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The_Great_Sephiroth

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Everything posted by The_Great_Sephiroth

  1. Ditto, I started managing them in 2001, specifically shell-only servers back then. Normally it isn't too bad to figure out something, but when you start adding layers of complexity where this depends on that and that depends on the other, it gets annoying fast. Another reason to avoid systemd. I have done simple updates, rebooted, and something critical is down. It's not that the software is bad, but now I need to do configuration changes or something because that was changed for security/speed/stability/whatever and my current config no longer works. It could be worse. Linux sometimes breaks things just like Windows, only Windows 10 tends to break things often. The most recent debacle in Linux was the Intel video driver not working right after a specific kernel update. I believe after 5.4 something happened that broke many Intel HD Graphics setups. Fixed now but it was broken for a while.
  2. Ubuntu support is also generally bad and generic, requiring users to do things they don't need to do to fix the issue. Ubuntu is the flank of the Linux world in many ways. Gentoo has excellent support, but it ain't for newbs of any kind. Arch has great support too, but again, not for newbs. PCLinuxOS has good support on their forum and the OS generally works anyway. The main reasons, beyond systemd, that I recommend it.
  3. If you're using Ubuntu, just stick with Windows. If you look at any bloated distro using systemd, you are essentially using Windows. True Linux does not have API's and crap between the userland apps and kernel-space. Systemd is as big as the kernel (bigger?), requires apps be re-written for it, does not allow the kernel to do its thing because apps MUST go through systemd to reach the kernel, and is about as secure as a convertible with the top down parked int he middle of The Bronx in NYC. If you look at what systemd does, it literally fits the definition of malware. No thanks. I have been using Linux since around 1994 or 1995. I build absolutely everything from source, custom-tailored to my system. I use Gentoo (not for newbies) and can do almost anything in Linux. I have experience with Debian, Redhat, Void, Artix, Slackware, SUSE, PCLinuxOS, and some others I forget right now. Of those I used Debian, Redhat, Slackware, and SUSE pre-systemd. I used the others post-systemd, though I did use Gentoo back when it was called Epoch. I may know something about Linux. That said, any user wishing to leave Windows and the things which make Windows bad should try an actual Linux distro. The easiest one (easier than Ubuntu and one which uses the desktop which Microsoft has been trying to clone for decades) is PCLinuxOS. You can even run it from a DVD or USB stick to try it before you wipe your system and install it. No systemd. Graphical package manager. Even has automatic updates now, though they let you choose whether or not to update, it just tells you there are updates. It is also a far easier transition in that it doesn't use the Gnome desktop, which looks like an Apple clone, and instead uses KDE/Plasma, which is what Microsoft has been imitating forever. As for Windows, I have used 3.11, 95, 98SE, XP, and 7. Those are by far the best. 8 and 8.1 look like they need to be on a phone or tablet. 10 is just buggy to this day. Forced updates which bluescreen a PC, no control over hardware driver updates, many, many applications which run solid in 7 like to randomly crash in 10 (Ark, Cyberpunk, etc) even on the same hardware. 10 literally records everything you do and transmits it to Microsoft every so often. This does include keystrokes. In fact, this is straight from Microsoft on their "telemetry" software. Typed text sent every thirty minutes Anything recorded by a microphone Transcripts of what you use Cortana for Index of all known media files on your PC The first 35MB of data after you enable your webcam Other telemetry data not specified above In addition, Windows 10 logs the following data and you can only access and delete it if you do that stupid Microsoft account, which removes your data from your PC and makes it impossible to get back into should you forget the PIN or PW. Edge browsing history Bing search history Location activity (where you go should your system be mobile) Cortana's notebook Health activity collected by things like Health Vault or Microsoft Band Privacy settings across ALL Microsoft products you use Do you think 11 will be any better? Gentoo records and sends absolutely nothing. While the bad distros like Ubuntu don't send any telemetry data that I know of, systemd does have plenty of back-doors into it. So while I urge you to avoid distros which want to be The Borg (they use systemd), I do urge you to try it out. Most games DO run on Linux with either actual Linux support or via WINE. I am not using 10 and I will not use 11 either.
