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  1. Long Term Support With LTS versions, Unity promises to supply support and regular updates for a longer period than non LTS versions, i believe it's 2 years.
  2. Yeah, it can be quite tricky with Unity to get great performance. We will be looking forward to help testing the game, when the Unity 2020.3 LTS is implemented. I read previously that you didn't have to do a lot of recoding for it, so I guess we can expect it for A20? We are a lot of eager beavers for that update 🤪 Do inform us if you need us to test something before the EXP build, hehe..
  3. Oh it's pretty easy as such. It requires some coding, but it's not rocketsurgery for a basic version that adds objects as needed, but otherwise retains the objects disabled, when they are not needed. But while you save some CPU, it requires some more RAM. at the moment. So it's important to analyze gains vs. cost, also in cost of development time.
  4. Yeah, instantiate is really expensive. I guess that you are pooling all kind of objects, not just zombies, to minimize instantiation while playing. I've read that the Unity c# job system could allow for thousands of objects while having great performance - I have no real experience with huge games like 7 Days to die, so I couldn't say if it would work for this though.. I guess that it could of course also be a huge task to implement, especially since it won't give a huge economic gain 😀
  5. Sequel confirmed..! What's it gonna be called? 7 days to die again? Or.. 7 days to die harder?
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