Jump to content

Matt115

Members
  • Posts

    2,869
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by Matt115

  1. This is something else : if i good remember voice acting is rly expensive. So "men" in this meaning can be recognized like homo sapiens . So in diffrent language it easier to translate it to something neutral - in english man mean race like man elf and dwarf and gender male/female in polish for example you can say " kup to człowieku!" you can translate it as " buy it man" but you woudn't know a gender of this person. But what i mean is that TFP isn't treyarch so they can just hire someone and create a lot of voice line - you need to record it well and implement it without bugs. They just need to focus on RWG ,fixing bugs etc so they don't have time to polishing small details yey
  2. i can't agrea , most road are straighty on the world but for example in road of the dead 1 and 2 ( flash game ) l4d2, dying light or walking dead very unridible. Why? a lot of wracks boxes road works sight baricades etc so i will give example how to make it less boring. Bridge - there is a lot of wracked cars are military barricade so first you need to clean it until you could get there . Another idea - there is sight "road working" a big hole- first you must put rocks or asphalt and you can drive throught it easy. In some places can be mines metal barriers etc and it will be rly easy to add this now - so you have straigh road but hard to drive throught it right?
  3. Maybe a stupid question but do main roads ( well with asphalt not gravel roads) will be more "straighty" because there is too much turns ?
  4. GOOD MORNING NAVEZGANE SURVIVORS. Today in our Forum Arch Protector show we have special guest : @SnowDog1942 Welcome welcome , how do you feel today? Did honey helped you with zombie infection or you are going to eat brains very soon? And moreee important : what do you think about become canonical 7DTD stip club owner ? And about zombies girl in japanse school uniform ofc?
  5. Hey @Adam the Waster and @MechanicalLens as Forum Arch Protector in short FA... well you know how is going , you are choosen <Klassik mortal kombat vibs> as our forum champions to do glorious quest <clap clap from backgroud>. Your job is simple : convience @faatal and @madmole to add into 7dtd stip club called snowdog or Knuckle Rub ( or both even better) and zombie girl in ragged japansse school uniform with cat ears and tail and one dirty thigs higs on leg and bare feet on another one ( well bitten above ankle because it will be looking ... estetic I guess? well i want to add to some my ideas to ! and well so a lot girls are weebs now so it will be immersive as hell!). So it will fullfile are fanservice requests and make are dreams alive . So , great champions good luck in yours quest and will memes will be with you.. always. <clap clap in background again for ... the reasons >
  6. yeez XD in my country was something like that in one small city : on this same street - church , strip club and police station XD so immersive level above 4000 XD
  7. Any random sandbox game community : we want big crater or 10 km high tower, epic battlefield , stadion etc 7dtd comunity : just add a strip club plis Guys what... XD
  8. Or he had idea that some types of ammo are this same groupe but have diffrent caliber : i was watching a dude who was shooting with diffrent amount of gunpowder or with diffrent caliber using this same gune. So something like diffrent types of bullet casing like it was in previouse versions but more "extended".
  9. You give me idea : cameras with sensors and monitors . just put camera on wall connect it with monitor and you will know who or what going near you base!
  10. @faatal there is a chance to be a zombie boss in A20 or we more propably waiting to A 21 for him?😅 🥺
  11. Well there is something like that - usa create rocket which penetreate a bunker and burn inside : M202 FLASH - Wikipedia
  12. Well i think that small number of cars is conscious decision. In days gone or l4d2 even in dying light there is a lot of cars but in 7dtd we can scrap them so if they set to respawning in number like on begining of dark carnival could broke ballance . But i hope sometime they will be looking like car accident or small 4-5 cars traffic with corpses
  13. Bandit's are just land pirates so they need cpt bosun and cook too 😂
  14. Well i my opinion is way to eliminate this problem is to nerf a demolisher reducing explosion range an dmg halve and add some " tank" type of zombie - big , with a lot of hp but slowly something like trolls from lotr . Well demolishers are something like ur hai berserkers but they don't running with torch just are running with mines
  15. I don't be so sure about it , i think they will just add them like animals- they can be attacked by zombies and they attack zombie too. Something like pillager from minecraft or well zombies and bandits from stalker . They just sitting in some POI or wandering in groups on roads . 3-4 models of light melee , 2-3 models medium melee , 2 models of heavy melee , 3- 5 models of range bandit and bandit chef
  16. Guys it is started to be mess i rly lose the what is going on now : quests are "limited" by time and it is normal. If you get 200 m treasure hunt it be faster that find courier stuff 2 km away so it is logical. So you can do 4 - 5 " low tier" quest for cans or 1 but big to get purple quality gun. And it is good. I would just reduce exp points for quest. But if you want to get a lot of exp you can get by choose kill zombie boss which can give you a lot of exp. But you can find him somewhere on the map. I agree with @Roland and @Jost Amman that scavenging is "basic" activity and you can get a lot of stuff doing it , so it is possible to find a balance. Just change some stuff like add some MMO-style guards in bases , change quests reward and it will be good enough
