. Doc will be soon. Something good at least. ( Doctor npc will be in trader base in this week= he sells medical stuff ) 2 neutral : "Military are sending its boys, maybe he can stop these rotting creatures" ( like a airdrop there is respawning somewhere a destroyed helicopter - it generate black smoke like airdrop - when you find it you need to hill some soldier zombies but you can find 1 -2 miltary create and gets parts from helicopter) "@%$#ty weater will be in this week. I hate rain. ( Will be raining for few days) "Joel tested some mushrooms , he melted everthing and now he have a lot of scrap. ( no tools , weapons or parts for sale but you can buy a iron bar and steel bare for half and he have tons of it) " We get false news about the biggest horde of zombie on earth, we just ended with tons of wooden spikes and traps ( no tools , weapons or parts but you can buy a lot of cheap traps) 3 bad : "Bad news : a lot of birds was seen nearby. I hate them. ( Zombie Vultures sprawning increase by 25% and can spawn everywhere) " Did you hear about bunker 24? Nope? Me too. But now we have zombie soldiers everywhere ( Zombie soldiers sprawning increase by 25% and can spawn everywhere) " Damn , do you know Bob? He had a biggest shelter for dogs on this side of Earth. Now dogs escaped. It will be fun. ( Zombies dogs spawining increase by 50% and can spawn everywhere but there is a small advantage . Bitten corpses can respawn on roads or near buldings - they were unlucky survivors, and they left they left they backpack with them but near corpse are 3-4 dogs. Will you risk for dead man stuff? It can be new top quality gun or just iron scrap . Your choose." " Did you hear explosions? i have bad feelings about it ( Demolisher can respawn near roads ( 10% chance of reaspawn ) and you can find near roads fresh bodys . This will be tought week) What do you think about this idea?
  24. Matt115

    Lore notes

    I have idea to add to the zombie loot and some stuff notes about random stuff like : shorter like - in bussines desk - " hey Bob we have bads news . Epidemic is spreed so we should start looking for something with rly value like gold or silver - Tom" , in abadoned bandit base - " we lost Damian , Alice and dogs coming our way , guys find tokens we need more ammo - boss." And longer like orders or diares for example - " to LT. Bern - order your mean to hold outpost 12. I know - ammo is low and rations is gone but support in on the way. Alpha is going to find docs in labs and evack hear ,so you need to keep this place clear... (note is burned to this point)" - in cave " I wanted to end high school go to big city but everthing... just mom was always angry when i sweared but she is gone when zombie attacked our farm. Only I and my younger bro could ran away . We don't take anything - no food no water no even good clothes, Tom run away in socks so now he he throw them away . Wet socks are worst that be totaly barefoot right? . Only good in our situation is that we found biten off hand with gun , 3 bullets only and some stuff in broken car . We are going to town starving is not better that die by zombie right? . If this backpack have spider webs it means we don't manage to manage from them alive. Or we just forget when we left it. So you are free to take whatever you want! good luck X0X0." What do you thinking about this "note" idea? I think it will be easy to implement and will add some lore and atmosphere
  25. well screamer is kinda ring girl - black hair check , white dirty dress check, barefoot check
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