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Subquake

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Everything posted by Subquake

  1. All the links are for the latest versions of the mod
  2. 2.3.28 goes Stable! Full list of compiled patch notes is available here: https://www.patreon.com/posts/50248312
  3. yes, I've updated English localization for all the empty bottles, jars and bucket to reflect that. However, fear not! The whole point of that is to utilize Primitive Water Well or Water Pump, that have been in the mod since day 1 of its release for A19, but no one has been using them, just because you could fill up as many jars as you wanted with just one click and that didn't sit right with me, so the decision was made to remove that ability. Consider lakes, rivers and other surface water sources like polls irradiated and not useable for anything, whilst the tap water is still kind of okay, same goes for deep water accessed by digging a well or a pump. Later I have plans to make it so that when you swim in water, you will be receiving radiation damage, just like in Fallout 3+
  4. Loot, trader or wheel blocks with a rim inside (A few POIs have them). As for wrenching cars, you need to wrench a lot of cars with actual wheels on them (repairable), eventually they should give you a car wheel. Stage 2 or 3 damaged cars will not give wheels, only the ones that visually look like have wheels have a chance of giving you one.
  5. 2021.04.18 - 2.3.27 Experimental ready - Added 4 sci-fi themed metal containers (3 signed) for player storage - Updated trader POIs - Painting and block shape selection UIs now is affected by UI Background Opacity setting - Removed Beverage Cooler, TV, Wire Tool, Flashlight recipes - Updated Vault description - Fixed inaccurate shader material for wood storage box model
  6. There are two indicators, the dot in the corner as well as the border/background. If the dot is empty inside and the border isn't glowing, you know the recipe.
  7. You have to have Loot set to 100% in order to get all the items, if you have it below 100%, you will actually get less items. The mod is balanced for 100% loot
  8. 2021.04.17 - 2.3.26 Experimental ready! - Updated Army Camp 03 POI - Hoist Mount, Hook, Chain, Spreader and Magnet can now be picked up - Fusebox block can now be picked up, give scrap wires and fuses when salvaged - Conduit blocks now give scrap wires when salvaged - Small Pipe blocks can now give brass valves and pipes - Large and Small Pipes with shapes are now craftable - Reduced price of Solar Cells by 50% - Increased max possible power yield of a Solar Cell (S quality) from 60 to 80 - Removed Light Bulbs from block salvage lists - Fixed Anvil description - Fixed can't repair world dumpsters - Fixed rare occasion, where Block.GetAltBlockValue function can cause Index Out Of Bounds Error
  9. Primitive Water Wells, Water Pumps, when looting from Sinks, Toilets, Barrels etc
  10. 2021.04.15 - 2.3.25 Experimental ready! - Updated Gun Store 02 POI - Adjusted quest reward items and their quality templates - Removed ability to research HP and AP 10mm, 5.56 and 7.92 ammo (now unlocked with action skills) - Fixed Destroyed Stone and Wood Debris Terrain blocks missing assigned weight - Fixed some bonuses not applying past level 5 for Machine guns Action Skill
  11. 2021.04.14 - 2.3.24 Experimental ready! - Added Honeycomb and Honey (Pl. Bottle) items - Added recipes to craft Honey in a jar or plastic bottle - Tree stumps will now have a chance to give Honeycombs instead of Honey in a Jar - Fixed rope not climbable at Cabin 11 POI - Fixed Stone Spear, Pickaxe, Shovel scraps for more than what is used to make it Not much longer till experimental will be stable ready guys!
  12. 2021.04.14 - 2.3.23 Experimental ready! - Added additional Journal entries explaining key features of Undead Legacy - Added ability to pick up Land Claim Blocks - Adjusted Party UI to go under the pinned recipe UI - Removed ability to fill empty jars, plastic bottles or buckets from water blocks - Removed Glass Tube, Resistor, Light bulb resource items (not enough use cases) - Removed Open Sign and Spotlight recipe - Reduced Dune Runner and its parts crafting times - Reduced elevator crafting times - Increased sliding door carry weight - Increased Steroids duration to 30 minutes and max stacks to 90 minutes - Updated starter introduction text to mention custom UL Journal entries - Updated sliding door description localization - Updated elevator description localization - Fixed Stone Axe scraps for more than what is used to make it - Fixed wrong material assigned to Mortar And Pestle - Fixed hovering over blocks with repair tools not showing their damage - Fixed disassembly station not showing what items will be obtained - Fixed able to pin disassembly station recipes
  13. @Canute nah, you need to have a reason to upgrade to better vehicles with more storage, also: 2021.04.13 - 2.3.22 Experimental ready! - Added explosive items to trader ammo loot - Increased chance of wrenching a Compact Engine from repairable minibikes - Removed 4x4 Truck recipe and its related items from loot, trade and recipes - Changed player crafted vault dimensions to 8x60 - Changed player crafted dumpster dimensions to 8x20 - Changed player crafted hardened chest dimensions to 8x20
  14. 2021.04.13 - 2.3.21 Experimental ready! - Added ability to pin a recipe on the HUD - Updated Bank POI - Adjusted Rex Blade price and recipe - Increased player crafted dumpster HP from 300 to 2000 - Fixed being able to dye steel axe - Fixed cannot repair player crafted dumpster - Fixed signed storage having no carry weight
  15. Yes, if you look over to the right under the speedometer, vehicles have encumbrance bar, it counts in anything in trunk + player weight
  16. 2021.04.11 - 2.3.20 Experimental ready! - Updated power tool dirt and wood impact sounds - Updated Red Mesa and Hospital POIs - Improved helicopter landing wheel and sled colliders - Adjusted steel and titanium spear prices - Adjusted scarp yield, weight and prices for Brass Valve, Hinge, Casing, Candlestick, Trophy - Adjusted scrap yield for iron and steel bolts - Fixed wrong material assigned to titanium axe as well as its price - Fixed wrong material assigned to titanium machete - Fixed helicopter engine sounds sometimes not triggering Notes from 2.3.19: - Increased Oil Shale weight and its value - Reduced Coal weight - Reduced Frying Pan reach range from 2.4 to 2.1 - Reduced Gunpowder recipe yield - Removed Car Engine schematic from loot
  17. In stable version of the mod you can only get engine parts from wrenching, that have to be crafted into an engine, but that's changed in experimental version of the mod and once that goes to stable, engines will be wrenchable directly with a small probability.
