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A20 Bugs
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Everything posted by unholyjoe
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Bell Lake fetch/clear quest prompt has a period start on a new line
unholyjoe commented on NekoPawtato's record in Not a Bug
*************************************** confirmed and reported for a21 Thanks QA Tester-unholyjoe *************************************** -
Bell Lake fetch/clear quest prompt has a period start on a new line
unholyjoe commented on NekoPawtato's record in Confirmed
*************************************** confirmed and reported for a21 Thanks QA Tester-unholyjoe *************************************** -
Bell Lake fetch/clear quest prompt has a period start on a new line
unholyjoe commented on NekoPawtato's record in Not a Bug
*************************************** checking, will do a ticket for a21 tomorrow as it is late for me now. Thanks QA Tester-unholyjoe *************************************** -
Bell Lake fetch/clear quest prompt has a period start on a new line
unholyjoe commented on NekoPawtato's record in Confirmed
*************************************** checking, will do a ticket for a21 tomorrow as it is late for me now. Thanks QA Tester-unholyjoe *************************************** -
Minor grammar issue with POI names that end in periods for quest prompts
unholyjoe commented on NekoPawtato's record in Fixed
*************************************** this has already been fixed in a21. and it wasnt intentional. Thanks QA Tester-unholyjoe *************************************** -
Minor grammar issue with POI names that end in periods for quest prompts
unholyjoe commented on NekoPawtato's record in Fixed
*************************************** this has already been fixed in a21. and it wasnt intentional. Thanks QA Tester-unholyjoe *************************************** -
Some weapons animate when swapping out equipment
unholyjoe commented on NekoPawtato's record in Work in Progress
these are in the updated a20.5b2 server config file. (i have an a20.5b2 server up and running I, my wife, my daughter and her husband and another tester can see and connect to it). please check and or confirm them. the wall of selective text is not meaningful when out of context and most is just warning about something that does not stop others from seeing server if all settings and ports are open. we need you to paste the FULL output log to Pastebin.com and THEN paste the link here! also do same with the server config (yes you can xxxx out passwords or just change them later) <property name="Region" value="CentralAmerica" /> ** whatever this is set at, your friends/family need to set their search for that region ** <!-- The region this server is in. Values: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania --> <property name="ServerVisibility" value="2"/> ** this is a no brainer but am placing it here anyways just in case ** <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. --> <property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/> ** try changing this to other protocols if problem still exists ** <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly --> -
Some weapons animate when swapping out equipment
unholyjoe commented on FullMetal's record in Can not reproduce
these are in the updated a20.5b2 server config file. (i have an a20.5b2 server up and running I, my wife, my daughter and her husband and another tester can see and connect to it). please check and or confirm them. the wall of selective text is not meaningful when out of context and most is just warning about something that does not stop others from seeing server if all settings and ports are open. we need you to paste the FULL output log to Pastebin.com and THEN paste the link here! also do same with the server config (yes you can xxxx out passwords or just change them later) <property name="Region" value="CentralAmerica" /> ** whatever this is set at, your friends/family need to set their search for that region ** <!-- The region this server is in. Values: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania --> <property name="ServerVisibility" value="2"/> ** this is a no brainer but am placing it here anyways just in case ** <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. --> <property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/> ** try changing this to other protocols if problem still exists ** <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly --> -
twas already reported good while back and it is on the low priority list.. personally, i think its funny as hell to see a chicken sitting on a chair now if we can get a bear to do that and not get stuck. 😇
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you have to PRESS and HOLD the "F" key or what ever you have bound to turn on flash light and other lights, this will open the radial which then shows the icons of said lights that you can turn on and off. mine in this and other test builds is working and yes i fell for it way back when it was put in... i too created a bug report. *************************************** if you have a different issue... PLEASE do a video with commentary showing this issue. Thanks QA Tester-unholyjoe ***************************************
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you have to PRESS and HOLD the "F" key or what ever you have bound to turn on flash light and other lights, this will open the radial which then shows the icons of said lights that you can turn on and off. mine in this and other test builds is working and yes i fell for it way back when it was put in... i too created a bug report. *************************************** if you have a different issue... PLEASE do a video with commentary showing this issue. Thanks QA Tester-unholyjoe ***************************************
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unless its broke or if you run out of ammo completely and then it wont fire.
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*************************************** not a bug, working and intended tested in a20 and a21 Thanks QA Tester-unholyjoe ***************************************
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*************************************** not a bug, working and intended tested in a20 and a21 Thanks QA Tester-unholyjoe ***************************************
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Zombies should take some fall damage
unholyjoe replied to enragedcamel's topic in General Discussion
ok that's it... there will be no enjoying the game. i will submit a feature request ticket asking for ALL zombies when knocked down to grab the closest attacking player and drag him/her down with it... zombies be up top applauding as they see player(s) heading down to that blender setup. just wait boys... tender meat is on its way. -
Zombies should take some fall damage
unholyjoe replied to enragedcamel's topic in General Discussion
yeah its been a while testing that for me as well. (i just dont like number crunching). so how about a20, just seems like 50% (per op wiki statement), seems high but i dont make the rules and i do not trust any wiki. there are lots of aspects in our game (any many other games) that can be called silly but its a game and not everyone sees the same thing. -
*************************************** please read Hated's post on making a usable report. far more info and output logs are needed. click on the red or blue banner above or link below to see what is needed. QA Tester-unholyjoe ***************************************
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*************************************** please read Hated's post on making a usable report. far more info and output logs are needed. click on the red or blue banner above or link below to see what is needed. QA Tester-unholyjoe ***************************************
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Zombies should take some fall damage
unholyjoe replied to enragedcamel's topic in General Discussion
key words are "up to" as many people read it as it does 50% but is not 100% true. it can fluctuate from 0-50 and i have seen more, there will be a randomness. again the key words being stated are "up to" not to be taken as that number will always happen. comparison on word play is same as paying for 500mg download speed and yet you only get 446m on tests.. you dont stand a chance in fighting it because of how the "up to" is used. -
server config was changed. i stand corrected temporarily as it hasnt been changed in a20 . so this is still for a20. <!-- If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be a multiple of 2048 between 2048 and 16384, though large map sizes will take long to generate / download / load -->
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sorta looks to be like i have seen with GL Core and Vulkan. if either are being used, then disable them and try with fresh map.
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just to be clear... i DID NOT say "no" to the idea (i actually like it too), but i just see ANOTHER hit on performance on busy servers because some people will abuse it and some will just try to see if they can bog down servers. i would like the pressure plate triggering effect so trap doesnt continually burn. be cool if it fried an animal and a bag drops from that kill with charred meat.
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and all of that flaming of everything WILL bring down a server when its multiplied by so many players torching everything. i can see it now,