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The_Great_Sephiroth

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Everything posted by The_Great_Sephiroth

  1. It seems to be harmless and the game is in alpha. No sweat. I should be more distressed about some of the changes to crafting than a bug which appears to do nothing, but you come to expect changes from games in development. Just roll with it.
  2. Well I shipped those 1070's and the HB SLI bridge today. Hopefully UPS babies them as I did. I still have the GTX 980 Ti and GTX 970.
  3. Using more than four cores did not hurt me a bit. It helped, but VERY little. If I disable HT on my i7-6950X and set affinity to four cores only, I get around 100-144fps depending on where in Navezgane I am. If I stand still in one place and enable the other six cores, I gain 6-10fps. Not worth anything unless I was REALLY low on framerate, like sub-30fps. I play in 2560x1440, true/native 2K. Now, when I take it down to three cores, I drop to 50-60fps. Two cores gives 29-36fps. One is in the teens. What this tells me is that more cores do indeed help, so long as they are real cores and NOT secondary threads. I just leave HT on normally and play with all 20 logical CPUs and still get 100-144fps. I believe the PCI-E bus gets saturated at times though, hence the drop. I also normally just leave my desktop on the standard 60Hz refresh rate and thus Unity selects 60Hz since it is less capable than the original Quake, so I get a solid 60fps the entire time I play.
  4. Intel has higher per-core performance than AMD, especially in that era. The newest AMD setups (Ryzens) are on-par with Intel, so you likely have a decent setup for what it is, Beelzy. I run an i7-6950X and it beat out many newer generations of both Intel and AMD chips, which is likely why I am able to get the framerate I do. Another question I always ask is whether that is a real framerate. In other words, is vsync on? If not, 50% of those frames maybe a single pixel, half a frame, or anything else that isn't a filled buffer. I can show you close to 200fps on my setup if I disable vsync, but my monitor would be unable to top 144fps anyway. The biggest fix would be making Unity (or maybe the code for the voxel-based world?) to use our CPUs better. I peak around 60% usage on one core and the others never peak that high, whether I run two cores or all ten, or even all 20 (the second threads). If we had a few threads that could eat 80%+ of a few cores we could probably get data to our GPUs faster and thus get a higher framerate.
  5. I used the 300baud Atari modem. I still own it. It still works. I don;t have a landline, only cell...
  6. I own a working C64. Sadly, it paled in comparison to my Atari 800XL, which came stock with 48k RAM. We upgraded those chips a tad... Also, Kraken is cheating. Multiple mice. Besides, we all know that the Tiamat v2 is way better than the Kraken. Kraken Tiamat
  7. Oh I see, I have never seen that before, thank you. I will try that another time. Tired right now thanks to three days of constant running around.
  8. OK, I can do that offline, but I am not sure how to do exactly what you're saying. I can remove probT2 from it, but what do you mean by a "/set" xpath?
  9. This is the most important thing in any game, and is why I don't mind Unity locking me at 60fps. This isn't Unreal Tournament or Quake Champions. I can kill zeds all day at 60fps, and my GPU stays cool while doing it.
  10. For sure, but I thought Unity could use four cores, period. The system has 128GB of DDR4 in quad-channel and the game resides on an M.2 2280 NVME stick with around 3500-3600MB/s read and 3300-3500MB/s write. Perhaps we are saturating the PCI-E bus. Either way my CPU is not being stressed, nor is my GPU. Not sure how to monitor PCI-E bandwidth.
  11. It isn't a holy grail, but it is decades beyond Unity. Quake 1 has features Unity does not have yet, for that matter. Hello, 1990's calling. I'd like to be able to select my refresh rate in-game, not by setting my desktop to some crazy high refresh rate. Poly counts are higher, the worlds are ten times larger, there's no strange glitching when you get farther out in the world (easily seen in Subnautica by enabling god mode and jumping into the abyss and watching your UI and you go deeper), SLI support (why does Unity not do AFR yet?), and more. It doesn't mean UE is the Holy Grail, it means it is modern, and Unity is lagging behind several decades. That in turn doesn't mean fun games cannot be made with Unity. 7 Days is a shining example among many others. I just tested with my 2080 Ti. I run in 1440p, so I cannot comment on 4K or 1K. I peak at almost 144fps when my desktop refresh is set to 144Hz so Unity will use it. However, around cities and large bases like mine, it drops to between 88 and 96fps. During this time My GPU is not peaking out, nor is my CPU. In fact my CPU only showed a single core with any activity. Locking my CPU to one core resulted in about 35fps. Two cores gave me a hair above 50fps. Three got me back to 90fps. All ten cores? 90fps. Again, only one core shows much usage no matter how many are selected, even if I select all 20 logical CPUs. Very odd.
