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kidmo31

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About kidmo31

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  1. What I was intending was more than vanilla during the day and a insane amount at night. By cranking both i was getting crazy amounts in both. When I knocked down daytime some nights were no zombies at all and other nights were the max allowed. It was very inconsistent. Cranking max count to 64 tho did make things steady again at night.
  2. Yes I can confirm day and night work. I put all feral spawns at night and that is all I get minus the wandering hordes. Wandering hordes follow their own spawn pools so you would need to edit those too. BUT remember those are gamestage based and will go off at random. Actually night 1 zombies as far as the eye can see and I mean alot. Not killing any as feral on night one will call the whole horde. Then some nights absolutly nothing with the same settings
  3. While yes its per chunk its actually mainly a timer and a limit system. So if you clear a chunk it will not respawn till the timer is up. The vanilla timers actually say about 2.9 days for daytime and 3.3 days for night spawns. By putting the timer to .01 it makes respawns every 10 in game minutes approximately instead of 3 game days. Those lines refer to the group pools the spawns pull from those are unchanged from the normal XML To everyone else the spawns for day are actually working for daytime. They stay low but steady I just wanted a manageable amount but constant.
  4. Ok I was trying to modify zombie spawns in open world as I feel your a little too safe at night. I wanted to keep daytime relatively safe my problem is I originally set things to test behavior: <spawn maxcount="6" respawndelay=".2" time="Day" entitygroup="ZombiesAll" /> <spawn maxcount="10" respawndelay=".1" time="Night" entitygroup="ZombiesNight" /> And it gave me a bonkers amount of zombies all the time which was expected behavior as I increased counts and decreased respawn time, (Really Fun but brutal hard) So to make daytime survivable but still h
  5. Yeah its all part of the block culling for optimization. Its similar to what minecraft does now but more aggressive. It will only load what you are directly looking at I have also noticed connected textures will sometimes disappear too when upgrading. Its all part of that balance for video performance and it actually looking nice. What annoys me is the graphic blur as soon as your FPS tanks.... Like I can hit when I cant see anything. Sad part is it tanks on a 1080 ti.
  6. The running out of ram generating the map I have never seen. Granted I am running 32 GB but I have run out trying to load a game that was 8k. As for the wasteland it was intended to be a fallout zone where it got nuked hence the whole "radiated zombies" those explosions tend to be a circular area so I cannot fault the generator as its not a biome but a area effected by a outside force. Also you can go in a modify the settings for buildings and if you tweak the sliders in Nitro it will cause those effects too. I have never had issues with no houses unless I tweak the city stuff to maximum sett
  7. Ram has very little to do with actual generation time. It is all CPU bound. If you have a under performing CPU it will take longer. I would suggest generate a few in Nitrogen. You get all of the removed POIs back. and you can fine tune and even get a full map of your world.
  8. Usually its people who are good at scripting and connecting the Twitch channel chat to a RCON or Controller for your server. I saw the developers doing a stream where they were experimenting with adding this officially but it is still in prototype.
  9. Personally its not a huge issue for me. They are adding a actual progression to the game. I am still finding pistols in toilets day 2-3 and muskets take care of most zeds. The horde nights are also scaled so if you dont have alot of progress in the gamestages the game is not crushing you. It really has not changed how I play cause I know the game is scaling the zeds. Except for that damn Day 2 dog pack that crap can go to hell.
  10. I was honestly about to look for a V8 drink to get me standing straight again. (old commercial reference )
  11. My video is now working sorry for the block on it
  12. Lets play a game and share video or screenshots of bugs that have happened to you. Mine was today https://youtu.be/Q9Fxwr8H0Uo Camera locks with no up down controls..... then you jump into a block and your on your own amusement ride.
  13. Yeah they cant seem to avoid messing with people's IRL disabilities. First it was that high pitch whine now they wanna strobe us to death. Airdrops are now off in my game. They need a option to turn off strobe lights
  14. Ok love so far the direction of the game. My only issue seems to be the lack of population in the world of Zombies. I dont know if it was a balancing choice or a system resource choice. I know by tweaking the XMLs i can get 50-60 zombies in game with 0 hiccups but then again I am running a overkill rig for this game. I also know your trying to keep the game within the requirements laid out when you launched. It might be be necessary to update those requirements to progress the game outside of its original vision.
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