  4. This is why, on single drive configurations, I make a C:\Games folder, remove all inherited permissions, and grant Administrators, SYSTEM, and Users full access. Install games (and Steam) there and you have zero issues and nothing needs to be run as admin like we're in Windows 95.
  5. Wow, Windows 11 must really be bad if my i7-6950X is "too slow" to run it. I mean it runs Ark without a hitch, which means 11 is a heaping pile of manure, even when compared to The Island on Ark. Also, TPM has been around for years. Not sure why it is REQUIRED with 11 (they don't tell us that at trainings) but my gut tells me they want increased security and will do anything to achieve it. This is going to be bad. Buckle up, people.
  6. Dairy would spoil fast. We could find soured milk I suppose.
  7. Gentoo GNU/Linux. Fastest OS around, if you know your hardware and all of the fun stuff that goes with it. Also, I find it highly amusing that Windows 10 would be the final OS, they trained us to say there would be no 11, that 10 was a rolling release forever, and now this. My gut tells me that 10 is the alpha OS (it is an alpha, WAY too buggy for beta) and 11 is the beta. By Windows 12 we should have something as good as XP or 7 again.
  8. I don't speed-run it, but I like to be able to enjoy the bloodmoon nights up close and personal, and that requires a bit of health and some skills and weapons. At least I like to until there are so many you should have a base of some kind, but the first two or three are fun to melee in. 100, default. My only changes to the configuration are to disable Telnet, set difficulty to 4, and make in-game days three real hours long. I am not even running any block mods (changes to blocks.xml) right now. It is almost night on day 4, I have about a thousand kills, no deaths, and am something like level 51. I scavenge at night and during the day. The challenge offered at night, especially by ferals, is good training. I have found all kinds of blueprints, though not everything. I have found the blueprints for a minibike, motorbike, and part of the jeep, but only the chassis of a bile. Sadly I have only found melee weapon blueprints but I did find an MP5 blueprint last night in the Shotgun Messiah factory. I'll tell you something else. I was in said factory and heard noise outside. It was a bear. Did you know that bears can run through doors made for humans, because I did NOT know that. Apparently their bodies clip through 90% of the objects in-game and while I did beat the bear, it was a fight which included a lot of "WTF" moments. I was down to something like 43hp in the end. Don't mess with bears unless you have a rocket-launcher, I suppose! Anyway, nice to see the responses. I don't speed-run the game, but I don't start a base until around day 14 and up to that point I try to level and scavenge as much as possible so when I do begin building I can build all kinds of stuff I couldn't on day 1. I enjoy being a nomad for around two in-game weeks because it offers challenges. Only take what you need. You have limited carrying capacity. You need time to cook and prepare water. It's a challenge in and of itself.
  9. Who else does this? On the first day (the first 24hrs) I only run around looking for targets to murder/release from undeath/whatever. My server is setup for three-hour days, two being daylight and one being night. I hunt all day and through the night. This generally puts me WAY ahead of other players on the server who might make level 7-10 while I tend to get 20-40 depending on number of zombies killed and other factors, such as how lucky I am with finding weapons. I max out looting first, then healing, then stealth. After that I go into sexual tyrannosaurus and other things. Yesterday we started a dedicated 19.5 server. I got lucky and located a crossbow of blue quality and used it with stealth to take out the enemy at a range. Found a sledgehammer soon after. Before dusk I had a nice setup and 4/5 in lucky looter and salvage operations. By 0800hrs on day 2 I had 514 kills. Not my best, but now I have an arsenal and a lot of good skills and books. Anybody else go this route? How many have you guys killed in the first 24hrs?
  10. OH I was thinking that he wanted to make it go faster by using more cores. OK. I've never messed with affinity. The few times I did it resulted in worse performance, but in his case that makes sense.
  11. Sounds like a bad setting. Too bad we do not know what setting caused this.
  12. 960 is low-end these days. I have a 970 and 980 Ti in their boxes behind me, beneath a pair of GTX 1070's in their boxes (along with a high-bandwidth SLI bridge), I run a 2080 Ti, and the 3080 Ti and 3090 are the big-boys now. Your CPU is actually a basic desktop one too, and it only supports up to DDR4 at 2933MHz, according to Intel. Look at the X series, they tend to be overkill. Why are you trying to set affinity though? Is it not using all your cores by default?
