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Record Comments posted by TSBX
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Just to be clear, you are or are not having the issue in A20.5 b2?
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Your initial post indicates A20.4, is that the version you are using or are you on the latest Public build A20.5 b2?
If you're on A20.5 b2 and still experiencing this issue in a vanilla game (with no mods -- We can't account for changes made by running mods), please upload the contents of the log files on your PC per the instructions here, specifically the Pastebin section:Thank you!
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So it looks like that particular intersection is in the desert (+ GS) and in a commercial district (+ GS) so the gamestage of enemies and the lootstage of....well, loot are higher.
I do see a potential issue with the part in the middle of the tile I'll look into. Thanks!
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We will at minimum need the output log for each client and the dedi server, and if you can reproduce the issue in a vanilla game with no mods, screenshot of your gamestage AND the output log from that session would be useful information.
Also can you post your gamestages.xml and spawning.xml from your modded dump configs?
On Windows (For clients) :- Win+R (Paste this into the box): %APPDATA%\7DaysToDie\Saves\
- Navigate to the folder in the following format: [MAP NAME]\[GAME NAME]\ConfigsDump
Thanks for the additional info in advance!0 -
Can you take an F11 screenshot of the intersection they spawn in? I see a couple that could be what you're referring to near those coords. Thanks!
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That's perfect thanks, I can generate that world now.
(You had the seed spelled differently in your report.)
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Hey @Jaeghan,
Can you grab me a screenshot of your world generation screen? I used the params you posted and got a different world name. Thank you!
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Hi there, we will need some more information from you to look into this. Please read this post and provide the requested details, thank you!
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Confirmed, thank you.
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@Permitivo If this issue is still occurring for you could you please provide the requested information linked above? If not this will get closed out. Thank you.
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@Mike The Great Did the solution chikorina provided solve the issue for you?
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@dcsobral There have been several changes to RWG since then, is this issue still occurring for in the latest build?
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Hi there,
Sorry you're experiencing that. Please read over the post below for what information we need and how to find it. Also, if you are having multiple issues, please separate each issue into it's own report so they can be addressed individually.
Once we have that information we can look into your issue. Thanks!
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I'm glad to hear you're able to get back into action! Could I have an instance of your logs for a successful connection please after running from 7DaysToDie_EAC.exe? @Boothulu
Thanks a ton.0 -
Please read over this post and provide the information requested so we can try to look into this for you. We will always need an output log with a bug. Thanks!
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Which .exe were you launching? 7DaysToDie_EAC.exe or just 7DaysToDie.exe?
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Hi, can you please read this post and follow the bug report format and provide the requested information? Thank you.
https://community.7daystodie.com/bug-test-1/bug-pool/before-you-post-a-report-r929/
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Эта информация доступна по ссылке, которую я указал выше.
Вот еще раз ссылка, вы можете использовать браузер Microsoft Edge, чтобы перевести ее для вас, или использовать веб-сайт, например translate.google.com.
Затем, пожалуйста, опубликуйте свои ответы на английском языке, чтобы мне было легче их читать.
Спасибо.0 -
Я перевожу это, поэтому, пожалуйста, имейте это в виду:
Привет, мне жаль читать о проблеме, с которой вы столкнулись. Мне нужно больше данных, чтобы помочь вам.
Пожалуйста, дайте мне данные, которые вы видите в этом месте. Особенно выходной лог. Спасибо
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Hi @Burialfaith, thanks for your feedback. In the future please try to stick to one issue per report, it makes it easier to keep track of each issue that way.
For every report you'll also need to follow the bug report template at the bottom of this post, and be sure to read over the rest while you're at it:
https://community.7daystodie.com/bug-test-1/bug-pool/
1.) That is the current expected behavior as there are no swimming animations for animals at this time. This may change in the future, I'll double check.
2.) That is what is known as the Trader Volume. It kicks the players out when the Trader closes to prevent abuse of the invulnerable areas. It is most definitely intended.
3.) When the player dies, the place they die only has so much room to spawn the backpack, and if other objects like furniture and/or zombies all crowd into a tight spot, the roof might be the closest place to spawn it.0 -
They should be in the same folder as your output logs and the Launcher log.
%APPDATA%\7DaysToDie\logs
Thanks again for your continued assistance.0 -
Hi @Boothulu could you kindly start a new attempt and provide the following files from your logs folder for that particular attempt?
loader.log
launcher.log
anticheatlauncher.log
and of course your output log.
Thanks a bunch.
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Please respond in the correct format as has been pointed out, thank you.
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I have an internal ticket in on a similar issue, it's possible that the harvesting randomization is related to that. I'll take a look. Thank you!
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Simple Light (POI) from Bundle.
in Confirmed
Posted
Confirmed and reported, thank you.