Jump to content

dudey5691

Members
  • Posts

    4
  • Joined

  • Last visited

dudey5691's Achievements

Refugee

Refugee (1/15)

0

Reputation

  1. Resetting the region files resolved the issue. Likely a combination of the server move + update. For anyone else that experiences this, you can use the debugmenu > F3 > "Ch" to identify the region you are in. This is useful for keeping any built base structures. Deleting the other region files in the save will reset them. I suspect a chunk reset of the trader locations may also fix it, but cannot confirm.
  2. Resetting the region files resolved the issue. Likely a combination of the server move + update. For anyone else that experiences this, you can use the debugmenu > F3 > "Ch" to identify the region you are in. This is useful for keeping any built base structures. Deleting the other region files in the save will reset them. I suspect a chunk reset of the trader locations may also fix it, but cannot confirm.
  3. I validated via SteamCMD and tried a T1 clear quest. It did work; however, I did a T4 fetch/clear and the issue continued. Server log: https://pastebin.com/EbQ8fhd2 Client log: https://pastebin.com/ygM3EP4f From the logs, it looks like around the time I experienced the issue, it is throwing "Calling Animator.GotoState on Synchronize layer" (approximately 12:53). This is present in the previous log as well. A quick google search indicates this may be a corrupted player or region file.
  4. I validated via SteamCMD and tried a T1 clear quest. It did work; however, I did a T4 fetch/clear and the issue continued. Server log: https://pastebin.com/EbQ8fhd2 Client log: https://pastebin.com/ygM3EP4f From the logs, it looks like around the time I experienced the issue, it is throwing "Calling Animator.GotoState on Synchronize layer" (approximately 12:53). This is present in the previous log as well. A quick google search indicates this may be a corrupted player or region file.
  5. I was able to reproduce this without the HUD mod. Tested between 1040 and 1105. Server log: https://pastebin.com/YZQkWjvN Client log: https://pastebin.com/4cbH7aC8 Is there a way to verify that the player profiles are not to cause? One player has not experienced this issue yet. We recently moved servers and had not been experiencing this until a few days into the new server.
  6. I was able to reproduce this without the HUD mod. Tested between 1040 and 1105. Server log: https://pastebin.com/YZQkWjvN Client log: https://pastebin.com/4cbH7aC8 Is there a way to verify that the player profiles are not to cause? One player has not experienced this issue yet. We recently moved servers and had not been experiencing this until a few days into the new server.
  7. Summary: When attempting to complete a "Clear", "Fetch/Clear", or "Power Restore" trader quest, user repeatedly encounters situation where POI is clear of zeds and all apparent triggers have been set, but the quest fails to complete because "Clear Areas" has not been fulfilled. Typically, the user would be given red and yellow compass indicators to help complete the objective; however, the red indicators appear only in a few rooms and the yellow indicator does not appear at all. This results in the user failing or canceling the quest. Console logs do not indicate any error occurring, as far as I can tell. This has occurred across multiple POIs and players, though one player is having more issues with it. Game Version: A20b238, A20.1b6 Platform: PC OS/Version: Windows CPU Model: AMD Ryzen 7 3900x System Memory: 32GB GPU Model and VRAM: ASUS TUF RTX 3090 24G Screen Resolution: 1440p (DLDSR 4x) Video Settings: Ultra/Custom Game mode: MP Host/MP Client/Dedicated MP, NAV Did you wipe old saves? No Did you start a new game? No Did you validate your files? Yes Are you using any mods? Yes (AHG UI), but bug occurred prior to using it EAC on or off? EAC on Status: NEW Bug Description: "Clear Areas" not completing with POI clear, no visual indicators provided for missing Detailed steps to reproduce the bug: 1) Accept any quest type that includes "Clear Areas" objective 2) Start quest at POI 3) Attempt to clear using dev intended path, checking for red and yellow indicators, and whether objective completes Actual result: User clears the POI completely following dev intended path. Red indicators appear for only a few of the rooms. Upon clearing the final area, no yellow indicator appears and objective remains incomplete. Expected result: User clears the POI completely following dev intended path. Red indicators appear for all areas and a yellow indicator appears to clear the final zed. The objective completes accordingly. Client Log: https://pastebin.com/9BSzZu9X Server Log: https://pastebin.com/r0SxCrqf Bug occurred within the final 30min of each log, twice. In both instances, the quest was canceled.
×
×
  • Create New...