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warmer

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Posts posted by warmer

  1. 15 hours ago, Slingblade2040 said:

    You can also easily farm up crazy amounts of stone and sell each stock for 1.2k, brass is collected very easily and also sells for alot with minimal effort. Not to mention the ridiculous amount of mods, tools, weapons and armor we find in a PoI that then sells for a bunch. 

    .

    you are confusing passive vs active. You dont spend any game hours "making water" you can be grabbing stacks of stone while you wait. lol

     

    passive vs. using precious game hours is a big difference. Then add to the fact that mining will level you up which increases game stage and get stacks of water doesn't in anyway level you like mining. Completely passive income and no influence on game stage = broken economy.

     

    you example is the exact opposite of what I am describing

  2. hmmm I hit tab and just start typing. I definitely think what you are describing would be annoying. Is a joystick plugged in? it might be registering it as a cursor. Sometime I forget mine is plugged in an things will act funny until I remove it.

  3. On 6/29/2023 at 11:20 AM, Slingblade2040 said:

     

    How exactly is that cheesing mechanics? Feel free to explain. 

    if you have enough dew collectors you essentially have unlimited money because you can sell fresh water. Unless I am mistaken. Thats a good 1000 dukes a day for 5 water collectors. the same reason they nerfed corn. Once you have enough to create more wealth resources per day that it cost to create another, the economy completely breaks.

  4. 11 minutes ago, RhinoW said:

     

    I mean, you just described the problem that TFP created with the addition of dew collectors, the moment you add a passive resource generator that has no limit, what do you expect people to do? Of course they're gonna buy a water filter every chance they get, its the only way to not die of thirst now, people are going to "abuse" it, or in other words, use it for its literal purpose, and be "kings of water".

     

    But unlike the campfire, the forge, mining and anything else in the game that generates heat, this one is not optional nor "stoppable", unless you count leaving the dew full, but that's the same as saying to just use the chamber round instead of the magazine to make the weapon more balanced when missing a shot, the weapon was made to use the full magazine.

     

    I play solo and often have my forge/campfire/dew collector running.

     

    day 14 and I haven't had a single screamer from heat yet. Everyone is blowing this WAY out of proportion. If you have a dozen water collectors expect a ramp up in difficult do to cheesing mechanics. Seems fair to me.

  5. 23 minutes ago, Survior said:

    LOL.

     

    Also, I guess "it makes sense" that bandits would use their "WATER RADAR" to track down those dew catchers.

     

    you ya know binoculars and rooftops like you would if you were scouting an area. Who is to say they are only interested in water. They could be scouting for signs of a settlement for raiding. lol not to hard to imagine. Would you just randomly roam around looking for resources, or be smart about how you spend your calories?

  6. This is an interesting change. Lots of ways to deal with it. I think any free resource production should have some influence in how noticable this is for all aggressive entities. For the simple fact that you can easily cheese this in MP and become the king of water and duct tape on the server. You get get ridiculous dukes from selling that with no upper limit.

     

    Also this makes perfect sense if you add Bandits and their heatmap to this concept. Those npc types I am sure would take note of a clean water source in their area. This places water into an area of concern when defending. Right now mine is just sitting out in the open.

  7. On 6/25/2023 at 1:00 AM, Old Crow said:

    Wasn't this supposed to have been fixed in A21?

    Also, any reason we still need to use the workbench to make.. SMOOTHIES? It's food. You can argue all you want that "it's cold food, doesn't make sense to cook at a campfire" but c'mon, since when does this game run on logic?

    you ever try making a smoothie without an electric motor? lol

     

    I think the rain issue is it has to be 100% closed in. A single block open treats it like its outside.

  8. 32 minutes ago, Scyris said:

     

    This, frees up inventory slots for other things. As single player I find 8 dew collectors able to produe enough water i can drink, make food and make glue with it. I do have one suggestion: Allow us to upgrade dew collectors with materials so they have more storage slots and faster production, maybe 3 levels? and each level has a new model with extra parts to it? Maybe, add it in between workstation tiers? Once you learn it you can then upgrade it..

    That would be pretty cool. We should at least have an electrified version that could be used like an air conditioner which literally works by drawing moisture out of the air.

     

    bump that up 2x production rate.

  9. I used to get glass everytime I broke a window or destroyed a painting, and now it seems to be very selective windows.

     

    The only reliable source I have found are bathroom mirrors.

     

    Can we craft it in the forge? 

    Where are the best glass resources now?

