Jump to content

The_Great_Sephiroth

Members
  • Posts

    588
  • Joined

  • Last visited

Everything posted by The_Great_Sephiroth

  1. Not sure this is working. We play most evenings (giving Ark a break, aside from feeding out dinos) and nobody has found any schematics yet. They ARE being inserted as follows: <lootgroup name="DHTA_Traps_Group"><!--Element inserted by: "DHTA Traps"--> <item name="DHTA_Fusebox_Schematic" /> <item name="DHTA_Elec_Fence_Schematic" /> <item name="DHTA_Blade_Trap_Schematic" /> </lootgroup> <lootgroup name="schematicsElectrical"> <item name="pressureplateSchematic" /> <item name="poweredDoorsSchematic" /> <item name="bladeTrapSchematic" /> <item name="dartTrapSchematic" /> <item name="shotgunTurretSchematic" /> <item name="autoTurretSchematic" /> <item name="electricfencepostSchematic" /> <item name="motionsensorSchematic" /> <item name="speakerSchematic" /> <item name="spotlightPlayerSchematic" /> <item name="switchSchematic" /> <item name="generatorbankSchematic" /> <item name="batterybankSchematic" /> <item name="electrictimerrelaySchematic" /> <item group="DHTA_Traps_Group" loot_prob_template="ProbT2"><!--Element appended by: "DHTA Traps"--></item> </lootgroup> As you can see, they are added but added as a group. Should I add the three individual schematics to the "schematicsElectrical" group, or will the way I did it work? I'm not sure how to test this in-game beyond playing. Is there another "Mo Power" store in the game? Besides the one in the desert near the city.
  2. Can you play with Discord off? I use TS3 and have for decades, I dislike Discord personally. If you can play without Discord running the issue is likely Discord.
  3. I asked bdubya if he had an AH-64D hiding somewhere. I'd love to use THAT on horde night. Screw the terrain, we're flying! Also, why not just make ammo like I do?
  4. Dishong Tower, destroyed in minutes by a redneck with a 4x4! We need an achievement for this.
  5. Been playing for ages. A15 or 16was probably my fondest memories, but we play on next to max difficulty now. My only complaint is the damn vultures. Their movement is so janky they are harder to hit than anything else, and what the heck is with them turning into Superman when you mount ANYTHING? I have a helicopter (thanks to bdubya for this, it is his work) mod on the server. It goes 25m/s. If I get into it vultures seem to swarm from miles around and hit this giant metal beast so hard it goes out of control. Oh and usually in two hits or so I have infections, bleeding, and all kinds of crap. Same for the jeep, minibike, motorcycle, gyrocopter, or even bicycle. Turn that off! If I am not bleeding a vulture should not attack, nor should it be able to make travelling by vehicle slower than by foot due to constant attacks. I guess a second problem is that the loot being scaled to gamestage. It makes everything predictable. I miss being on day one and finding that one purple item, be it a gun, tool, or piece of armor. It really made me want to go at it harder. Now you KNOW you can't get anything decent unless you level. I imagine this is a work in progress though and expect it to evolve. The game IS under active development after all, and things will change regularly. Sometimes good, sometimes bad. Just give it time. Beyond the vultures turning into rocket-powered, god-mode hellspawn, I enjoy the game. I wish we could build weapons like in the past (find the internal parts and assemble them), but that may change again too. If it wasn't fun I wouldn't play or participate here. Oh! One big thing that bugs me is that literally EVERYTHING destroys the terrain! Bullets, arrows, that stupid cow-catcher on the 4x4. I stopped driving my jeep around when I got bdubya's helicopter because I was sick of having to stop, turn almost 90deg, and inch up hills to prevent knocking holes in the roads.
  6. This happened last horde night on our server. I have a ton of blade-traps suspended above half-height electrical fences (you get stunned and decapitated) and the blades were not doing ANYTHING. We are not deep. Maybe 15 to 16 down. I will get a screenshot of my base this evening and post it.
  7. I am curious also. I have an old i5-2400 with 16GB of RAM that I ran 7 Days on for ages without a problem, but we had eight players max. It was an old desktop system, an Optiplex 960 maybe? I ran it through A18. My question would be this. Is it hardware-induced lag (CPU spiking, RAM exhausted, etc) or network-induced? Have you watched the CPU, RAM, and disk on the VM from within the VM while the lag (assuming latency spikes) occur?
