Chiming in because it's happening to me too, no consistent way to repro, but once it crashes during a quest at a POI once, that quest will crash with semi-consistent timing after restarting the quest.
Does NOT happen if I remove these options from boot.config
gfx-enable-gfx-jobs=1
gfx-enable-native-gfx-jobs=1
Also happens on current A20 stable if I add these options in there.
Logs say that the cause of the crash is:
d3d11.dll caused an Access Violation (0xc0000005)
in module d3d11.dll at 0033:15a68bf9.
Relevant infos:
Game Version: A20.1 b5
Platform: PC / Steam
OS/Version: Windows 10 Pro 21H1
CPU Model: Intel i5 6600K
System Memory: 16GB
GPU Model and VRAM: NVIDIA GeForce RTX 2080 8GB
Screen Resolution: 2560 x 1440
Video Settings: Custom,
Anti-Aliasing: off
Texture Quality: Full
Texture Filter: Low & Medium
UMA Texture Quality: High
Reflection Quality: Low & Medium
Reflected Shadows: off
Water Quality: High
View Distance: High
Terrain Quality: High
Grass Distance: Medium
Object Quality: Medium & High
DoF: off
Motion Blur: off
SSAO: on
SS Reflections: Medium
Occlusion: on
Game mode: SP, RWG
Did you wipe old saves? Yes
Did you start a new game? Yes
Did you validate your files? Yes
Are you using any mods? No
EAC: OFF
Running from an M.2 SSD.
I cannot turn Voicemeeter off for testing this, so that could be something?
Things I've tried:
Update Graphics Driver from version 477.12 to 511.23.
Memtest RAM with no failures from 3 full tests.
Ran the game as Administrator
Ran the game in compatibility Mode
Removed OC from CPU (default 3.5gHz and OC at 4.0gHz)
Disabled RivaTuner Overlay
Lowered some graphics settings
Removed all generated RWG's, current saves and made new ones.
Add more pagefile (total 20Gb)
Crash log example (I have 10+ of these):
Player.log : https://pastebin.com/YzJ5gxgj
error.log : https://pastebin.com/vUz3CJ4m