-
Posts
1,684 -
Joined
-
Last visited
-
Days Won
18
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Events
Record Comments posted by TSBX
-
-
Hi, MoP_2022 ,
Could you be so kind as to fill out the template from here with the relevant info please?
0 -
Unfortunately that's a side effect of using density to remove the gap between terrain and solid blocks. At this point it's a known issue and one we will have to live with, at least for now.
0 -
I'm also seeing this in other iterations in a quick test bed, will need to look into this further. Thank you.
1 -
Taking a look, thanks.
1 -
Hi Dan,
In the future could you provide a time stamp to the issue in the video? Thank you.Looking at the video, the wrench animation matches the harvest impact and sound. Were there any adverse gameplay conditions associated with this?
0 -
Confirmed and reported, thank you.
1 -
Confirmed and reported, thank you.
1 -
Looking at this later today.
0 -
@Njinir You're saying that you're no longer seeing this issue, is that correct?
@pipedream Are you still seeing this issue? If so, do you have logs and/or a savegame/world?0 -
Does this happen consistently for you in the latest Public build? I'm seeing about a 1/20 occurrence in latest public and internal builds.
0 -
Sorry to see you have a crash occurring! Could you post the Unity crash log from C:/Users/[USER]/AppData/Local/Temp/The Fun Pimps/7 Days To Die/Crashes please?
Thanks.0 -
Hi NekoPawtato,
I'll take a look at this, I had made a note on Friday about something similar. Thank you.
0 -
Hi NekoPawtato,
At this time, switching views from first to third person is primarily a debug function, not intended for normal gameplay. If you come across a use-case that you would see in a playthrough without debug mode on, please let me know, thank you!0 -
Hi, could you please submit the necessary information as outlined in this post please?
https://community.7daystodie.com/announcement/11-before-you-report-a-bug/0 -
Hi, this issue will be fixed in an upcoming build, thank you!
0 -
Can you add the information described in this post so we can look at this, please?
0 -
This has been confirmed and reported, thank you!
1 -
Confirmed, I'll get a ticket in first thing tomorrow AM. Thank you.
0 -
2 hours ago, TSBX said:
I'll look into this further. For the time being, using test_POIReset under the Twitch Game Events Menu (Shift+F6) does seem to reset the switches properly, at least in SP.
EDIT: Switches NOT triggered by generators are unaffected (Key racks included).Your mileage may vary, the test_POIReset command doesn't appear to be working in my second round of testing.
0 -
Hi, we will require more information from you on this issue. Please follow the guidelines described in the link below . Thanks.
https://community.7daystodie.com/announcement/11-before-you-report-a-bug/0 -
I'll look into this further. For the time being, using test_POIReset under the Twitch Game Events Menu (Shift+F6) does seem to reset the switches properly, at least in SP.
0 -
I can check with level design, but typically those decisions are made intentionally. Many other POIs have worse loot behind 500hp blocks, and hidden loot is normally intended for the player to have to work a bit for.
0 -
Is there a good vanilla use case where this becomes a gameplay problem?
0 -
Zombie AI is still a WIP, as things are constantly evolving. Moving to there for now.
0
Some animals can climb ladders
in Confirmed
Posted
Confirmed, will do some more digging, thanks!