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RipClaw

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Everything posted by RipClaw

  1. I think an NPC would be overkill here. A growth chamber, for example, would be an interesting concept that is probably not that difficult to implement. Of course it has to look a bit junky to fit the setting. A seed is placed in a slot and every two days the harvest ends up in the inventory of the chamber. The only downside I see is that bonuses from perks wouldn't work since you don't harvest yourself.
  2. Well, if you read 20 magazines in a row, reading 30% faster is nothing to sneeze at. 😉 Maybe I will finally find out where my garden has gone. I miss it dearly. 😁
  3. Lockpicking and Treasure Hunter are thematically related. Therefore it would make sense to combine them. However, I would not include Animal Tracker. Animal Tracker and Huntsman would make a nice combo, even though they are actually in different skill trees but they are thematically related. I also agree that Rule 1 Cardio is a bit underused at the moment. In the beginning it's interesting to have more stamina when sprinting but later on you have a motorized transport anyway.
  4. That's a good point. It will be interesting to see what the recipes replace. Some perks are practically almost just recipes. Particularly worth mentioning here would be Grease Monkey, Advanced Engineering, and Master Chef. Maybe we could collect ideas for perks. My idea would be a perk that reduces the heat from workstations so I don't have to deal with all this undead Karen's. The same for tools please
  5. The spikes must be flush with the ground. If one spike trap is destroyed, the zombies will run over the other spike traps.
  6. Burry the spikes in the ground and it will look significantly different.
  7. I am on day 106 and have not received Q6 steel tools as a reward from any merchant yet. The best I've gotten is a Q6 sniper rifle, a Q6 M60, a Q5 SMG and a Q5 Auger. The two Q6 weapons were for the T5 completion as far as I remember. One thing is odd about the rewards. I sometimes get better rewards for T4 quests than for T5 quests. A few anibiotics as a reward for a T5 is nothing to write home about. I always wonder how you spam quests? Do you not loot anything and just do the fetch part? How does this work ? Either I am extremely slow or you skip a large part of the POIs.
  8. I just wonder how the player is informed when which trader is open? In reality we are informed at the entrance door and can note or remember the opening hours but in the game I currently see no way to tell the player.
  9. I'm not a fan of the idea of traders not being open on random days. That makes a trader round trip quite frustrating when half of the traders are closed. But I would be in favor of POIs being blocked for the player for a while after completing a quest so that he gets offered other POIs.
  10. A question for all who want to have a limit. How many quests can you realistically do in a day with a default day length of 60 minutes? In the best case I can complete 2 or 3, depending on tier and distance. For most T5 I need more than one day and for the T4 it depends on the POI but there I can usually only complete a maximum of 2. Most of the time it is only one T4 POI.
  11. There is an easier way to determine if skyscrapers are on the map. Open the command line with F1. Switch to debug mode with "dm" and then execute the command "tppoi". A window should open with a list of all POIs. There you can search for "skyscraper". A click on the POI will teleport you right in front of it.
  12. My question is: where do I get the Italian wood-fired oven for it ? Don't say you want to make pizza in an ordinary electric stove. That would be a sacrilege. 😉
  13. I know only one POI with a forge. It is a T4 POI but I don't remember the name. Your best chance to find the schematics are POIs with many bookshelves, like House Modern 05, or Crack a Book Stores.
  14. It's about the amount of looting that is necessary to get what you need. In A20, you can get surprisingly far with just a little looting. All T1 recipes can be unlocked via skills. Also all workbenches, electric traps and vehicles. I can make a bicycle, a workbench, a forge, iron tools, a baseball bat, a workbench, and a concrete mixer with only 2-4 days total of scavenging. As far as I know so far, you can only craft Q1 pipe weapons, Q1 melee weapons and Q1 stone tools without magazines in A21. How many magazines you need in detail is currently unknown. I would like to see a healthy mix of looting and other activities used as a baseline for balancing. Maybe half of the week for looting and the other half for other activities. Does that sound fair for all play styles?
  15. Is it a balanced way when people spend all their time looting? For my part, I think it is just as unnatural and unbalanced.
  16. These shapes were added primarily not for the player but for the POI designers. Many of the shapes existed before but you could only get them from the creative menu. The player now has access to them. Don't get me wrong, I'm thankful that I can use these shapes now but what do you think happens when 99% of the players only loot and only 1% build a base at all? Do you think the developers would still invest time and work to improve building?
  17. It all depends on how fast you make progress even if you spend, say, 50% of your time building. If the progress is so slow that people feel they have to loot more to survive the next horde, they will do that. Not because it's the most efficient, but because they feel they have to. Of course, players who only loot will have a much faster progress. And this is where balancing comes into play. As long as the developers don't forget that building still exists and don't throw it out of the game because nobody builds anymore anyway. That's always my fear when aspects of the game are neglected. The developers might feel that it is unnecessary and can be removed.
  18. We can weld the chassis of a truck, a motorcycle or a gyrocopter without even having a welder. Therefore, it is not that implausible.
  19. My idea would be to separate crafting and looting somewhat. There are already items you can't craft. How about items you can't loot?
  20. I admit that the new shapes are an improvement for builders, but building itself is still optional. There is no real advantage to build a base from scratch since many POIs are suitable as horde bases after minor adjustments.
  21. Actually, there is no need to go back to A9 or A10. Up to A18, only firearms and power tools required parts. Everything else could be made without parts. In A17 you could also make firearms without parts because they removed them from the game. In A18, the non-craftable parts made their comeback. I had meant this in the context that you can get the magazines from the trader. They are just not much use without the parts you have to loot. If you buy the parts from the trader and then sell him the crafted weapon, that is unlikely to be profitable.
  22. And now crafting is controlled by looting. Yes, I know that you can buy the magazines from the trader or get them as quest rewards, but it is likely to be significantly less than the amount you get when you loot. So the progress will be much slower without looting. That's about the only advantage. But you can't craft the parts, you have to loot them as well. This makes looting and zombie killing the only two aspects of the game that are not optional. You don't have to build a base to survive, you don't have to have a farm, and mining isn't something you have to do to survive. This makes me very sad because these are the aspects that brought me to the game in the first place.
  23. With a run and gun build, this also works in later hordes. You run towards the air drop, the horde behind you and you fight them off while running. It's easier than you think if you have the right perks and equipment.
  24. As far as I know, the goal is not so much to make the player thirstier, but to get them to drink murky water when they need to. When you find a pond or a trench with water you can drink as much as you want. However, the water is murky and you have a 20% chance of getting dysentery. In addition, you lose HP.
  25. This is known as the Dunning Kruger effect. Someone knows a little bit about Unity programming and game development, for example, and thinks he knows everything there is to know.
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