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Sal

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Everything posted by Sal

  1. To kept this poll relatively short and only listed options that I believe to be the obvious choices by census. If one of the perks was not listed then feel free to choose "other" and why. Personally, I find alot of these perks useless based on my play-style. This my top-5 list of most useless perks, in order, based on MY play-style and opinion . 1) "Charismatic Nature" perk is by far the most useless to me. I usually play SP so this "perk" doesn't benefit me at all. And even if I did play MP, I wouldn't put points into it anyways because it's not that big of a "perk" anyways vs the other perosnal options available for your team. (i.e other teammates putting points into Healing, pain intolerance, etc). 2) "Animal Tracker" perk is completely useless to me. Animals and food are everywhere. Even when I'm maxed out I don't think I have ever used this "feature" at all. 3) "The Penetrator" perk for the same reason as #1. A perk that make enemies armor less penetrable. I could see a reason for it in MP, but I don't play MP and I don't think this applies to zombies either (I could be wrong tho) 4) "Lock Picking" is the next most useless perk IMO. It's completely useless. Sure there are times when a safe is hard to break into and it takes ~15 lockpicks, but it doesn't happen very often. Alot of times it takes about 4-5. Besides, lockpicks are found everywhere. Plus, once you put points into miner 69ers, get a decent iron axe, and read the book that gives you the ability to do more damage to safes, then all is good after that since it only takes about 30 hits to break in. This perk also becomes completely irreverent in late-game once you get an Auger since you can literally break into a safe quicker than using a lockpick. IMO, they need to give you more of a reason to put points into this perk by making it alot harder to pick safes with lockpicks AND disable the ability the break into safes with an Auger or an Axe. 5) "Hidden Strike" and "from the Shadows". I don't play stealth in this game so these two perks don't interest me at all. I would, however, be more inclined to change my style for stealth if I really thought it was worth it. But I never have since "stealth" in this game is really lacking for various reasons.
  2. I feel his pain. There's nothing much worse than grinding so hard to find something you truly need, only to accidentally scrap it or sell it.
  3. Oh for sure! I need dem eggs for my pumpkin cheesecake to use on trader restock days! Good mention. Yeah I noticed it too. The first time I tried to break it down to see if I would get honey from it but unfortunately all I got was wood. I hope they expand on this idea and make it to were you can have your own bee's nest in the future.
  4. I haven't tried the drones yet since I haven't made it that far in game, but I stopped using the gyrocopter and 4x4 back in A17. The motorcycle is all I need. It has less space than the 4x4 but it's easier to maneuver and I hate the gyro controls. Both the 4x4 and Gyro need to revamped IMO. I always use bdub's MD-500 and UH-60 mods as replacements for the gyro (which is much much better). I like the controls of both of them, and unlike the gyro and 4x4, each one has something to offer that make them both worth crafting (which is expensive--in a good way). MD is smaller and has less storage, but is faster than the UH. The UH's storage is great for large POIs. I also never understood why the Motorcycle isn't faster than the 4x4 either. 4x4 has more torque while the motorcycle has better acceleration but both have the same speed. This could be a limitation issue that I'm not privvy too as well though.
  5. I always find them pretty easily and I don't necessarily don't go looking for them either. One, I always get a tier 1 job that takes you to a honey farm(?) with about 6 tree stumps located on the property. Two, when I'm traveling I stop at almost every stump I come across (it only takes a few hits, even from a low level axe) and it's well worth the 30-45 seconds--even less with a wood splitter mod which are everywhere. JMO.
  6. 7 days to die meets medieval dynasty! I like the idea (sort of like the DF mod with trader guards) but I would rather them concentrate on bandits first before adding in something this complex.
  7. Probably for the same reason your buddy accidentally ate glass. Simply watch what your doing. Have you ever accidentally scrapped an item you didn't mean too? I know I have. Works the same way. Besides, I've eaten glass when I know I'm surrounded and about to die because screw those zombies....I would rather bleed from the mouth and die a slow and agonizing death than to give them the pleasure of eating me alive!
  8. I got nothing to add here expect that you guys are far more careful than my reckless self is. I just go in guns a blazin so I would never pick up on things like this (which is also probably why I die more often too lol). Like the tier 3 clothing store where the main loot is. No matter how close you try to get to the floor from the ducts and/or shoot to wake em up, the Z's wont spawn in until you touch ground.
  9. Any chance of adding fully functional jail bar doors to the game that can be operated manually or powered? I've always felt like this has been missing from the game (I use the mod for it), and feel like it would be a nice addition to add since the prison is being updated anyways.
