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warmer

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Posts posted by warmer

  1. I come back to 72d2 now and then while waiting for A21 looking for a new challenge, and this just occurred to me today.


    I think that no looting and all materials coming from logging/mining/salvaging would make the game really interesting.

    Who else has tried this, and what did you

    Not/like

    About the game setup? Did you allow buying from traders? Did you encounter gamebreaking things like no ability to get a crucible if you don't use traders?

  2. I am still hoping they bring the "smell" mechanic back, which if I understand correctly, is similar to how feral instinct currently works.

    The game gets really boring and predictable if you can't get ambushed sometimes. I definitely understand what you mean about it being unrealistic, but without these moments, I'd never be afraid as a stealth build except for on horde night, and this game without fear is kind of silly.

  3. On 2/15/2023 at 2:33 PM, hiemfire said:

    ...there should be a good bit of clay soil sandwiched between the top layer (destroyed stone?) and the stone layer in the Wasteland biome.

    ya that is where I got it, I just had the spawns cranked up so you couldn't, and I mean COULDN'T, spend any amount of time down a hole making noise without setting up some spikes or something because they would wander in from the noise within 30-45 seconds.

  4. I decided do a challenge I keep seeing pop up.

     

    Day 1 base build in the wasteland

     

    WTF!? who is nuts enough to do that?

     

    Well after 1000hrs in game you need a new challenge. What I found was it was actually quite easy once I had a sniping position. I had cranked up the spawns 3x of normal, run during the day. The hardest part was finding clay for a forge and wood for arrows/bolts.

     

    Because the lootstage is so cranked up for wasteland I was finding bullets and pistol day 1. Day 2 I found a lvl 3 crossbow, from that point on it got really easy.

     

    What gameplay/rules changes do you make to keep the game exciting?

  5. It would be awesome to get a pool of zombie sounds from the community to add more variety to their vocalizations. Having an additional hundred+ random zombie vocalizations would do two things right away

     

    add more variety and immersion/

    provide more of an unknown to what you sre hearing vs. what you might encounter

     

    each zombie type having a pool of potential sounds that make sense for the npc

     

  6. I agree with the OP. Audio queues are very helpful until they cease to be accurate. I really like audio queues in games. Especially when it involves something you may have behind a door you would rather walk by and listen vs need to open and look to see if something is active.

  7. I used to be very bow centric build, but I started using clubs as backup and power hits just drain you so fast. The benefits is an immediate 1 or 2 more power attacks per stamina bar fill up. That is significant when you are getting swarmed.

    I usually only put 1 point in, that is enough to make a difference, but now that we are losing Sexy T in the update none of that really matters.

  8. I think we can all agree that not even getting more than an additional meal out of a deer vs. a chicken is waltzing into hilarious territory.  At least double it. Using a level 1 bone knife I get around 10 meat for a chicken. 20 meat for a deer seems absolutely reasonable, especially considering you cant just walk up and kill it with a single whack of your first club.

     

     

  9. The amount of time and resources you need to make train tracks to connect far flung places seems pretty silly once you have a bicycle and an additional inventory space. I can't imagine you will save any amount of time doing this in the long run.

     

    Sure its cool, but loot doesn't respawn often enough for me to justify building permanent infrastructure to a given location.

  10. While upgrading my base I backed up into my own iron spikes and got killed day 23 for the first time once. Wish there was a minimum charter velocity before damage on those. They aren't razor blades! lol

  11. On the faster day:

    I am a plan/build/assess kind of guy.

     

    I like to find a spot, lay it out first in frames, get a scope of how things works, and then upgrade once I have the rough layout completed.

     

    Anything 60min or lower makes that process speed up much more quickly in a single player game. I typically will take over a POI vs. build my own from scratch, due to less time in the day.

     

    On longer days:

    The longer days equals more XP per day, ie faster leveling/game stage by day 7.

     

    I like a slower pace between hordes, so I op for longer days as a solo player to give me time to prep. It makes horder night a lot harder, but I can properly plan an effective layout for a custom base at 90-120min days. 60min I am rushed the entire time.

     

    The other aspect, if I am not mistaken, is food/water is based on real time game play vs in game time. Which means you will consume more in a 120min day vs a 60min day. I believe I read somewhere that actually player action affects thirst and hunger, which means you can run/build/fight a lot more in 120min than 60min. So that may be why as well. Even is statically attached to time + modified by ayer activity a 120min you will likely eat/drink more.

     

  12. On 12/4/2022 at 6:06 AM, unholyjoe said:

    i cant explain but... the process is so demanding that heads are gonna roll. :)

    also every now and then, zobbies can lend you a hand or leg or all.

    I really want the ability to use a big booted biker leg as a club when my wooden one breaks. Even better... A frozen lumberjack leg would make a nice ping sound when whacked against a zed skull

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