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DeadElviS

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  1. Then why play a game where survival & crafting is pretty much the central core of the game?
  2. Why have weapons/armour/tools in loot? I do like the new system of learning by books and the adjustments to crafting etc, however you can pretty much get everything in loot which in itself makes crafting pointless. I have said this for many years now to friends playing the game and I don't see the point in tier 6 items either, why have them in the game at all as a 'special' loot, just make them craftable instead. Even with zero points into lucky looter and loot respawn off and abundance turned down, you will still find all the weapons/armour/tools you will need for the game and the more you progress the more you find. Personally i think that weapons/armour/tools should be removed from loot and only the parts/items needed for craftng them should be found, this then would make the whole crafting system come to life, then perhaps once you have reached lvl5 in crafting a particular item you would have a rare chance of finding a lvl6 (again i would just add this to the crafting tree). The looting system is a flaw in itself and it ruins the ethos of crafting, which is a shame as the TFP have created something great.
  3. Yesterday i started renting a server from GTX Gaming for myself and my community, however there are no posts or topics from anyone giving information as to - will we be able to play experimental on our server and how do we install experimental on our server.The only information i have seen is people will have to opt into the experimental by going into 7dtd game properties and then Betas and then selecting A21 experimental, but that's just clientside. Will there be an option to install 'Experimental' serverside?
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