  10. @PoppaSmirk I don't think anything is really off-limits when it comes to creating a bug report. You fill out the info and the TFP staff organizes it where it should go. Here's the instructions on how to do it. That said, for an issue like this, you might get some help from the community and/or other staff who have had the same problem if you posted the latest log file.
  11. I like this idea. Or maybe only have them restock during loot respawns, if enabled? I mean, these are the same traders who willingly stock and sell cigars, candy, and liquor that lowers the prices of their own products. I wish my local liquor store and shamway would do this....that would be great! 😅
  12. I suck at building so I usually just find a POI to store, craft, and mine and then choose another random POI to use on horde night. That said, I am trying to get more creative since you can do alot more with the new A20 blocks. Right now I'm trying to use the same method as above while slowly building a massive base through the side of a mountain (something I've never done). Now if only I could stay alive long enough to ever finish it lol-- survival, perma, all feral.
  13. So you actually wanna make the game easier? Sorry but I can't get behind that idea at all. My biggest complaint with the game in the past is that it's been way TOO easy. Even playing perma. By day 30 your almost invincible regardless of settings. That's what I do like about the new feral system (which I always set to all and have NEVER played with other settings).
  14. I did, i can not use it. I want them to fix it. You don't see the contradiction here?
  15. Have you tried.. 1) Uninstalling 7D 2) Deleted all folders/files left behind from previous install in *Steam\steamapps\common, 3) Deleted all save files in *\AppData\Roaming\7DaysToDie\Saves 4) Reinstalled the game and setup a server
  16. See....as a person who knows nothing about game development....I always appreciate explanations like these from devs that explain the small nuances that take place behind the scenes that most of us would not even consider. It makes it easier to understand the decisions being made in situations like this when there is no real "perfect fix" but merely weighing the positives and negatives based on what you have to work with. I've only done three of them so far and I agree. The reward doesn't seem worth the higher risk. I like the concept of "forcing" a player to go out at night inside of just mining, building, sorting, crafting, etc within the comfort of their own base but there should defiantly be a higher reward for risking more. I don't have an answer but maybe a higher reward from the trader or better loot is triggered when activated?
  17. What I wanna know is, how in the hell are you guys even getting 3-4 traders within 7 days I must be be playing the game wrong or I just suck (which I wont rule out as a possibility).
  18. Hey, you can only work with what you have, and I'm not knocking you at all. Like I said, I'm really digging the change and I can't wait to see where it goes from here when you have more available options at your disposal.
  19. Here's my opinion on A20 after playing for 5 days. Keep in mind, I didn't pay attention to the changes during development, or follow notes, comments, etc...I wanted to experience it myself without knowing anything. That's just me....I don't follow any game like that. Besides, to be frank, I don't have time for it either. Anyhow... 1) First impression means alot and this stood true with all of the terrain improvements that were made. When I first loaded A20 it looked like an entirely new game visually thanks to all of the small intricate changes. Everything just looked much smoother and even the simple things like grass looks much better. 2) I really like the improvements to the RWG! While I still might use a 3rd party program later on in the future just for the sake of flexibility, I don't feel nearly as compelled to do so like I did before in previous versions where it was almost a must. Between the changes to the terrain, the RWG overhaul as whole, and more options.....I feel alot more confident in being able to a create a map I like using the built-in system. 3) New zombie models. This is kind of hit and miss for me, but def more hit than miss IMO. I freaking love the new skateboard dude! That's no doubt my favorite. He scared the living hell out of me the first time he peaked around the corner at me. Please don't change him. The cop looks alot better with more detailed belt accessories and a new old traditional "cop-ish like" colors as if they were there years ago when the apocalypse actually took place. I'm a bit indifferent on the new Z dog. Sometimes I like it better than before but other times I don't, so I don't know how I really feel about it. But maybe it'll grow on me in time. The new spider Z looks creepy as hell and MUCH better than Tom Clark on all fours. The new Wright doesn't do it for me.... I can't really point my finger on why but I actually liked the older one better. Creepier maybe? I don't know? The same with the new lumberjack. He's not as intimidating as before even though he can take the same amount of beating. Don't get me wrong, I like the new look but it's much shorter than before and it doesn't really fit with the theme of the character like the older one does. When you think of stereotypical "lumberjacks" you think of big, strong, burly woodsman men and the size of the older one represented it much better than the new one does. If it were up to me I would use the new model with the same height as the older model. The Bears seem like alot smaller too and I'm not a big fan of that either but I could be wrong on this one (maybe it's just me). The nurse looks alot better with scrubs. She actually looks closer to modern times than she did before when she looked like she jumped straight out of a 1950s movie. 