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wicker

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  1. Summary: ArgumentOutOfRangeException after killing wandering zombie Game Version: A20.1b6 Platform: PC OS/Version: Windows CPU Model: i7-6700k System Memory: 32Gb GPU Model and VRAM: nVidia GTX 980 Screen Resolution: 3440 x 1440 Video Settings: Medium Game mode: SP Did you wipe old saves? Yes (before A20) Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC on or off? on Status: NEW Bug Description: I was heading to a quest start marker and killed a wandering zombie. Immediately after its death the debug console popped up and displayed an ArgumentOutOfRangeException message. The game continued running but I manually exited after dismissing the debug console. The log shows a short stack trace in WorldBlockTicker.tickChunkRandom() OUTPUT LOG ====> https://pastebin.com/eTMJV4t1 Detailed steps to reproduce the bug: This has never happened before, and I do not have steps to reproduce.
  2. I just had this problem with house_old_bungalow_05, a Tier 2 Fetch/Clear quest. I cleared the whole thing then ran through the small POI several times, no more zombies. I even flew through noclip to verify no missing areas. The "clear zombies" never completed. A20.1b6, PREGEN10k map 2977E 3478N
  3. I just had this problem with house_old_bungalow_05, a Tier 2 Fetch/Clear quest. I cleared the whole thing then ran through the small POI several times, no more zombies. I even flew through noclip to verify no missing areas. The "clear zombies" never completed. A20.1b6, PREGEN10k map 2977E 3478N
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