Hi,
some feedback for this mod.
- I am playing Singleplayer without bloodmoon's. I notice there is no progression at the enemies. Loot progression works well, currently i am geting steel loot but i am geting rarely any feral and no radiated/mutated zombies.
- Spell light rune, the light effect turn off/on randomly. Very annoying when you sneak at night through a POI and poof all dark and a few step further you got light again.
- Tresor opening Rune, basicly that feel like cheating. I put it on a lvl 5 ratchet and even a hvy lootchest get opened with 4 hits. Can't you made some opening spell/tool that use spirit. Like an extra option at the radial menu, you can choose regular lockpick open or magical open. It constant drain spirit , and when a magical lockpick break it use another amount of spirt. The Arcane or rune skill adjust the spirit drain.
Door opening similar.
- Lighting fallen, i think his range attack should be much faster or instant. All the range attack's can be dogded by strafing very easiely. When the lighting would be instant/lightspeed he would be a greater range threat. To balance it he should do half damage when his range allways hit.
- Ammo/Weapon buff icon from scrolls look's the same, would be nice if they could modify and reflect Ammo/weapon symbol.