  13. Well there you go then, I would treat 30k as a hard limit. Besides, it is insane to need that kind of stacking now that we can make boxes of bullets and things.
  14. I was hoping a dev would respond since we have no documentation, but you're close enough for now. I do know what LiteNetLib is, but since it can be disabled, I was asking if there was a fallback. Also, the server config literally says this: <property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly --> In other words, if you can forward ports from your router to your server and you do that, you should disable Steam networking. If you cannot forward ports and are behind NAT and/or a firewall device, disable LiteNetLib. There is one MAJOR reason to do this. Using LiteNetLib allows the raw UDP data to stream directly from a client to a server and back. This results in a lower ping for people not on your LAN. Steam networking encapsulates UDP data in TCP packets. This increases ping for many reasons beyond the basic encapsulation that occurs, such as TCP retransmissions and the like. A prime example of why Steam pales in comparison to raw UDP was easily distinguishable with Ark until recently. Before the stupid Epic Games release, server admins could allow raw UDP in (required port forwarding and the like) or use Steam networking. We used raw UDP and people had very low pings. When the Epic version released they did not give us admins a choice to shun Epic Games users. They forced us to disable UDP by removing it, so we only have Steam networking now. Pings are higher and rubber-banding occurs when packets get retransmitted. We hate it. I was just unsure as to what would happen if both were disabled. Does Unity have some built-in networking like Unreal Engine, or will it require one or the other?
  15. I have never had an issue with 7 Days and people connecting to either me hosting (Steam Networking I assume) or my dedicated servers (Steam Networking is disabled by default and ports are forwarded). Recently I have seen a lot of complaints about users crashing servers and talk of disabling the Steam stuff or LiteNetLib stuff. Nowhere are these explained. I understand what Steam networking is. It tunnels the UDP game data over TCP. What is LiteNetLib? What would happen if I disabled both on a dedicated server? Is there some plain UDP networking built into Unity/7 Days which would work or do I need one or the other? For those with dedicated servers who want to know how to disable these, you edit "serverconfig.xml" in Notepad or Wordpad (nano or vi/vim in Linux/Unix) and find the lines near the top. <!-- Networking --> <property name="ServerPort" value="26900"/> <property name="ServerVisibility" value="2"/> <property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/> <property name="ServerMaxWorldTransferSpeedKiBs" value="512"/> The port specifies the listening port. This is a two-pronged port. The base port (26900 here) is TCP, but you also need to forward 26900-26903 (four total ports) as UDP. This means you should only forward TCP 26900, but you should forward UDP 26900-26903. Leave the visibility alone or read up on it. If you change it and your server cannot be joined, you were warned. The "ServerDisabledNetworkProtocols" is what disables the subject of this topic. Dedicated servers should always disabled the SteamNetworking protocol. If you have Steam networking enabled, expect server problems. The last option here is for players to download worlds they do not have yet. 512KiB/s is the default and around 1024KiB/s should be the max. I believe it caps out around 1300KiB/s even if you set it higher. Remember, this is PER USER. If you have ten users downloading at once, that would require your server to have 5120KiB/s upload speed. So what is LiteNetLib and why would we disable it?
  16. If the stack type is a signed short then the max stack size is 32,767. Once you go over that it loops to -32,768. No idea what that would do. Technically speaking, if the devs wanted more stack size it would be trivial to use an unsigned short and allow stacks of 65,535. Go over that and it loops back to zero, so I guess you would theoretically lose the stack. They probably don't believe you need 32,000 items in a stack though, and I think that's a tad insane personally.
  17. As somebody who does IT for a living, that's a bad rule. Look at it this way. If you're car won't start why the heck would you check tire pressure? You check the battery, starter relay, ignition switch, etc. It is fairly incorrect common knowledge to disable a firewall or run as admin. Both are absolutely the worst two things one can do. If it runs as admin, you have a permissions issue that could lead to bigger issues down the road. You can also cause permissions issues when saved files are stored with the built-in admin SID. But I digress, as I could go on and on about the dumb things people do which have nothing to do with fixing an actual problem. If his firewall was blocking traffic to the game executable, nobody else could join. A firewall does not single out an IP and malform packets in an attempt to crash an application. My personal advice would be this. Go to Steam and uninstall 7 Days. DO NOT REINSTALL YET. Go to the Steam/steamapps/common folder and delete the 7 Days folder (otherwise you do not get a clean reinstall later). Go to your Users/username/AppData/LocalLow folder and either rename (to backup) or delete the folder "The Fun Pimps" as this will clear bad settings and such. Now reinstall the game and just play Navezgane. If it works, then you had a bad setting, you had a bad mod, something left behind after the previous uninstall was bad, whatever. If it continues to happen then, I would be looking for a core game bug, personally.
