-
Posts
1,684 -
Joined
-
Last visited
-
Days Won
18
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Events
Record Comments posted by TSBX
-
-
What I'm seeing is that they mostly fall, but occasionally one will get stuck trying to break the trap as you describe. I'll look into this a little deeper, thanks.
0 -
I would get in touch with the authors of the mods you have installed, Mesh Zombie_Female_Hair_01 looks to be the culprit, but I'm not seeing the warning in a vanilla build.
0 -
Just now, NekoPawtato said:
Thank you for the clarification!
Follow up question though, is it considered a bug then that there is no way to re bind the toggle AI? Should I make a separate bug report about that then? @TSBX
I made a note of that as well, thank you!
1 -
Confirmed, thanks.
1 -
@NekoPawtato Thanks for the report. The two functions you are describing are different. Invisible mode prevents zombies from being able to see the player, while Numpad * prevents their AI tasks from running.
Turning DM on and using Numpad * to disable AI is currently working correctly in the latest public and testing builds.
0 -
My initial testing shows that new games in our latest internal build do not have this issue. It looks like it only occurs on games continued from a previous version. I'll double check the public builds a bit later on.
0 -
Please post your output log per this post, thank you!
0 -
Could you kindly provide the information requested in this post please?
0 -
On 2/7/2022 at 10:10 PM, mathew2214 said:
just encountered it again. only seems to happen when there is more than 1 player doing lv5 clear quests.
Doing the *same* T5 quest, or two different players doing two separate T5 quests?
0 -
Hey stretch,
RWG is currently still in flux, and this specifically is a WIP. I'm keen for it too, don't worry.
0 -
Part of my test plan for today involves T5 quests, so this is on my radar, but if I can't reproduce this in vanilla, it's not likely to go anywhere.
So feel free to also attempt to recreate this in an un-modded game.1 -
Did you happen to get pics of your base setup? How big of a cliff are we talking?
0 -
Yes, still need a log. We always need a log.
0 -
Hi wicker, thank you for your continued reports in the experimental process. I've not come across this issue personally, but I'll check with the team. In the meantime, keep your eyes peeled and see if you can get a reproduction. Thank you!
0 -
Please provide the rest of the information requested per this post.
I've been doing some testing related to quests, and have not seen this yet, so any information you can provide would be helpful. Thank you!1 -
Dudey5691, Thanks for that, I was unable to reproduce yesterday but I'm also hard wired to clear my data between builds, so that makes sense
. I suspected that was the case, but I wanted to do my due diligence on my end.
@Wolfz Does resetting the affected regions resolve the issue for you?NOTE: Resetting regions will remove any changes to those regions, including player placed bases, crops, blocks, containers, etc.
0 -
@dudey5691 Are you or your user able to reproduce this without using a HUD mod?
@Wolfz@wicker Can you guys post your reports via the template here please?1 -
Can you post an output log from an instance of this happening please? See this post for further instructions.
0 -
Confirmed and reported, thank you.
0 -
I'm seeing screamer spawns in A20.1 b6 when the heat map reaches 100%. Going forward please attempt to reproduce your issues on an un-modded game before submitting a ticket, and follow the bug report structure as seen here, thank you.
Unable to reproduce.0 -
Confirmed and reported, thank you.
0 -
-
@Suzaku666 The latest experimental should have resolved this issue. Please let me know otherwise, thank you!
0 -
@ZehMatt Thanks for the information, we have an internal ticket on this issue.
0
farm_01 basement zombie AI erratic near fake floor above basement
in Confirmed
Posted
Confirmed, found a solid repro and fix, thank you. https://7daystodie.atlassian.net/browse/SDTD-16424