  8. After you mod out your nVidia settings those override your in-game settings. If what you are saying is true, it's hysterical that this magical 60fps lock is posted over virtually every Unity Engine-based game forum on the planet and the most common "solution" is to disable vsync and deal with tearing. Oh look, the only way to beat 60fps, on the Unity forum, is to disable vsync. Disabling V-Sync More FPS issues at the Unity forum! Half the target? Games on Unity locked at 60fps? No! Reddit Yet even more advice to turn off v-sync! I guess 144Hz can't handle more than 60fps unless I use the magical Unreal Engine... Reddit - Turn off V-Sync Darn, another Unity game where a dev flat-out states it's locked to 60fps! Huntdown That's where I am stopping. From a clean install of ANY Unity game I own on all kinds of hardware, they are capped to 60fps on 144Hz monitors which literally tell you they are in 144Hz. No nVidia settings have EVER been adjusted for these games. All nVidia settings are at default. All game options are maxed. True fullscreen mode, no EAC, every setting maxed. Wait, are you in fullscreen or windowed fullscreen? Show your launcher and check to see if "Exclusive fullscreen mode" is checked. If it isn't, the in-game fullscreen option just makes a window the size of your monitor. You are using some new, non-standard thing which allows for faster ALT+TAB functionality. When I play my games, I play my games. That means true fullscreen. I have a phone, tablet, and three laptops I can look mess up on. *EDIT* Yep, if I switch to fake fullscreen and set my desktop refresh rate to 144Hz, I get 144fps. If I Go to exclusive fullscreen mode, even if I go into nVidia control panel and force the refresh rate to 144Hz, the game creates the rendering window at 60Hz, monitor confirms this. This is a bug in either 7 Days or Unity which has existed since A17. Why use true (exclusive) fullscreen? Way higher framerate, better colors, better performance! I will file a bug report. *EDIT2* I filed a bug report, then found this article. Not sure what The Pimps are using, but it basically allows Unity to use VRR (G-Sync / Freesync) and go above 60Hz. Unity Fix Also, you would need a 160Hz+ monitor to show the framerate you took a screenshot of. I hope you're not running your desktop in 160Hz.
  9. I suggest you spend at least five seconds looking at the results I linked. You cannot override this. In fact, while playing Unity games, my monitor is in 144Hz mode. The game only allows 60fps due to internal timing. Again, if you want to understand it and not simply beg others to do it for you, read Unity's manuals. Also, if you read the replies on the code you linked, you'd see it still locks you to 60fps when built. You're not even reading the entire post. You read a single doc and ended it. Since you're too lazy to literally just read some of what I linked, here is a very relevant result. Even after disabling v-sync and using the code you linked, capped at 60fps Oh, and here's an answer literally on the Unity forum explaining that it won't go above 60fps. Locked at 60 Finally, if you own ANY Unity game it is easy to see this. Simply run with v-sync on so you see a true framerate and use Steam or your favorite FPS counter and you'll see that despite owning eight 3090's in SLI you cannot break 60fps without breaking things. There was a thread on one of the Unity forums about this and the devs literally said that timing gets crazy above 60fps internally. This is why you can peg out at 60fps but not get higher. Disabling vertical sync can produce insane framerates (I get almost 1000fps in Ark with v-sync disabled, on my 144Hz monitor) but due to the lack of sync with the monitor, many of those buffers may be a single pixel instead of the millions which make up our scene. In addition to the list I mentioned earlier other Unity games I own which also lock to 60fps max even while the monitor is at 144Hz include The Long Dark, Firewatch, Guns of Icarus, Jazzpunk, Kona, Slender: The Arrival, Thief Simulator, and Undertale. I am sure I own more Unity titles, but explain why every single Unity title I have ever owned, across a wide array of systems, always pumps 60fps and no more. From Pentium D960's with 4GB of RAM to this i7-6950X with 128GB of RAM, Unity has NEVER gone above 60fps and there IS a reason. I just don't feel like spending my Saturday digging through Unity forums to find the answer. Do your own homework.