  18. Unity depends on a pagefile? I normally set mine to 4096-4096 for things that need it, but have never had an issue. Still, a firewall shouldn't cause a crash. It appears as though this is either a new bug (multiple threads about a player joining and crashing the host) OR people run modded games and mods are outdated. I am not having any trouble, but the only mod I have are a few custom block entries in blocks.xml, nothing else.
  19. It isn't his firewall. Why? His other friends can join and play. Also, the Steamworks networking was introduced so people who have no clue about firewalls could easily play with their friends on Steam games. I also highly doubt that registry issue is relevant to 7 Days as it exists in clean installs of 10 Pro and Enterprise (businesses I service do not run Home) with no software installed. Just saying.
  20. That's not how Windows Firewall works. I have a Linux gateway device (router for those of you who are consumers) with a fairly complex firewall setup and every PC on my LAN from XP to 10 run Windows Firewall. Firewall on or off does not affect ping. The way it works is that it blocks incoming connections or allows them. When you first host a game on 7 Days, Ark, or anything else, you are prompted to allow connections to that specific program. There is no option to increase latency or block half the packets coming in or something. Either it allows the connection or it doesn't. That said, a lot of after-market (garbage) firewalls like Norton or McAfee do funny things. I do not suggest running those for that reason alone, amongst a host of other reasons. My first thoughts on 30,000ms pings (that is thirty seconds between clients) is framerate being too low, insanely slow uplink (satellite Internet, for example), or massive packet-loss. I believe you'd need at least a steady 30fps on the host to maintain decent pings. *EDIT* Another thought. Are you trying to game on WiFi? If so, you likely found your issue. Run a network cable and try again.
  21. A friend I play Ark with has an AMD card. He played fine for YEARS, but recently got a driver update forced on him via Windows Update. It updated his Radeon drivers and software, and now when he loads the game it looks like an acid-trip. We removed the new driver, installed the original, but it still happens. Shy of a wipe of the entire system, he is now unable to play. I would bet the newer AMD drivers are your problem. AMD is doing the same thing ATI did: Releasing bad drivers.
  22. Yeah, forums and text can be great for archival purposes but sometimes the feeling doesn't get across. Also, i tend to be fairly blunt in the real world as I would want people to be with me, and maybe that bleeds across here as well. All good though, hopefully the OP can figure out his setup and get it going, though I still fail to see the need for four entire operating systems to run four servers.
  23. No problem. I didn't want you thinking I was trying to insult or offend you. I respect those who have knowledge and share it. I'll remove what I had in my previous post momentarily.
  24. Right. I wish we had some official documentation here. It would help a lot, but I suppose it could all change before the game goes gold.
  25. Linux has nothing to do with mods, Unity does. Unless somebody wrote a hook and compiled it for Windows (like aimbotters do), any normal mod, which as far as I know are mostly XML, will work on any OS because the game loads and parses the mods, not the OS. If you have something that goes outside the bounds of the game to mod stuff I would be wary because an EAC or VAC ban is no fun. As for the rest, why do you need ESXi? I have run four Ark servers, which are FAR more resource-demanding than 7 Days, on a single box. The box is a SuperMicro setup, 64GB of ECC DDR4, RAID10 BTRFS SSD, and two octa-core Xeons. There is no need to use virtualization here and it will lower your performance. It sounds to me like you've read a lot of info and may be a tad burned out on the avalanche of information. The point is, no matter what OS you choose to use, you do not need virtualization in your scenario. You can run a hundred 7 Days server on Linux or Server 2019 on bare metal if you have the resources. My advice for your unique setup, would be to choose a powerful OS (not a workstation OS like 10) and put it right onto your server, write four configuration files, and run all four right there. Beelzybub, I thought you were a team member who could answer that query. I see now you are not. You've just been here forever.
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