  18. 2021.04.07 - 2.3.18 Experimental ready - Added plastic bottle Beer variant item - Added Concrete Reinforcement item, that's used to upgrade concrete to reinforced concrete - Crafting costs now scale for: Wrench, Ratchet, Impact Driver - Increased Rebar Frame price - Fixed ulmLightEndTablePlayer missing localization
  19. There's RNG factor when crafting/finding items of +- 20%
  20. 2021.04.06 - 2.3.17 Experimental ready - Added Metal Mesh resource item - Added craftable regular and bulletproof Metal Window multi-shape blocks - Adjusted Quest Reward Quality Algorithm - Increased Missions Action Skill experience gain by 40% - Increased Assassin Action Skill experience gain by 20% - Increased Sneaking Action Skill experience gain by 10% - Player crafted Wood Window now has multiple shapes to choose from - Simplified Wood Window crafting recipe - Updated Bulletproof Glass recipe - Updated abandoned_house_06 POI - Fixed auger, chainsaw and drill idle sound not stopping when switching items
  21. 2021.04.05 - 2.3.16 Experimental ready - Converted AnimatorRangedReloadState, HandleRemoveAmmo PatchScripts to Harmony - Converted ItemActionAttack, ItemActionRanged, XUiView PatchScripts to Harmony - Converted recipe filtering PatchScripts to Harmony - Removed PatchScript dependency for XUiC_OptionsVideo controller - Reduced PatchScript dependency for defining custom key bindings - Fixed Scrap Shovel not giving related action skill experience - Fixed scrapping, selling or modifying weapons not returning ammo to inventory - Fixed missing localization for inpActDebugScreenshotName - Fixed UI Background Opacity setting not affecting trader UI - Fixed UI Background Opacity setting not affecting campfire and chemistry station UI
  22. 2021.04.04 - 2.3.15 Experimental ready - Added Potassium Ore item - Converted XUiC_MapArea PatchScripts to Harmony - Converted XUiC_RequiredItemStack PatchScripts to Harmony - Increased allowed sound channels for custom gun gunfire from 6 to 30 - Fixed player not slowed down after Steroids expire when movement forward key is not released
  23. Old Salvaged Boards is vanilla resourceWood, that is not used in Undead Legacy. You need to add a recipe to make them if you want that modlet to be compatible with UL. As for clay bricks, equip a pickaxe and go smash some pallets that have dark red bricks on them, they give bricks and not stone
  24. 2021.04.03 - 2.3.14 Experimental ready - Updated Cabin 11, Waterworks, Spanish House POI - Added pickup fail safe for workstations, that checks fuel, tools, output and queue (all must be empty) - Now can pick up: Storage Box - Now can pick up without Land Claim Block: Campfire, Chemistry Station - Removed exploitative shapes from Storage Variant Helper block - Removed Impact Driver duplicate vanilla recipe - Repairing Minigun now requires Advanced Repair Kit - Reduced Greatsword sneak damage by 75% - Plastic Bottles each scrap into 1 Scrap Plastic - Converted LootContainer PatchScripts to Harmony - Fixed search not updating when opening another container - Fixed Steel Pickaxe Schematic recipe having old icon - Fixed Brick scrap amount having assigned incorrect value - Fixed Scrap Pickaxe not being craftable or researchable - Fixed Bone Club not scaling with Club Quality Research - Fixed Valkyrie Drill crafting recipe not scaling resource cost with quality - Fixed houseFrontDoor1_v2 giving hinges when being wrenched or destroyed - Fixed FAR-1 Rifle having incorrect Reflex Sight Mod model assigned
  25. Pretty sure you need a land claim block for that particular one Skills were rebalanced to some degree, further changes in the nearest future are not planned, but in long term, yes.
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