  10. Have fun, I spent an entire day reading this mess about a year ago. All I can tell you is that Unreal Engine > Unity. There's plenty of easy things to check though. Look around. See any refresh rate setting in Unity? No? Me either. Here's a boat-load of threads on this very thing, and after reading enough you will find one which links to Unity Engine documentation (I am NOT spending another day looking for it) which explains why timing in their engine is based on 60Hz/60fps. This is a Unity thing, NOT a 7 Days thing. Have fun!
  11. Doughphunghus, 7 Days cannot attain more than 60fps. Unity is a very dated engine and internally things go haywire above 60fps. The only way to fool your FPS counter into thinking you are above 60fps is to disable vertical sync, which means you get a LOT of incomplete buffers which count as entire frames, despite not being so. I have a 144Hz G-Sync monitor and a 2080 Ti. I stayed pegged at 60fps the entire time I am playing 7 Days, and I play in 1440p. I leave vertical sync on so I don't get tearing and so G-Sync works. Always capped at 60fps in Unity games though. Subnautica, Subnautica BZ, 7 Days, My Summer Car, The Forest, Raft, LoE, Stranded Deep, and others all lock you to 60 real FPS max. The good news is that my 2080 Ti never warms up while playing those titles!
  12. I thought it was just going to use SteamPlay. How do you think I play Ark on my Note 20 Ultra 5G? Mobile version? Hell no! SteamPlay to my rig, Bluetooth keyboard and mouse, and WiFi to a 4K TV. Also how I play 7 Days on the thing. And Frostpunk, Raft, Cyberpunk...
  13. My first was an Atari 400. 6502 CPU, 1.8MHz. I still own it, it is in factory shape, and it still works. I also own a Tandy 2100, IBM PS/2, and other relics which work. Maybe I can open a museum one day.
  14. Then you were born in 1985. I was born in 1980. Glad you remember those drivers. No idea what happened to them though. Meganoth, I believe they are only 5% better because this is how they are reducing power and heat. Half the lithography but same transistor count means more space to breathe. AMD has always run hotter and drawn more power in the past. Perhaps while Intel twiddles its thumbs AMD will close that gap and when Intel begins to realize something is wrong, AMD will be make better use of their stuff for more speed also. Time will tell.
  15. OK, I think I figured it out. This is indeed added. <configs> <insertBefore xpath="/lootcontainers/lootgroup[@name='groupQuestChallenge']"> <lootgroup name="DHTA_Traps_Group"> <item name="DHTA_Fusebox_Schematic" /> <item name="DHTA_Elec_Fence_Schematic" /> <item name="DHTA_Blade_Trap_Schematic" /> </lootgroup> </insertBefore> <append xpath="/lootcontainers/lootgroup[@name='schematicsElectrical']"> <item group="DHTA_Traps_Group" loot_prob_template="ProbT2"/> </append> </configs> Is this correct? I am still unsure of how to add my three schematics and use the T2 probability template. I believe this is it, but not sure.
  16. Don't know how old you are, but I have a guy I formed my clan with in 1999 who is still with me. He's a Marine and he travels, but we both have a good laugh about the time he bought a Radeon 9800 (AGP, years ago) and the ATI driver did reverse-rendering to gain a few FPS and compare to the nVidia of that day, which I had. The thing is, drawing player models (and plants, furniture, etc) last meant that in most games, he had a permanent, LEGAL wallhack. He sent me screenshots from UT99 and the Infiltration mod we played and he saw all players and such all the time. ATI released a fix, but it cost him some FPS. Still, those were fun times. ATI and AMD have always had driver issues with their GPUs though. Remember the Omega drivers? I do! BFT, that is what drives most gamers. Price. If an AMD CPU is in the same ballpark as the Intel, but costs less, it WILL be sold. I hope Intel learns this lesson soon, or they WILL lose me to AMD for CPUs.
  17. I'll disagree with their GPUs. They may eb closing in on the 2080, but the 3090 is just WAY beyond anything else out there, and the 3080 is not far behind. CPUs? AMD is literally pricing Intel out of the market. I Will say this. The comparison linked above is Intel on old lithography versus a new 7nm AMD chip. The AMD is only 5% better overall. That speaks volumes to how sloppy AMD is. They should be 50% better or more since they can cram twice as many transistors onto the same die as Intel can, but it isn't. Still, half the price even if it was the same performance says a lot to people on a budget. Like I said, I am looking at AMD for my next build unless Intel does something meaningful. I would like to see Intel try to justify double the price for the same performance. That would be interesting.
