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closer_ex

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  • Birthday 03/13/2000

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  1. closer_ex

    Tigr Jeep

    Open vehicles.xml and search for <property name="class" value="RaycastWeapon,VehicleWeapon"/> , then find <property name="seat" value=""/> in the same block, edit the value to assign the weapon to another seat.
  2. WIP: updating tutorial for latest features May 26 update: Changed the way custom property works for better performance and simpler syntax. Rename CustomParticleComponents to ExplosionComponent, CustomParticleLoader to CustomExplosionManager for more unified naming standard. Showcase video Showcase for spawn entity group Showcase for spawn loot group In the latest GitHub version, I introduced a few new features along with 2 expansion patch on the loader to assist you with developing various functionalities. Here's the full documentation: New Features Sub Explosion Expansion Spawn Entity Expansion
  3. This tutorial describes how to add your own explosion particles to the game with my Custom Particle Loader mod. The mod is available on GitHub Closer_ex 7D2D mods and NexusMods: A20_Custom_Explosion_Particle_Loader Before jumping into the water, I assume you have prepare yourself with the knowledge of unity particle system and a Visual Studio installed following SphereII's video. You do not need to know anything about programming if you only need the visual and audio effect working however. I'm no way an expert on unity or C#, so feel free to point out what I'm doing wrong. First step: export your asset bundle (and attached scripts, if exist) [No longer needed]Second step(if you have attached scripts): compile your assembly Special note for those running a dedicated server: some scripts trying to access camera won't throw compile errors, but will floor your server log with NREs. Better test all your particles on the server and delete those scripts and script components (or transforms containing the components) accordingly, or comment out usage of methods accessing camera. Third step(optional, coding experience required): write your gameplay scripts Final step: XML editing I hope this tutorial is detailed enough to get you started. If you have any questions, comment freely or find me on discord: A tiny channel in Guppy's discord server Credit to Guppycur and Zilox for testing out my messy early version of this mod. Really helped a lot with debugging and expanding functionality!
  4. Summary: My log shows a lot of these message spamming when massive zombies spawn (i.e., screamer and bloodmoon), 1 or 2 lines of Mesh Zombie_Female_Hair_01 requires Read/Write Enabled to be set in the importer to work on the particle system shape module followed by tons of Particle System is trying to spawn on a mesh with zero surface area Players suffer heavy frame drop at the same time, not sure if they are relevant. Game Version: A20b2, latest build Platform: PC OS/Version: Windows 11 (22000.526) CPU Model: Intel i5 8500 System Memory: 16 GB GPU Model and VRAM: nVidia GTX 1060 6 GB Screen Resolution: 1920x1080 Video Settings: Very low Game mode: MP host, NAV Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? Yes, there are 2 mods which add custom zombies: 1)The Wasteland; 2)Robeloto Custom Zombies EAC on or off? off Status: NEW Bug Description: Same as summary. Detailed steps to reproduce the bug: Spawn a screamer Or set time to bloodmoon? Output log: https://pastebin.com/NnbkLvdf
  5. Hi Viper could you please share the way you animate these weapons? I'm currently following the tutorial in this forum which uses an animator, however when player stats affecting animation speed change, weapon animation will lose sync with player animation. Eagerly looking forward to a better way!
  6. Hairstyles are in archetypes.xml, so I guess you can add new styles by providing proper mesh and texture. Just a hint, haven't tried this myself but there is hope as long as things are not hard-coded.
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