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SylenThunder

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Everything posted by SylenThunder

  1. Based on the severe number of connection failures you have there, either you didn't exclude the client from security software and that is blocking it, or you have some really bad DNS routing.
  2. Apples to oranges. Craftopia got specific licensing to utilize that system in their game. The maker of the mod that got taken down would have had to procure similar licensing in order for it to be valid. If they did not acquire that license, then they would be in violation, and would be taken down as a result. And honestly, to think that TFP would have taken down a mod like that is a bit of a stretch. The mod author wasn't even selling the mod, and they were not making money off of the mod as near as I can tell. The Vroid templates were licensed though, and as are the templates that you purchase for yourself. The interface to utilize these templates is licensed and requires a paid subscription. If the mod author did not acquire the necessary rights for it, then it would be taken down. Whether you want to look like a human, or a common Vroid is your prerogative. Quitting a game just because the character interface doesn't support your decision is your loss. It is basically the equivalent of boycotting Mario Cart because you can't play it as a pecan pie. In any case, your issue is completely unrelated to this thread, and does not need to be discussed here further.
  3. I'll be honest, looking at the data for this mod, it could have been shut down by someone other than TFP quite easily. Especially if that "innocent mod" was using assets from a number of sources where those models are available.
  4. 1. Change in the launch options occurred. This is the second time this has happened in the past year or so. Not entirely sure if it's done by Steam or TFP, but I've seen it happen in a number of other games, so I assume it's a Steam thing with their new interface updates. 2. The EULA was updated. TFP is required to notify you of the new EULA, and you are required to agree to it. If you do not agree, then you would no longer have access to the product. Off the top of my head, this is the second time this has happened since the game released.
  5. Placeholder xml for it is already in items. I haven't seen art on it, or heard it discussed, but the data is starting to exist.
  6. Be aware that the difficulty is not based on the day count, but on your gamestage. If you push hard at leveling, you will end up kicking yourself in the ass by having hordes harder than what you have resources for.
  7. If I can get clear shots, I just shoot them in the head. Otherwise take out their knees. Would not recommend a shotgun even with slugs, and I try not to let them get in melee range.
  8. If you can provide videos showing how to create and reproduce the issue, and client logs of it happening, that would be great. I've tried to replicate this on SP, MP, and a dedicated server and have had zero luck in doing so.
  9. Can use justpaste.it up to a couple MB, or just upload it to Google Drive and share. Also as Riamus stated, trimming the error spam to just the first couple of occurrences, or immediately exiting the client after the error so you don't get a bloated file are good ways to trim it down.
  10. Do you have the server log leading up to the crash?
  11. Validating the server files should do it. Might need to do that a couple of times.
  12. Ping fluctuations like that are typically caused by not excluding the client and save folders from security software. This is covered in detail in the Pinned Support FAQ thread. Barring that, it could be a network protocol issue. Try using the network patch option in the game client settings.
  13. The default TFP mods that ship with the dedicated server. You do not have them.
  14. Bug reports go here. Huge red banner at the top. QA will typically not investigate unless you submit it as a bug report in the bug report forum as explained by clicking on the red banner above. It has to be posted in the Bug Pool section.
  15. Looks like the error is in loading the world data on the server. Have you played on this map at all? Did you copy it over to the server, or generate it on the server? Was the map generation interrupted before it completed?
  16. Don't touch it. It isn't crashing. You just need to wait. If you touch it, then Windows will get involved and assume it isn't reponding because it's busy doing something else. This is also in the KI list, and in the Bug Reports.
  17. If you're getting the experimental, you aren't simply using app_update 294420. You would only get that if you had the -beta tag for the experimental build.
  18. Game is CPU bound, and that CPU is not really up to snuff. Even when it released, the biggest con to the chipset was "Low resolution gaming performance". It's fine at doing a bunch of single-threaded tasks, but when attempting to do multi-threaded operations it falls flat on its face. Single-core performance is not far from where 7th-gen Intel CPU's sit, and they're just overclocked 6th-gen chips. The higher you set your resolution, the more of a load you will be putting on your CPU. It doesn't matter that you have a 3080Ti, your bottleneck is your CPU. IMHO, the game doesn't really benefit from 4k anyway. It's not like this is CyberPunk.
  19. T1 - Pipe baton T2 - Stun baton T3 - Plasma Baton (Not currently available, but is currently being developed.)
  20. Ok, the patch notes for 21.1 did suggest making a new save. The error is on a craft timer, so that is most likely the cause.
  21. And that's where you start having problems. A20 save and world data is not compatible with a21. If you had a previous a21 experimental save, it was recommended to start anew with Stable. Curious though, have you reset the time, or used settime command? More information on what exactly you did with carrying the save/world over would be useful as well. Carried over from what version? Where?
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