  18. We should split this off into a CPU technical thread. I feel like we're OT now. Anyway, I can find a single story about the very brief time AMD got ahead of Intel late last year/early this year due to Intel having production issues. You know, due to the world being closed for business. AMD has suffered also, don't get me wrong, but they had better output so it was a matter of people needing to have something. This is from Jan 5, 2021 On the other hand, AMD lags way behind, as usual. Also as usual, AMD is still "closing the gap". Been told that since like, 2001? At the rate of closing that gap they should overtake Intel in about a thousand years. Worldwide CPU Share Passmark results updated daily AMD still closing that gap Again, both manufacturers make good chips, but Intel still dominates in every case we have put them through, including gaming. I do own a few AMD systems, but they are generally for other things. In fact I have a quad-core AMD laptop running PCLinuxOS for the wife to do web-stuff, email, streaming video, and even basic games on. Good system, but it runs hotter than my eight-core i5 laptop. Speaking of which, we just had a discussion on here about AMD running hotter. A user was advised to check temps and another, with the same setup, mentioned the after-market fan/heatsink he was using on the chip to keep it cool. AMD may be cooler than prior generations but our Ryzens run hotter than the Intels when under load. I assume games would stress them the same way as production software. Especially 7 Days or Raft. Fox is right about Intel in one thing. They need to get their butts in gear. AMD is listening to their users and tossing on more cores so gamers can stream and play (or simply play 2077 and pray they don't overload the CPU) while Intel has not, and when they have, they are charging INSANE prices now. My 6950X was ridiculous, but new chips are just stupid. It is the primary reason that I have NOT upgraded yet. In fact, when two things happen I will likely build an AMD-based rig. First, I need a big jump in power and cores. I would like 16-core, 32-thread setup with at least 50% more performance per core. Second, make games work properly with AMD. Ark is a shining example of where, at least on Windows (not sure about Linux), AMD users have more issues due to being AMD users. More crashes being a big one. Unreal Engine is and always has been setup for Intel/nVidia setups and Epic now needs to give some love to AMD. I suppose a third thing would be for AMD to catch up to nVidia in ray-tracing. Once you have used it, you can NEVER go back. It makes things so much better! I imagine with Vulkan being bigger and bigger, AMD can close this gap soon enough. I also suppose I could do the AMD CPU/nVidia GPU combo, but I'm not sure yet. Now, probably to your surprise, we're about to build to HEAVY servers. We chose Threadrippers over Xeon-W despite the performance gap. Why? Price. Xeon-W's are what we wanted, but it is well beyond the client's budget. Intel needs to stop their stupid "price a Xeon high so gamer's don't buy them" crap. My motherboard (ASRock X99 Extreme4) can handle Xeons with more cores and even ECC RAM, but Xeons are just too high. I do hope AMD can put a hurt on Intel and get them to wake the heck up. Intel needs AMD as much as AMD needs Intel. *EDIT* Fastest AMD versus fastest Intel X. AMD has a whopping 5% overall better performance, but the Intel overclocks better. I do not OC. The big elephant in the room? The AMD is nearly half the price. This is why AMD ***IS*** going to kill Intel. 5% better, 50% cheaper
  19. I own and have beat 2077. On an i7-6950X. With everything maxed. Ran fine for me. The biggest buff I have seen as the owner of a decent CPU is that when DLSS is enabled you get a MAJOR FPS boost. In fact the way I understand it, many players cannot play without it, likely due to low core counts or sub-par PCs. I'm not at war with AMD. If it was so much better their stock would show it. The simple fact is that you have all this fake fanfare out there out there, something AMD is awesome at generating, but I have yet to see it matter in the real world. Intel has always out-performed in the real world, and my company does yearly testing so we can update our offerings based on customer needs. Yes, we even do gaming rig builds, and out top performers in actual games have always been Intel chips, but we don't buy bad chips. We buy their X series and similar, which is probably why we have had such good experiences with them in comparison to AMD. Not that we don't purchase and sell AMD, but they are generally relegated to budget builds or encoding setups, or SOHO servers, etc. A final thing I will note is that while AMD has focused on shrinking their lithography, they had chips at 7nm compared to Intel chips at 14nm as Intel began rolling out more thoroughly tested 10nm chips. AMD's 7nm chips were barely ahead of Intel's aging 14nm chips at the time. That speaks volumes about the differences between the two. I am sure AMD was embarrassed and has since taken advantage of a 7nm lithography in a more efficient manner, but that alone keeps me from buying them the day they arrive. Oh, and let's not forget the "each core shares one cache which slows us way down" fiasco. I believe that was only fixed on AMD chips within the last year and the current-gen Ryzens. Intel learned that lesson on the Core2Duo's eons ago.
