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unholyjoe

QA
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Everything posted by unholyjoe

  1. no you most likely will not see a difference as the water appearance itself was not changed. most work is to affect performance. i have a screen shot from both alphas and the difference you see is environmental lighting and shader tweaks/adjustments. also... water is still WIP and no there are no fish, no large sea monsters or crocodiles. nothing revealing in the a21 screen shot so no need to dissect it
  2. *************************************** confirmed and reported for a21. Thanks QA Tester-unholyjoe ***************************************
  3. *************************************** confirmed and reported for a21. Thanks QA Tester-unholyjoe ***************************************
  4. *************************************** checking and will do ticket for it monday Thanks QA Tester-unholyjoe ***************************************
  5. *************************************** checking and will do ticket for it monday Thanks QA Tester-unholyjoe ***************************************
  6. *************************************** ok, this issue and a couple other issues was reported some time back internally and has since been fixed in a21. as some new blocks were changed/added then this will not be applied to a20. basically got a small facelift. Thanks QA Tester-unholyjoe ***************************************
  7. *************************************** ok, this issue and a couple other issues was reported some time back internally and has since been fixed in a21. as some new blocks were changed/added then this will not be applied to a20. basically got a small facelift. Thanks QA Tester-unholyjoe ***************************************
  8. you know.... I heard that is a good game.
  9. damn... you guys keep going you'll be trying to get the access to the builds as the devs are writing codes to them.... 😁
  10. 1. yes (if it has some water in it, it will get added to your inventory). 2. there are none currently.
  11. agreed @Laz Man i was introduced to the game mid a4 and i was seriously ready to uninstall it as i do not like lego style terrain and or characters/npcs. i seen their goals were changing and what they were wanting it to look like and the prospect of game having graphics comparable to quake was enough to keep me... yes i had to eventually buy a computer that could handle the graphics (take my word for it... the compy i had was a step below the wristwatch power). but yes its been a nice ride with and without the bumps.... i just hope i can get my moneys worth from this game after over 14K hours. (yes that was just me being me).
  12. *************************************** any news here before i move this to cant repro? Thanks QA Tester-unholyjoe ***************************************
  13. *************************************** any news here before i move this to cant repro? Thanks QA Tester-unholyjoe ***************************************
  14. *************************************** confirmed and reported Thanks QA Tester-unholyjoe ***************************************
  15. *************************************** confirmed and reported Thanks QA Tester-unholyjoe ***************************************
  16. *************************************** checking Thanks QA Tester-unholyjoe ***************************************
  17. *************************************** checking Thanks QA Tester-unholyjoe ***************************************
  18. *************************************** checking Thanks QA Tester-unholyjoe ***************************************
  19. *************************************** checking Thanks QA Tester-unholyjoe ***************************************
  20. this issue usually is a result from block changes and slipped in under their radar.. that is why we are all testing and reporting like this. as for rule, the difficulty is based on what tier it is... obviously. some puzzles/paths require decisions to be made (take the easy way and miss something maybe that was hidden or run off the path to get that bone in trash) or it could be handful of ammo or food. when i smack into any thing with high hp.. i simply walk away for easier stuff. but yes to we make the tickets and or contact them via discord to see if that was purposely done or an oversight. we always check because the designers may have a reason for doing something and thats why we ask them. keep on truckin
  21. this issue usually is a result from block changes and slipped in under their radar.. that is why we are all testing and reporting like this. as for rule, the difficulty is based on what tier it is... obviously. some puzzles/paths require decisions to be made (take the easy way and miss something maybe that was hidden or run off the path to get that bone in trash) or it could be handful of ammo or food. when i smack into any thing with high hp.. i simply walk away for easier stuff. but yes to we make the tickets and or contact them via discord to see if that was purposely done or an oversight. we always check because the designers may have a reason for doing something and thats why we ask them. keep on truckin
  22. *************************************** confirmed and reporting for a21 dont know if it gets ported to a20 or not but asking that it does... no promises Thanks QA Tester-unholyjoe ***************************************
  23. *************************************** confirmed and reporting for a21 dont know if it gets ported to a20 or not but asking that it does... no promises Thanks QA Tester-unholyjoe ***************************************
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