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Subquake

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Everything posted by Subquake

  1. Yes, B is max, A and S is loot only.
  2. Undead Legacy 2.4.19 Experimental is out for A19.5! Patch notes: - Added Junk and Scrap Pistols - Updated Korean localization (thanks to Jellyman) - Added 24 new twitch integration commands - Modified existing twitch integration commands - Increased max visible twitch command list from 10 to 14 - Reduced twitch bounty build up from 15% to 5% of actions used - Recipe ingredients with installed mods will show up in yellow - Changed Wood Log burn time to be balanced in relation to Firewood - Changed Gunpowder carry weight - Fixed not being able to repair cardboard box pallets and stacks - Fixed not being able to upgrade metalReinforcedDoorWooden to Metal Door - Fixed Mobility stat on Armor and mods showing up incorrectly - Fixed unused Toxic Resistance stat showing up on armor Full list of changes/patch notes of 2.4 can be found here https://www.patreon.com/posts/51828952 Also I would like to note that it's not long till Experimental build goes Stable
  3. That download link is for Undead Legacy Stable for A19.4 (b7) Go here: http://ul.subquake.com/download
  4. @KnowZombiKnowPain Those white buildings indicate that you installed it onto A19.4. Make sure on steam no beta versions of 7 days are selected, so you have A19.5, and then reinstall it. 2.4.18 is for A19.5
  5. @fnfear they are indeed quite abundant, thus were removed from crafting, and in general I'm steering UL with more emphasis on looting than crafting stuff
  6. @fnfear it means that you didn't update the mod properly. Try reinstalling completely and see if that fixes the issue
  7. @Leviwulf I'll look into it, balancing is an ongoing process based on player feedback who play the mod and your opinion is very valuable! Undead Legacy 2.4.18 Experimental is out for A19.5! Patch notes: - Updated Russian localization (thanks to Kelthuzer) - Added schematic for Scrap Shotgun and ability to research and craft it - Added item group icon for schematics - Fixed Pump Shotgun Schematic having old vanilla icon - Fixed missing localization for ulmLightTrackPlayer - Fixed scaling of recipe ingredients for higher quality items - Fixed twitch integration horde spawn code
  8. Mod launcher is acting up recently, you'll have to update it manually.
  9. Undead Legacy 2.4.17 Experimental is out for A19.5! Patch notes: - Reduced bed02 economic value - Reduced Mattress health to 100hp - Changed Scrap Iron Weapons and Tools now require Scrap Iron when repaired - Fixed ulmBedMattressVariantHelper showing inaccurate block stats - Fixed missing property entries for enemy spawn events code introduced in 2.4.15
  10. That shouldn't happen if you correctly updated the mod and most importantly aren't using any other modlets. Also I released 2.4.16 hotfix today, fixing crafting menu bug.
  11. Undead Legacy 2.4.15 Experimental is out for A19.5! Patch notes: Added 4 additional enemy spawn commands for twitch integration Updated Russian localization (thanks to Kelthuzer) Updated Chinese localization (thanks to zberone) Changed all beds and mattresses to act as spawn points and they can be picked Changed Hospital and Gurney beds when placed to act as spawn points Changed Deco Squirrel and bed frames now can be picked up Changed beds to use new pickup mechanic with ownership check (localization tt_belongs_to_other_player) Changed Bedroll to be repaired with Cloth Changed chance to find Tier 2 and 3 Workstation Schematics to be much rarer Changed Empty Info Panel UI Changed Twitch Integration to hide commands when in Safe Zone or Paused Converted VehicleContainer PatchScripts to Harmony Converted ItemInfoWindow PatchScripts to Harmony Converted CraftingInfoWindow PatchScripts to Harmony Possible fix for other players being able to pick up the same block within the pick up time limit Fixed spelling error in localization for Bench Vise Fixed Chainsaw crafting quality not being tied to Powered Tools Fixed Rent Vending Machine Info Panel UI Fixed Twitch Integration while Paused not resizing the background Full list of patch notes since 2.4.01 can be found on my website or my patreon page: https://https://www.patreon.com/posts/51828952
  12. @doghorde try this console command: gfx st budget 0
  13. @fnfear I think they should work without problems, at least for the current version of the mod and most likely till A20 (Not planning to change zombies yet)
  14. Whoever can get in the vehicle, try setting up a password for it, then share it between each other and then see if you can interact with the vehicle and enter the password. Also... 2021.06.12 - 2.4.14 Experimental is ready for A19.5 (b60)! Patch notes ca be found on my website or here: https://www.patreon.com/posts/52395942
  15. Minibikes have a chance to give minibike wheels when wrenched. Only motorcycles will give motorcycle wheels, not cars, not trucks, not bicycles, not minibikes, all have their own specific wheels they can give
  16. You should be able to research it
