Jump to content

Canute

Members
  • Posts

    505
  • Joined

  • Last visited

Everything posted by Canute

  1. You trying to install it with the Mod launcher ? Then maybe this help you https://steamcommunity.com/app/251570/discussions/4/1836811737971214906/
  2. Old computer rule "Never change a running system !" 🙂 19.4 won't have that much changes, DF maybe just get adjusted to work for 19.4 and DF use old version files anyway that the trouble you might have to backup your files before you update isn't worth it. If you don't encounter some problem's i never suggest to update anything, just because there are updates. With A20 many things change, even with DF but then you need to create a new world anyway.
  3. @frinetik Scroll abit high, until you see Subquake posting from friday.
  4. Or just use the vanilla random map generator.
  5. You don't gain perk's from class quests, just level of the class. Just take a look at the hunter class tree, i think you should have at last lvl 1 at all skills beside mastery if you finished all quests.
  6. Try to mine BELOW the rocks, not the rocks itself.
  7. From gitlab: 4.6 GB Files But gitlab archive the files. Then the final archive size would be something between 50%-90% of that 4.6GB. If the browser get disconnects, you should try a download tool, my favoured are JDownloader2.
  8. Did you open the backpack ? That is on position 2 at your hotbar ? On position 4 are a blank book. That should give you a backpack you can equip and 1 blank book then you got totaly 2 blank books. Select recipes for the blank book, that should give you the options to craft the skill books you like. If you don't have the backpack or the blank book after you started a new player, something is wrong with your installation.
  9. If i remember right, you start with a useable backpack. That should give you 2 blank books you can use to craft 2 class books. When these backpack or the blank books are missing, something isn't right.
  10. You should play DF without any other modlet at first. Then you see what it got at it own and what you would miss. You can try to add smaller modlets, but you should try it out at first at a singleplayer game. But bigger mod prolly won't work, since they base on vanilla files, and DF changed alot of these or use older versions of it, then other mod which would change the same files conflict with the changes.
  11. No you don't need the Scientist class, mosttimes you are missing some other requirements. Check the Reloading weekly entrance, you prolly will see red hash, hover the mouse over it and the tooltip will show you want you are missing. Mosttimes some skills from the passive page like gun crafting.
  12. I never saw/notice some writeable storage box paint. Maybe no wonder i have no clue about "big screen" mode either. Beside the paints for food,medical,ammo,guns i use signs to put before the box and label them proper.
  13. Electic powered spikes, nice ! 🙂 Does the trap get damaged while it works or does it just use power ? And what do you think about some ignite trap, gas fueled and electric triggered ? 🙂
  14. Bat0206 like most other forum, this one got a search function too. Enter Sulfur, mark "This topic" and search and you will find the answer at your own.
  15. You don't want miss that feature, or you allways would have "only" 100 HP. Sure when you die alot you will have below 100 HP most of the time. And stronger Z's can kill you pretty fast. But since you have friends you should have a farmer at last. Then he can made food that give 2+ wellness, any tea raise wellness too. Beer too. Buy vitamin from the guard captain each day, that raise 2 wellness too. And there are a skill to raise your min./max. wellness too.
  16. It is awhile ago since i played Sorcery. But you sure you need to head to a waypoint ? If i remember right, at first you just need to kill any zombie with the spellcaster to show you the power of firespells. Just kill one with the spellcaster and check if the count get increased. If you are low on spell ammunation it is enough to do the final blow with it. It is just important that you hold the spellcaster while the Z dies.
  17. Taza's spear exist too. Side effect of all Taza's weapons, their quality increase while you repair them. But the modification slots never get adjusted based on the quality.
  18. No, there are 3 way's to get the master unlock: - spend 10 skill points - craft the master book (my favoured) - buying it for 100k from a trader with good standing (never did that myself i just read about it).
  19. But you could change the "craft" quest part's into gather.
  20. Just search for them at the producation. At the description you would see the required skills/class and workbench with the tools.
  21. At the workbench you can combine 2 items together. You can use that to repair the higher one.
  22. The "pre-sync mod" button is at the mod description page. To access this you need to use "Goto" button first instead to use Play.
  23. Or just use a pickaxe and mine a bit slower, that don't draw that much attention and don't generate that much heat then an auger. Did you try to do lvl 5 burried treasure quest yet ? It is about the same amount of zombies beside the cops. My way to deal with them to have a long straight hallway, placed some wood spiked along and at the end a robotic turret. The spikes slow them down, while i can shoot them mostly at the head. Ofcouse they can try to break throigh from about instead to move the way, so you better have an escape route.
  24. Ask youself, what weapon skill goes up when you use them ? Since it is Blunt, the skill should affect them. Since we just speak about fist/knuckle. Anyone else think they need to be moved into an own weapon category (if that is possible) ? They don't swing like club,bat,hammer and some of them got blades on them. I think it is to easy to switch the blunt weapons, and it is a total different to swing with a 1h club or a 2h hammer or use fist. But ok, that's maybe a generell request for vanilla then for this mod only.
  25. But when the player or players decide to live inside the trader POI ? Why building an new own base and not assist the trader, and get protected a bit by him ? 🙂 Since the trade is 24h open and the POI isn't invulerable anymore it should be possible. Just think about it and discuss it with your people on Discord ! 🙂 Did you build and equip medium or large backpacks at the tailor bench ?
×
×
  • Create New...