  12. I have never had to "lock my CPU to four cores" as suggested, but I do not have a Ryzen. I can get close to 144fps on my current setup after working around the Unity refresh rate bug (Unity locks itself to whatever your desktop refresh is) but I am running an older setup than you. I have an i7-6950X and an RTX 2080 Ti coupled to a Dell S2417dg (1440p G-Sync) monitor. Having played on an older i5-2500k a few years ago I can say that many modern games become bottlenecked by CPUs and cannot get data to the video card fast enough to produce a real framerate. I am looking at you, Ark. Naz and Meganoth mentioned this though.
  13. OK then. Everything does indeed seem to work.
  14. I'm good then. I just passed level 210 with zero deaths. My gamestage is flipping me the finger and sending hordes of rads after me. I don't want to set the xpath and wipe everything else out, just know I am good. I guess it will be good enough to know if what I pasted above is correct and will work. If so, I just have to wait.
  15. If you setup F2FS correctly, it can get far better speeds. The key is the correct block size (-w parameter) and using a good compression (mount option compress_algorithm). Between those two it DRASTICALLY decreases writes, prolonging life of your SSD/NVME and increasing throughput. It also tends to cache a lot of stuff in RAM so it isn't reading and writing as much. It's by far the best flash-based file-system I have used. Gentoo is the only OS that seems to do it right. I tried it on PCLOS and it cannot boot from F2FS but the root partition CAN live on F2FS. I love BTRFS, but for single-SSD setups or where you run RAID and only a logical volume is exposed, F2FS is the heat.
  16. Sadly my board only has a single NVME slot, so no RAID. I do run a BTRFS RAID10 array of WD Black, single-platter disks for normal games (ie: Not Ark or Cyberpunk), but those are SATA disks. You do realize that NVME is right on the PCI-E bus, right? NVME is faster than RAID on SATA even with a single disk. Mine averages around 3,500~3,600MB/s reads and around 3,300~3,500MB/s writes. If I was on Linux and could use F2FS instead of NTFS it would be even higher.
  17. Here you go. My base setup. Remember, I built this prior to stainless steel being made unobtainable and turned it into a prefab. Now I just clone the Navezgane world and insert it, then we play on that world. The building in the center is two blocks thick stainless, and five stories tall. Each floor is three blocks tall, plus the top layer being terrain and we plant our crops up there. Total depth is 23 blocks, not counting the two layers of blocks which make up the floor in the pit. Yes, I put two rows of barbed-wire around the outer perimeter of the pit. You fall and get cut to ribbons while turrets shoot you. Then you get to run toward the electric fences while being shot by the turrets, and then you get decapitated when the blades work. Oh! Another bug! Those half-height fences do not shock wolves/coyotes. Wife and I watched one wander through one with no issues. Base Defenses
  18. I know the EVo's are good, but I got better performance on a SiliconPower NVME compared tot he same size Evo at half the price. Been using it for a few years now, no issues. My SP chip has the same NAND that the Samsung did, so...
  19. Not a DNS issue. This is unique to 7 Days. I tried flushing anyway and no go. I don't even have a country code setting in my config.
  20. I am out of town right now and I forgot to get a picture last night. Will do it today, promise.
  21. OK, I always leave my vehicles laying about and have never had issues to my knowledge. What triggers the corruption?
  22. Mine were ever so slightly damaged, but not broken. They hurt the heck out of us players.
  23. Got this on the dedicated server at startup. Never seen it before. 2021-07-18T22:03:23 44.282 ERR Received invalid country code: Connection failed: Connection refused What would trigger this?
  24. Not sure this is working. We play most evenings (giving Ark a break, aside from feeding out dinos) and nobody has found any schematics yet. They ARE being inserted as follows: <lootgroup name="DHTA_Traps_Group"><!--Element inserted by: "DHTA Traps"--> <item name="DHTA_Fusebox_Schematic" /> <item name="DHTA_Elec_Fence_Schematic" /> <item name="DHTA_Blade_Trap_Schematic" /> </lootgroup> <lootgroup name="schematicsElectrical"> <item name="pressureplateSchematic" /> <item name="poweredDoorsSchematic" /> <item name="bladeTrapSchematic" /> <item name="dartTrapSchematic" /> <item name="shotgunTurretSchematic" /> <item name="autoTurretSchematic" /> <item name="electricfencepostSchematic" /> <item name="motionsensorSchematic" /> <item name="speakerSchematic" /> <item name="spotlightPlayerSchematic" /> <item name="switchSchematic" /> <item name="generatorbankSchematic" /> <item name="batterybankSchematic" /> <item name="electrictimerrelaySchematic" /> <item group="DHTA_Traps_Group" loot_prob_template="ProbT2"><!--Element appended by: "DHTA Traps"--></item> </lootgroup> As you can see, they are added but added as a group. Should I add the three individual schematics to the "schematicsElectrical" group, or will the way I did it work? I'm not sure how to test this in-game beyond playing. Is there another "Mo Power" store in the game? Besides the one in the desert near the city.
  25. Can you play with Discord off? I use TS3 and have for decades, I dislike Discord personally. If you can play without Discord running the issue is likely Discord.
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