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Canute

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Everything posted by Canute

  1. Did you drank the fire potion to increase the fire level ? You only can read the book when you got level 1 at fire.
  2. Don't you think the minigun would need a speed debuff while you are holding it ?
  3. XoyuDe, when you use the mod launcher, click at goto at the mod entry instead of play. Then you should see Pre-Sync mod, use that.
  4. I would say, you level is higher then your day progress at the game so far. Keep looting, special at these Lab POI, and you will find them one day.
  5. Btw. since i read Growing/Grown. Could you maybe made it that all plants got the same label ? Basicly the Grown label could be removed. So you just get Seed,Growing while plants which are able to harvest don't get anything extra. And i notice that you can pickup some cultivated plants with E but you only get 1, when i punch it to harvest i geting the amount based on the skill. I think it was Goldenrod at last, not sure about others. And i don't know if anything changed with the latest releases, didn't played for 2 weeks so far.
  6. I realy liked the trader factions together with the updated Buried supplies quests. What do you think about the idea to give each trader a trade focus for his secret stash ? When you look for medicin you goto Ren, automatic weapons at Joe. While only Hugh only sells vehicles better then minibike.
  7. But you need to be careful with the workbench combine. When the result don't got the gear symbol for mods, you shouldn't take it and remove the mod's from the item first. Mostly happen with the DF+Sorcery when you installed a sorcery rune.
  8. Or try to talk with the guard captain. That end the quest for me too.
  9. Hi, this was the first time i used this mod so far and want give some feedback from a first time user. - Since the hotbar hide after a short while, i oversaw these bag at the hotbar at the first time. I was looking a long time how to get rope's to craft the axe until i notice the bag at the hotbar. So my suggestion are, could you modify the beginner quest, so you need to place and open the bag first. For someone who allready played it, know about it and it isn't a problem. - it don't feel right to place the 1. carpentry workbench at the middle of nowhere. Sure it isn't a big deal to craft another one, when you don't forget to craft rope's before you leave the workbench. Personaly i like to build the base nearly to a trader, so maybe made the locate traer quest indepedent from the beginning and not a follow up. And at the new weight encumberance i need get familar too. I just hope the resources you get from scraping arn't heavy then the item itself ! 🙂
  10. Hi, some feedback for this mod. - I am playing Singleplayer without bloodmoon's. I notice there is no progression at the enemies. Loot progression works well, currently i am geting steel loot but i am geting rarely any feral and no radiated/mutated zombies. - Spell light rune, the light effect turn off/on randomly. Very annoying when you sneak at night through a POI and poof all dark and a few step further you got light again. - Tresor opening Rune, basicly that feel like cheating. I put it on a lvl 5 ratchet and even a hvy lootchest get opened with 4 hits. Can't you made some opening spell/tool that use spirit. Like an extra option at the radial menu, you can choose regular lockpick open or magical open. It constant drain spirit , and when a magical lockpick break it use another amount of spirt. The Arcane or rune skill adjust the spirit drain. Door opening similar. - Lighting fallen, i think his range attack should be much faster or instant. All the range attack's can be dogded by strafing very easiely. When the lighting would be instant/lightspeed he would be a greater range threat. To balance it he should do half damage when his range allways hit. - Ammo/Weapon buff icon from scrolls look's the same, would be nice if they could modify and reflect Ammo/weapon symbol.
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