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unholyjoe

QA
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Everything posted by unholyjoe

  1. i clipped a segment of each perk in pack mule and nowhere does it say/insinuate that you get more inventory space. it can be misread that way if you dont pay attention. it does say you can carry more without being as encumbered with each level you buy. i show what each perk says even tho it doesnt highlite the perk.
  2. going out on the limb here but judging by the screen shot. you were on a quest to retrieve supplies in that poi and willing to say that clicking on the rally marker reset the poi thus took out the block fast enough to catch the zed falling when it reset them. i havent been able to repro this either in a21b117.
  3. most likely could have been and also issue with the dedi such as needing a daily reboot to clear cache. i run personal dedi and since i dont like dieing in game.. i did volunteer for a test on this and was not able to repro this. going to place in "can not reproduce" can respond to it there or a new ticket if can find a repro.
  4. *************************************** seems that Brian W. has a task to rework all in-game icons. most likely an a22 task. Thanks QA Tester-unholyjoe ***************************************
  5. *************************************** its been over a year on this report and there has been many changes. as you can see i made a long unstable walk way in editor and went int playtest and the stability is on and collapses as it does in game. if you do have an issue still then please do a new updated ticket and we can have a look at it.
  6. *************************************** due to lots of tile refinements since then, i dont see this happening. i will place this in the "can not reproduce" section and you can make a new ticket in jira if it arises again. Thanks QA Tester-unholyjoe ***************************************
  7. *************************************** ok here we go, i found it to not be the land claim because it can be any block and the issue is the parent side (the head side) will attach to a surface but the bottom (feet side) of the bedroll will clip into the terrain mesh. so i have a repro for the devs on this but its no more then a visual glitch and does not affect game play (short of immersion for OCD) i submit a ticket but dont know if priority will be shuffled for this. (so no promises) Thanks QA Tester-unholyjoe ***************************************
  8. *************************************** i am going to place this into the "cant reproduce" section until more info is provided. please read Hated's post on making a usable report. far more info and output logs are needed. click on the red or blue banner above or link below to see what is needed. such as but not limited to: (also, we have made quite a lot of door changes so your issue may not be persistent in a21 thus the info we need and the door may not even exist anymore) 1. which poi (stand next to poi and hit F11 and save it) full size screen shot please, not a thumb nail we cant use. 2. rwg or navezgane 3. rented dedi or personal dedi or just hosted yourself as the sp client 4. if you built the poi then what door exactly are you referring to QA Tester-unholyjoe *************************************** https://community.7daystodie.com/bug-test-1/bug-pool/before-you-post-a-report-r929/
  9. *************************************** i am going to place this into the "cant reproduce" section until more info is provided. please read Hated's post on making a usable report. far more info and output logs are needed. click on the red or blue banner above or link below to see what is needed. such as but not limited to: (also, we have made quite a lot of door changes so your issue may not be persistent in a21 thus the info we need and the door may not even exist anymore) 1. which poi (stand next to poi and hit F11 and save it) full size screen shot please, not a thumb nail we cant use. 2. rwg or navezgane 3. rented dedi or personal dedi or just hosted yourself as the sp client 4. if you built the poi then what door exactly are you referring to QA Tester-unholyjoe *************************************** https://community.7daystodie.com/bug-test-1/bug-pool/before-you-post-a-report-r929/
  10. i see 2 different ones in my settings. question i ask is... with a name such as yours - are you a bot because if we hadn't have had Chinese since then, why report it now. seems this would have justified some priority.
  11. *************************************** confirmed and reported for a21 Thanks QA Tester-unholyjoe ***************************************
  12. *************************************** confirmed and reported for a21 Thanks QA Tester-unholyjoe ***************************************
  13. simple F11 test step onto the poi and hit F11 for a dbs and note the name of the poi in it... step away from poi doing the F11 until the name is not in the dbs... thats probably the easiest method for not admin players.. another is via the F3 open and doing same thing til you get the idea where the poi boundaries are. as for design, its been this way since adding the quests to pois... the reset function needs to completely reset everything within the poi boundaries so players must use caution as they will loose chests and items in them. there is a new feature added in a21 that may help a little with this but resetting the poi will not be stopped as it is needed.
  14. simple F11 test step onto the poi and hit F11 for a dbs and note the name of the poi in it... step away from poi doing the F11 until the name is not in the dbs... thats probably the easiest method for not admin players.. another is via the F3 open and doing same thing til you get the idea where the poi boundaries are. as for design, its been this way since adding the quests to pois... the reset function needs to completely reset everything within the poi boundaries so players must use caution as they will loose chests and items in them. there is a new feature added in a21 that may help a little with this but resetting the poi will not be stopped as it is needed.
  15. nice going @Jugginator as for revamps... we had major revamps in a17 which was the ground works redone to allow for standardizing and refitting of old wanted ideas to be added and old place holders gotten rid of.. we try to accommodate for as many players as possible and not on a few as Jugg mentioned. can we please them all? nope, but they want to think they can and you cant fault developers for that... at least they didnt take the money and run like others have done. <now where did i put that cruise ticket>
  16. i sometimes will offer tid bits but i will not jeopardize my job/position because the public wants to see the candy. some people have such permission... all i can say is... i signed an NDA and i honor it.. i let those with permissions do the revealing. what i do show on forum has been talked about or already released on one of the socials that i do not participate in. no i do not try to tick people off but those who get offended need to understand that there are rules and bosses and wives .... ooops
  17. which is why i am glad we have the reading for crafting in a21, now the t1 so to speak is the dew collector and then the forge and next and next and next.. so yes you will start at t1 and progress up as expected. while some are complaining, i am 100% for the new way. so far after weeks of new seeds and testing, i have always unlocked the t1 on the first day. its not as hard or complicated as some make it to be. (trust me.... ima doctor... oooops thats jen's line)
  18. just a teaser... BUT keep in mind, you do need to find the material and you will need to either buy the water filter from a trader or get as a quest reward. water filters are @1500 dukes. and yes it might be possible to get it in a day but for me (depends on the amount of loot you scrounge up and how many people are helping), it took 2 days with 2 of us looting and selling EVERYTHING excluding what was needed for the dew collector. below shows i read ONE forge ahead magazine. (we start at 1 on everything.
  19. *************************************** confirmed and reported thanks QA Tester-unholyjoe ***************************************
  20. *************************************** confirmed and reported thanks QA Tester-unholyjoe ***************************************
  21. *************************************** checking Thanks QA Tester-unholyjoe ***************************************
  22. *************************************** checking Thanks QA Tester-unholyjoe ***************************************
  23. yes the plains was removed ages ago... but the burnt biome has been blended in with the wasteland biome now.
  24. my thought would be that the spear is tied to several xmls for various parts of the game. thus just changing the name in the localization will create errors as other part of the game are still using the original name. you would have to search all possible xmls for the spear.. like, items (for mods used for spears, also the spear item name itself and the stats), buffs (may be some bleed buffs for example and the glow buff), quests xml that may call to use the spear for certain things.. could be lots more as i do not dwell into the xmls but i venture the reason for the error is because the correct name is being called for and you only changed it in one minute part of the game. good luck.. oh and you may find more or better help in the mod section as someone may know where this can be done right or have already done it.
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