  20. Oh I never looked at that because I didn't want to ruin a save. Will do, thanks. *UPDATE* My schematics are not being added. The code is below. Have I not specified this correctly? Everything is working except adding the schematics to the existing lootgroup. <configs> <append xpath="/lootcontainers/lootgroup[@name=schematicsElectrical]"> <item name="DHTA_Fusebox_Schematic" /> <item name="DHTA_Elec_Fence_Schematic" /> <item name="DHTA_Blade_Trap_Schematic" /> </append> </configs>
  21. I already figured it out. I did it via my own custom progression.xml appended to the main one. It works as follows. <configs> <append xpath="/progression/perks/perk[@name='perkAdvancedEngineering']/effect_group/passive_effect[@level='3,5']/@tags">,DHTA_Fusebox,DHTA_Elec_Fence,DHTA_Blade_Trap</append> </configs> Now, I also made schematics and verified that they worked as well. I am trying to insert them into the master schematics loot group. Is the following correct? I get no errors upon loading the mod but have no idea how to test it. <DHTA_Traps> <append xpath="/lootcontainers/lootgroup[@name=schematicsElectrical]"> <item name="DHTA_Fusebox_Schematic" /> <item name="DHTA_Elec_Fence_Schematic" /> <item name="DHTA_Blade_Trap_Schematic" /> </append> </DHTA_Traps> If not, how would I append my schematics to the electrical schematic group? Again, no errors but I have no clue how to cause that loot group to be triggered to see if my stuff shows up.
  22. Yeah, I've been fed that line before. We have two Ryzens at my big client in town. Turns out Intel is faster. After having two Ryzens with identical issues we relegated those PCs to a less demanding department and ordered Intel systems with similar specs. Intel has no issues with the software the client runs. I also remember when the XP1800+ was way cheaper than the 1.8GHz P4 despite being 400MHz slower. Turns out a wider bus doesn't make up for 400MHz in-game either. I can name a lot of instances like these. I know what people claim and I know what the fake benchmarks show, which don't account for bus width or design, among other things. AMD keeps talking smack (ray-tracing is a pipe-dream, then ray-tracing is common and we'll have it soon, then they finally released it years after nVidia and it is not even 50% as fast) but always fails to deliver in real-world scenarios, but I digress. I do respect AMD for pushing the core limit up, but let's be honest, not many games even use four cores, much less more.
  23. A player messaged me today and mentioned that my custom trap recipes claim to be learnable with advanced engineering or via a recipe, but neither works. The recipes remain locked. What do I need to do to unlock recipes for players to use? Below is an example. <recipe name="DHTA_Elec_Fence" count="1" craft_area="workbench" tags="perkAdvancedEngineering,learnable"> <ingredient name="resourceForgedIron" count="10"/> <ingredient name="resourceElectricParts" count="4"/> <effect_group> <passive_effect name="CraftingIngredientCount" level="0,1,2,3,4" operation="perc_add" value=".5,.5,.5,.3,.15" tags="resourceForgedIron,resourceElectricParts"/> </effect_group> </recipe> It claims to be learnable by the stock electric fence schematic OR advanced engineering, but neither unlocks it.
  24. I originally used a GTX 550 Ti with 1GB. Played just fine back in those days. I still have the card. I also did not realize that the 2080 only had 8GB. I have the Ti version which has 11GB.
  25. I wish I had a few more GPUs I could get rid of. Hate seeing people ripped off if they need one. I have a GTX 980 Ti and a GTX 970 in the box if that is an upgrade for anybody. Shoot me a PM. My 1070's are sold as soon as I can setup an eBay auction for somebody. Fox, you are correct. I was thinking of the game "Raft". That game can eat cores, even on my 6950X. As for per-core performance, it is why I pay a premium for Intel chips unless the box will be doing something that benefits from more cores, such as 4K60 encoding.
×
×
  • Create New...