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SylenThunder

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Everything posted by SylenThunder

  1. If you don't do the needful, no one can help you.
  2. Most likely the OP was updated, and the post was awaiting validation from the moderation team. Can happen more often lately due to the rules they have had to add to block spam bots.
  3. Honestly, just download a21 and look at the serverconfig.xml file inside the client folder. You can do the same for whatever previous version you have. Use the config file for that version.
  4. @SrHyena @shimdidly @Dejavuproned Going to need you guys to provide logs. Use Pastebin. Instructions are Pinned on how to report an issue.
  5. ^^ You bind to the local IP address assigned to the network card you want to use in the LGSM config file, not in the client. The client itself is not capable of binding to an IP. (Been there, done that.)
  6. Steam isn't on the console version. Moving to the correct forum section. Read the Pinned thread that tells you to read it before posting, and follow the instructions.
  7. You should be using the command differently. steamcmd.exe +force_install_dir "Absolute\Path\To\Location" +login anonymous +app_update 251570 validate +quit
  8. Not sure why you would post this in the Console section General Discussion forum. Moved to the correct section. Be sure to read the PINNED threads. Particularly the one on reading it before posting.
  9. As meganoth stated... I mean, it is really hard to claim there is "planned obsolescence" when the game has fully supported modding to a great extent since the beginning. That's kind of like Bethesda saying that they planned for people to beat Skyrim in 10 hours, and then never play it again.
  10. Client is not able to connect to online services. Exclude the program from security software, and allow it in the firewall. This is covered in the Support FAQ. If you don't have an online connection, then play offline.
  11. No, it doesn't do a check before it randomly chooses a POI. Doing that would require a LOT of overhead.
  12. Corrupted player data on host. NullReferenceException: Object reference not set to an instance of an object at GameManager.PlayerId (System.Int32 _playerId, System.Int32 _teamNumber, PlayerDataFile _playerDataFile, System.Int32 _chunkViewDim) [0x0005d] in <d7dcfa4979674f179c13273f8b30b551>:0 at NetPackagePlayerId.ProcessPackage (World _world, GameManager _callbacks) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection, ClientInfo _clientInfo) [0x000c8] in <d7dcfa4979674f179c13273f8b30b551>:0 at ConnectionManager.Update () [0x0016a] in <d7dcfa4979674f179c13273f8b30b551>:0 Host will need to go into the Players folder inside of the Save folder for that game, and delete your files. Should be something like EOS_0002e19bdc834556b5c5dc8bc1a41dbe.ttp and .ttp.bak
  13. Sounds like the XBox MD5 issue. There is a Pinned thread on this.
  14. A few things for this. 1. The game is designed for co-op gameplay with a maximum number of eight players. It is not designed for public MMO servers with 30-50 players. 2. Server owners have the ability to use 3rd-party management mods which can prevent this. Not only can they select options to disallow bedrolls and LCB's in all POI's, but they can also choose just the quest POI's to be restricted, or to restrict only specific POI's that they choose. These managers also allow the ability to restrict entire regions, or even custom drawn areas. So really the issue isn't the game itself, but in how it is being used, and in how poorly some people are at managing a server when they choose to exceed the specs the game is designed to.
  15. I mean, that is basically what Alpha game development is. They are still designing the core features and mechanics of the game. It is the time period in development where you try something, like it or not, and then try something else if you don't like it or get a different idea about how you want the game to be. One of the main reasons for changes to loot balance, locking things behind gates with the magazine system, and jar removal, is to extend the gameplay of the game. It's to make it take a bit longer for you to become heinously overpowered. I mean look at Alpha 16. You could be fully equipped so no horde was a challenge in just a couple of game weeks. People were complaining that the game was too easy, that it got boring too fast. So the developers decided to stretch out the initial gameplay to a span of 30 hours. Now they have decided to make that closer to 50 hours. And unlike many other studios, TFP has made it so that most of the previous Steam releases are still available to you. So if you liked a16 the best, you can keep on playing it.
  16. It's called Rage mode. Was added a while ago. Your difficulty level will change the % chance for a zed to enter rage mode when hit.
  17. With EAC on I do not believe this is possible.
  18. Your screenshot indicates that you did not run the file I provided the path to. It looks as if you ran install_eac.bat from the EasyAntiCheat folder inside the client. Please run the file from the path I provided.
  19. What error are you getting? At what point does it crash? Have you tried repairing by running C:\Program Files (x86)\EasyAntiCheat_EOS\EasyAntiCheat_EOS.exe as administrator?
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