  17. 2021.06.09 - 2.4.13 Experimental is ready for A19.5 (b60)! Patch Notes: Added Scrap Shotgun and BM-4 Shotgun Rewrote traders.xml completely Removed Blunderbuss and Blunderbuss ammo from loot/trader/crafting Optimized core asset bundle size Optimized custom PBR shaders Optimized xpath definitions for blocks.xmls Changed Trader min and max stock from 30-70 to 50-100 Changed Trader close time from 21:50 to 21:55 Changed Boiled Water recipe from snow to be more expensive Changed Snow Blocks to be more durable Changed Empty Fuel Barrel to be crafted in Blacksmiths Forge Tier 2 Reduce amount of gained snow per snow block Rebalanced economic values of Gunpowder ingredients Fixed missing localization for typeCFDrinkCooking Fixed some Action Perks continue to level beyond level 100 Fixed Concrete Reinforcement economic value being too low Fixed SMG Parts missing in loot and trader Fixed Mining Helmet localization for description Fixed Traders selling items with wrongly assigned tiers (mostly H quality) Fixed Brawler perk giving a lot of block damage Fixed Scrap Axe having wrong base damage assigned Fixed typo in Russian localization for Daring Adventurer Perk Fixed solarCell having wrong quality level range assigned Fixed doors with glass giving hinges and other resources instead of broken glass Fixed some custom door shaders causing error for missing _MainTex parameter
  18. @PureVirus Was an interesting read, thank you! Something of note: It was intentionally changed so that you cannot gather water from lakes and rivers and later there going to be a system in place, that will make those sources of water irradiated like in Fallout. The mod features a craftable Water Well or Water Pump for water generation in your base. (Using that vanilla mechanic was in my eyes too OP that you could fill up a stack of jars just like that) Quality Research system as well as quality levels for loot, quests and traders is going to be reworked (already in process on the experimental branch), but eventually it will be less and less important, since my main goal is to have more loot/trade specific gear obtainment than crafting it from scratch, emphasizing crafting on other things, like building your base/defenses etc. (Reason for its existence is that I did not like that recipe unlocks were tied to perks, that also grant stat bonuses) Farming will be reworked later (I pretty much haven't touched it) Building complexity was intentionally made so that you cannot build a fort on day one and have to seek shelter somewhere, because in a hypothetical scenario of a zombie apocalypse you would not start to build a wood cabin in the woods or anywhere, most likely scenario would be to fortify an existing structure, which is the intent of the mod and advanced building is more for late/end game and for players who want to stick around, collect everything etc. Getting vehicles through trader is on the easy side, I will agree on that, still working on improving that and making it more challenging to get vehicles. Fuel is scarce, most of it was ransacked by mercenaries and bandits and cars rusted away and the gas leaked/vaporized out and it's to encourage players to go and gather some oil shale or construct oil extractors (In vanilla and most mods fuel is so abundant, you pretty much don't need to mine for oil shale at all)
  19. Wrench broken motorcycles that have visually wheels on the model, check traders, loot pass n gas and stiff crates
  20. @MelinorBaenre Nutrition change will be a fundamental rewrite of all consumables in the game, it is technically impossible to make it optional. Either You will have to learn and adapt to it or move on to playing other mods. And also don't dismiss something that you haven't even tried it, nutrition update sounds scarier than it actually will be, the main purpose of it is to promote making complex foods and I doubt I'll get it perfect on the first iteration, but with testing and tweaking I'm sure a good middle ground will be reachable among players of UL
  21. You can pick up almost any storage in the game, for example, cardboard pallets, dumpsters and so forth as well as various other items 😛 All of that is explained in the ingame Journal 😊
  22. Wild zombie spawns were significantly increased in Undead Legacy and they are more aware of the sounds than sleeper zombies in POIs since they are in Alert mode As for giving back secondary crafting outputs, that's all my custom code, I wanted to prove that it's possible to give multiple outputs per recipe Also it's been a while since I last posted on my YouTube channel, but none the less, here's a video showcasing the upcoming shotguns:
  23. Bulk craft things is removed in the mod until I implement something better. To me it didn't sit well, that you could craft a bulk item of lets say 100 bullets, that requires resources of making just 60 bullets, where did the other 40 bullet tips, casings and gunpowder from them come from? Thus the decision was to remove them until a better solution is created. ETA - N/A.
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