     

    I am trying to make a 2x scope for my crossbow and spent most of a day hunting for glass and probably broke 100 windows and I am still 3 glass short of the 15 I need.

  10. 21 hours ago, Survior said:

    It is currently since you seem to be unable to answer the question, where is the learn by doing mechanic that you are saying exists currently?

    well, what do you choose to level into?

    What you expect to be doing! lol

    Its not exactly LBD, its a hybrid idea. You level into what you intend to do as a character, and that influences the magazine drops. Effectively you influence your progression by leveling into attribute/skills based on play style, ala doing.

  11. 2 hours ago, Survior said:

    And where is the learn by doing element your speaking of? Btw, your piano flex made me laugh. Thanks.

    not a flex, just facts.

     

    Learn by doing is practice. You only get so much better, prior to instruction/guidance from a better source. Is that so hard to wrap your noggin around?

  12. On 6/24/2023 at 8:07 PM, Survior said:

     

    People who support this change are supporting a dumber less sandbox-y game in favor of an arcade game, that in conjunction with  the magazine system has pushed 7d2d WAY into that field. 

     

    how did you learn something new without an instructor before you had unlimited free youtube tutorials?

     

    Books and how to articles. Its super realistic if you ask me.

     

    I have been playing piano nearly everyday since I was 5 (35 years) and all it takes is one great lesson about something I couldnt figure out on my own to jump ahead much further than self practice. A perfect combo for realism is learn by doing/learn by reading. That is the best analog to how ot works in real life I can think of.

  13. I had a crawler stuck in a wall/basement ground on a clear quest. I only found him because he would growl when I got close.

     

    When in doubt bring the whole house down. If that doesnt do it nothing will.

     

    I haven't had that issue myself, but MOST of the time its a vulture on the roof I can't find easily.

  14. that would be a very devious idea and make creating AFK bases impossible. I like it :)

     

    I see no value in playing this game and cheesing the AI with half blocks or wedges they constantly fall off. Ya its in the rules, but most of the time there are blocks floating in space on those builds and it just hurts my brain. The game ceases to be fun at that point for me.

  15. That is really weird because there are threads from last year asking why we dont have solar and wind power.

     

    I guess they are so late game I have never used them I dont play past day 50 usually because it gets really boring by that point and I start a new map.

     

    Just did a search looks like they were never craftable and that was part of the discussion. Seems silly you can't at the very least find them in the wild and wrench parts to make them after maxing out science skills. at 250000 dukes (price is always different based on skills) they are seriously dumb and unbalanced.

  16. 2 minutes ago, Khalagar said:

     

    Wat

     

    Half my post is a love letter to Learn by Doing, which is the exact opposite of what you are saying lol

    well what is the alternative? the old system? what is your actual solution?

     

    we currently have a hybrid lbd and lbr you level into things based on how you intend to spend your time and that is reflected in the mags you find. Do a few quests and there are your mags. 

  17. 22 minutes ago, Khalagar said:

     

    Which doesn't address any of the issues

     

    • The one who finds the loot gets magazines more relevant to them, so a full on crafter would have to be out looting to get magazine drops regularly
    • The magazines would take up room in the other players pockets, and there's just way too many crafting mags for them to carry them all back. Bringing back a single stack of brawler magazines for your buddy who is doing a knuckle build is one thing, trying to bring back 10 magazines for your crafter is totally different
    • There's no reason for them to bother bringing them back to you instead of just eating them on sight, because they will unlock crafting too and be able to craft just as well as you can

    I think all your points are valid, but in no way game breaking for your play style. We all need to modify how we play a game when rules change. I find magazines all the time that aren't related to what I want. I decide to read it or sell it.

     

    What I am hearing is I want to level up and magically learn things by putting a skill point into something vs. a much more realistic finding a magazine that has technical info. Much like watching a youtube tutorial now. This is context and realism appropriate vs. spending a skill point and magically gaining knowledge.

     

    Also, you can easily buy skill mags as well. If you just run through town 1x and loot every mailbox you see, you'll find dozens. If your group is to selfish to save you a few inventory slots for mags that make sense for you, I think you need a better group to play with.  Maybe make a loot drop at the half way point from your base and the quest area. There are many ways to make it work.

     

    The old system made you choose things and ignore others. This new system slows down the pace of end game and allows a much more open ended build in my opinion. I find it much better balanced and far less boring and predictable. After 1000hrs you want some random thrown into progression to keep things interesting vs. routine.

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