  17. Weapons : 1. add fire breath shells to shotgun - when shot there is chance to set up zombie in fire 2 . stationary guns- like browning 0.30 on bipod ( like in l4d2 ) and mortal with HE ammo and frag 3. More unique weapons like colt magnum ( faster reload variant) , katana (better machete) , custom hunting rifle ( bigger dmg and diffrent skin), fabric AK-47 ( bigger durability) etc Tools :concrete mixer lorries - is is bigger and faster that cement mixer . welder - you need to cut fast a locker , steel doors ? this will help ( something like auger but rly bad agaist stone or concrete but op against iron and steel can only be found or bought and it using fuel) POI : trades on boats - like i wrote in topic created by @Crater Creator - add big 3-4 rivers when traders will have boats working as trader post but i will change their location. 1 miltary outpost on road - sandbags , heavy guns , barber wire , military jeeps and trucks and corpses , speakers and spotlights 2. bigger oupost on road - Big concrete baricade two wood guards tower ,hmg bunker and barracks on roads with contamination site and small scientist bunker. 3. Museum - big but empty - some arts , uniques weapons , old west stuff and skeletons boring but you can find books right? 4. forgotten cave - skeleton on desert with wooden chest 5. railroads tracks- well it is simple right? and sometimes you can find destroyed train with random chest 6 railroad tracks on bridge- well bridge was blow up and train fall in to the pit but they this have a something interesting 7. destroyed helicopter - miltary destroyed helicopter but have 2 military chest but zombies are rly in big number nearby 8. broken airplain - typical airplain in 3 parts - maybe you can find something useful. 9. colapsed tunnel - typical tunnel on the road but it blow up to stopped zombies hordes but it imprison some people inside. Now they are just skeletons and weak zombie but you can find a lot parts inside but you need to break throught concrete 10. unfinisher road - workers were doing their job when zombies attacked them. Well now this is good place to find tools and stuff. But they are still there so watch out Zombies - more variants random generate like in L4D2 for " typical zombies" and weak zombies Weak zombies- starving zombie , some of them are heavy decoposed , Some of them were starved surviors some stuck in school or in tunel after became zombie Teens zombie - smaller so harder to hit that normal but weak like well weak zombie. Some of them are high school student , some of them have casual outfit or farm of fiber . Bandit zombies - zombies in steel and iron armor zombie Infestor - zombie who works like splitter from l4d2 but he just splitt a infected split ( it sound rly fun) Riot zombie- harder zombie have two colour variants - black armor in city and grey in prison. Random stuff - 1. Maybe military food rations? - give a lot of hunger and hydration. 2. nightstick- just broke and throw in to the dark. 3. some more painting please 4. more types of dead body - dead soldier , doc in hazmat , skeleton maybe few more "complicated" like sitting bussniess man on leather chair , laying on barber wire soldier, mumnifite student in locker . drowned corpes in caves or near the bridge . 5. drawing on walls like - "dead ahead". "Go away " "We lost NY - they are everywhere " " watch out on screamer!" ,drawned zombie head or skull 6. More wreack cars variants - military , civilan truck , swat truck and police cars
  18. Respawning will be even less immersive and zombie could have reasons like " this is making a noise" Something like pipe bomb or events from l4d2 . And it pretty logical ( I love l4d2 so i will give example using it ) I found how to make a compromise . You want 100% destuctible world? But it is something which can't be destoyed no mater how long you will be hitting it or shooting on it. Water. So my idea is to make bigger rivers ( i thinking it will be not so hard and add bigger bridges like in L4d2 on The Parish or the sacrifise ). And put traders on boat. They put draw bridge at day and in night guards forcing you to go away. Just let zombies drown in water (maybe exception give drowned zombies like dead island) and they will be safe . You want they travell from point to point like bus stop? Just make some ports when they stop there. I thing it the truck is less immersive that boat . Well i know there is not military outpost or traffic but i suggest to add this because it will be just immersive. For example in walking dead , days gone or world war z military tried to cut zombies down by creating barricades on road with barbered wire etc so i thinking in some places it could looks rly cool. well i will do How might it look like later. In l4d2 survivors were forced to left their car because they stuck in traffic. This same problem was i walking dead S2. Well in my opinion more road in 7dtd should have road bariers , tunnels and traffic . Easy to avoid by bike and minibike but you want to go by truck you need to clean road first ( they do it sometimes in walking dead) . And another point : if traders have their "stops" if you are late you can just waite untill they come back or go near the river and you will find it after 1-2 km. And this solution will fix problem with quests. So you can have base near it and have access to it only for some time . When you are far from trader's boat , it will just reset localisation
  19. There is something like that in The forest . HEY TFP , PLIS MAKE CROSSOVER WITH ENDNIGHT GAMES PLIS !
  20. Well dante from dmc using demons teeth as ammo so..
  21. I hope the will show them fast : but did they say it will be new variants or just HD model like cop?
  22. i didn't know it when i was writing these post . But i can't agree : automatic pistol , semi-auto like garand , 3 or 5 round burst assult rifle or granda launcher like M79 could change a lot. Melee weapons like katana ( a lot of better machete) or crowbar (better bat) could be rly nice
×
×
  • Create New...