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Adam the Waster

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Posts posted by Adam the Waster

  1. 5 hours ago, Sirillion said:

    Here’s to hoping they never add skeletons for anything but inanimate art assets.

     

    Skeletons have no muscles and a moving skeleton would then imply magic which wouldn’t fit the games setting.

    ah yes, But what about meat skeletons? 


    Like a Crawler but with legs 

  2. 1 minute ago, MechanicalLens said:

     

    It could also be a remnant, though that would be unwise. It would leave room for attack in multiple directions.

     

    That's the updated hoodie zombie; the businessman has already been updated in A19

    no but in the main pic with the shotgun, next to the Lumberjack the Lab worker is their but not updated

    Just now, Adam the Waster said:

    no but in the main pic with the shotgun, next to the Lumberjack the Lab worker is their but not updated

    203193466_10222779162881348_6385188561312402980_n.png

  3. 22 hours ago, dcsobral said:

    It was remodeled, I think for alpha 19. I recall the twitter update on it. Well, I might distinctly remember it but I can't find it, but I recall it was an image on the garage of the military base compound, and also showcased the new lightning.

     

     

    that was Boa. aka the infected survivor 

     

  4. 3 hours ago, Blake_ said:

    You're english I am confusion.

    uga booga caveman woke up

    26 minutes ago, MechanicalLens said:

     

    "If you want to skip the primitive age, just loot in the wasteland! But there's a catch: you can't go there without immediately dying!" 😜

    Pffffffff
    get good

     

    1 hour ago, beerfly said:

    Would be probably done when the outfits are in, if radiation in wasteland is in earlier, it would break the game experience a lot without them.

    i was thinking the same thing but at the same time, they could reuse's the Hazmat suit so it has a uses

  5. ITS A TRAP!

    so if your a Player like me, the trap you Mostly uses it Blade traps, Shock traps, spikes, mines and thats it really. Dart traps don't really fit my taste, and turrets are not bad ether. but here are just some cool extra traps, variety is the Spice of life!

     

    • Beartrap: A early game trap made with wood, spring, scrap metal and some good old tape!. once you Place it like a Mine the targets will walk on it and they can be ether. Locked into place, become crippled, or even have their legs Broken! to players it can lock them into Place, deal bleed, Cripple or even give infection! once they are activated they are closed but you are able to rearm them by pressing E on them, they have 5 HP and each time its used. it uses 1 durability
       
    • Military Landmine: Its kind of odd that in the Prewar military's camps they uses crappy Air filter mines, so this is a new type of mine, they are a Bit more costly but well worth it. When they blow up rather then the pipe bomb like Boom its more like a grenade, it has Larger Blast radius, and if somehow they get away from the Explosion! zombies will be knocked off their feet! or even have limbs broken off! to players its SUPER deadly! and cars will become Scrap if you run them over! so Watch you!
       
    • Flinger: Do you just hate how them Undead SOBs just get into your base and you want to send them to the Heavens??? THIS TRAP IS FOR YOU! about as big as a Blade trap, this trap has a Large Metal plate to act as the foundation with a Compress air tank, with a Large bellow on the bottom that acts as a Spring and to hold the air, and a Wooden Board that will act as the "flinger tool". all through not too handy for closed in buildings like a Bunker, they are great if you live on a Building or a castle! able to fling the zombies back (Max is 5 at a time) and if they hit the ground they can ether become crippled, take alot of damage or even die! However each time its used it will be damaged over time, it has about 600 HP and once it hits 200 it will not want to work anymore! YOU can uses it as Jump Pad but make sure you got something soft Under you! cuz it will HURT! 
       
    • Auto trapdoor: Two types! Wooden and Steel! this door way is about 4x4 blocks long/wide and the 2x2 in the center will open up to make them drop too their DOOM! needs power to activate! 
       
    • Spikes (New model)
      like Many blocks where you can change there shapes, you can do the same for Spikes now you have 3 new shapes!
      (Spike placement, Spike plate and Spike barrel) Placement is better for a open field and is the classic look! Spike Plate looks like a Crude plate/sheet with spikes on it! Good for roads and walls, And spike barrels are Kinda like log spikes but can be used as pillars for bases so they will not nibble on your Support beams!

      Steel spikes model: Looks like Sharp rebar with wire and with Extra spike teeth!

      Wooden spike plate: Looks like 4 planks of wood nailed together and it has 9 wooden spikes stabled into it  
      Iron Spike plate: Looks like a Cop spike strip with a Hex pattern. has alot of Spikes and even some nails!
      Steel spike Plate: Looks like a steel plate with Blades and spikes on it! 

      wooden spike barrel: looks like a Shaved log with spikes nailed into it!
      Iron spike barrel: looks like a Rusty gas barrel with Metal spikes in it
      Steel spike barrel: looks like a Reinforced barrel with braces and Has ALOT of spikes and even Axe like blades on it!
       
    • Barbed Wire (New model and changeable look)
      the New barbed wire looks more like Razor wire with a Curved look with teeth on it!

       
    • Electrical trap (Changeable look)
      able to change the look of them too fit a new role
      Wire Coil: a better look and works better for a Wire fence if you want to make it like a Jurassic park fence!
      Wire rod: looks like the classic one!

       
    • Flamethrower trap: Uses gas and works Kinda like a Dart trap! where when its powered it will turn on! rather then Darts it shoots FIRE! good for dealing with large groups but watch the gas! will break over time so keep a eye on it! 
       
    • Shotgun trap (New model):  rather then the pump shotgun its the Auto shotgun



    CHANGES for Power items!

    • Trip wires are a Base level item (meaning no need to unlock it! you just have it already!
    • Able to change the tone of Alarms! (from a Cop alarm, bank alarm, Air raid alarm etc)
    • Alarms now emit "Heat" and can lure zombies in the area! SO you don't need to do the camp fires! alarms can do it for you! and can be uses to lure zombies to a different area 
    • Able to change the look of lights and even color!


     

  6. 24 minutes ago, Fanatical_Meat said:

    I miss the old background whispers and strange sounds plus the occasional dog barking in the distance.

     

     

    Yeah hope they add in some creepy soundtracks like that banjo that plays in the wasteland can be a Base soundtrack

    2 hours ago, Trankitas said:

    Hey guys, long time no see.

     

    Is there any water overhaul progress to show? :)

    I hope everyone is doing great.

    im now into crappy photoshop :D

  7. Just now, Matt115 said:

    Well i'm so sad because 7DTD in my opinion going into something like Zombieland . Before it looks more like dawn of the dead or 27 days later . Now it looks less serious. Well i fell kinda dissaponted - when 7dtd was put on steam it looks more " grimdark realistic minecraft focused on zombie ". Now it's looks more like far cry new dawn" it is post apo but colourfull and cool" . I know they can do what they want it is their game but well i can say what i thing about it. I have this same problem with cod. Zombie on WAW were more "serious, kinda creepy " scientist stuff - 115 is source of energy for zombies guns etd but in future games it changes on "multiverse magic stuff" . This models of guns looks rly good i see someone was working hard on this but it dont's suit in my opinion to 7dtd more into rage

    i would not say that. the guns just have a theme now, and don't look like they where made right out of the Factory

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