4) Sticking to changes to zombies. I like how all zombies can now randomly crawl but the transition animations are not very smooth. It's almost as if they teleport from standing to crawling. But I really like the idea of it though since it adds another element of surprise to the game. The mechanics just needs some fine-tuning is all. 5) Feral sense is by far my favorite new feature added to the game! PLEASE continue building on this aspect! I love it! I had no idea this was being added but as soon as I saw it and read the brief description I was so psyched that I set it to ALL and have only ever played it like this ever since. I keep trying to do a 1 life agility run (and I have to max it out before putting points into any other perk) and this has killed me so many times. I put points into knife/archer but I have yet to make it to day 5 on warrior with a 5 day BM. The other day I was on a REALLY good run for day 2.....found a nice temp roof to live on (motel 7?), a forge schematic, an extremely rare crucible schematic, and the trader had a workbench for sale. I was short of money to buy to the bench so I took a "clear funeral home job" and I thought it would be easy to do because it was one of the old POIs that I was very familiar with and man was I WRONG! Coincidentally I was instantly attacked by 3 ferals as soon I activated the quest and I only had a T2 knife, T1 club on me and I couldn't even run and leave the boundaries without failing the quest! Needless to say that was the end of that run. But I loved how it now keeps me on my toes. 6) Food/meds are now a REAL threat. I love this! I haven't experimented with farming enough to pass judgement yet but food seems like a real threat in early game whereas it wasn't before. I was in the middle of a separate agility run on day 2 or 3 (I don't remember) and my food was down to ~10% when nighttime was approaching and I had no more food. I was for sure going to start to die from starvation very soon and I was holed up in a FARM town at that! I did however notice earlier in the day that there were 2 boars in a field about 200M away in another POI and so I tried to take a chance to get meat and that was a bad idea to try with only a bow and knife 😟. Anyhow, these are just my initial thoughts. Keep up the good work guys. I can't wait to see what's next.
  20. Summary: Buried chest quest fails if you exit the game before completing it. Buried chest icon stays on map too and the treasure is still there. Game Version: A20 Platform: PC OS/Version: Windows CPU Model: Intel 17-2700k System Memory: 16GB GPU Model and VRAM: EVGA Nvidia Geforce GTX 1660 6GB Screen Resolution: 1920x1080 Video Settings: Custom Game mode: SP Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC on or off? On Status: NEW Bug Description: See video and log file https://pastebin.com/rkzDCGuY Detailed steps to reproduce the bug: 1) Start buried chest quest 2) Exit the game before completing it 3) Reload the game Actual result: Failed quest Expected result: To continue completing the quest
  21. I tested this to see how much honey I would get out of 100 with default settings and it seems higher than 20%. 3x I placed 100 tree stumps and tested it with dev hammer and level 1 axe (maxed out miner69 for time) Rd1: 58 w/ dev and 35 w/ axe Rd2: 53 w/ dev and 37 w/ axe Rd3: 54 w/ dev and 34 w/ axe This still seems a bit too high IMO. I was hoping it was closer to 20% (unless I got lucky all 3 times).
  22. I've def seen dips in performance at times but still playable. I have trouble maintaining consistency above all else. I play with relatively low end specs and I can get up to around 90-95 max with drops as low as 40 and hover around 70 on avg. I played about 3hrs last night and my avg FPS was lower than normal at 58.9 according to logs. (I don't remember what all I had running in the background at the time either....couldve been porn for I all know lol, so...). That was with the settings below. Rough glance at game logs....I averaged about 65ish during horde night, 80 when inside shotgun messiah, 93 while driving with few entities. I notice more drops when firing weapons or using a club.
  23. I think you can safely ignore this "error". I've been getting this too in yellow for years dating back to 16 I think. To my knowledge it's a unity issue and not something we can fix on our end.
  24. Sal

    Bugs!

    Hasn't happen to me yet in 20 but it did in 19 a few times. Also a pain but seems rare and random tho.
  25. I run a dedi for the wife and 2 kids just fine with a similar setup (2700k, 16gb (668mhz), GTX 1660), even with mods and CP prefabs. Might get a little lag here and there but nothing game breaking. But this is still on 19.5 tho since I haven't converted over to 20 yet either.
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