Jump to content

stallionsden

Members
  • Posts

    5,199
  • Joined

  • Last visited

  • Days Won

    20

Everything posted by stallionsden

  1. I dont have any npcs. I only have pets which is really just xml edits.
  2. Hi Elegon Depending if there is a tile attached to it or not (bein the poi tile sets/mega city poi tile set folder - will need rwgmixer removal as well). If a single poi that fits in a poi spawn of 100x100 or less, traders or wilderness. then no simply removing it from the folder will be enough
  3. my farm is pretty hardcore yes. the cp has some settlements of its own so selecting less towns will allow more cp settlements to spawn.
  4. ok try advanced generation and selecting few towns so more of cp will spawn
  5. it does have over 1000 pois tho rng gods still select the ones chosen. sometimes a few map generations will get different results as well. what size world are you playing
  6. No worries at all. Will track em down if I have it still
  7. Yes unfortunately as some names have changed to fix the name to long path windows bug.
  8. Update: CP48.4 is out (20.6.48.4) Fixes: Gullies Loot Quest Markers A couple pois that went under bedrock Name shortened in vanilla fv and MC poi/tile sets Infinity is not yet updated.
  9. In the end we remove the modded stuff as have done in the past. But I got the modded xml stuff sorted and xml stuff is easier to maintain then custo blocks themselves til gold anyway
  10. Unfort atm custom pois are server and client side. Tho atm I am assisting guppy in trying to track all bugs relating to having custom pois server side only and hoping to get custom pois server side only. if this can happen will be great for everyone, server owners and players alike. but as for the mods zz is talking bout xml stuff is fairly easy to adapt. The cp is pure vanilla atm as for many reasons every new alphs custom blocks have to be updated so we would have to wait. then the prefabber/s would have to update their pois and then eventually the cp would update so after gold modded pois will be allowed.
  11. You done the outside section already and now onto the arrows inside yeh. Playing around with the narrows or wedges and having them 1 way and the next row the other way maybe but ueh the narrows may not be them either re looking at the diagram. Honestly thinking the ramps block wedge are slightly more angled
  12. you have the narrow 4 piece, the wedge60 and wedge60tip maybe of help for this. ramps also maybe a bit more then 45 tho
  13. Can understand that, certainly would be annoying. Will take a look
  14. Updated: The One Book To Rule Them All. Added the schematic needed to be read to unlock each book to be able to craft it. Increased resources in recipes to craft it Added loot.xml to find the schematics to unlock the one book and the one book schematic in loot. Added a small chance for the schematics to be found in the trader. Can now craft the one book and the one book schematic after finding the schematics
  15. Hmmm ok will take another look EDIT: argh yes found the issue shall have anew upload shortly for you of just the one book modlet
  16. Stallionsdens and Valmars Update: Version 20.6.3 Changed the loot placement from main group to sub groups Reduced loot on many from 1 to 0,1 Reduced places you can find items Reduced amount if items in a container when it is choosing how many to shoose (IE: count="1,3" is now count="0,1" Changed loot_probability from low and med and medlow to veryLow Added possibility to find items in the trader.
  17. i got a fix coming had to re write parts of the loot.xml but will get them uploaded today as i ran out of time last night sorry
  18. Just running it thru testing now and will upload which will take me a bit anyway so should be good to try when you get up
  19. I have a few edits i can do that i can see will have an upload sometime today for you to try
  20. see for example the sealedmeat loot.xml reads this - ```<append xpath="/lootcontainers/lootgroup[@name='groupCupboard01']"> <item name="Clingwrap" count="1,3" loot_prob_template="veryLow" /> </append> <append xpath="/lootcontainers/lootgroup[@name='groupJunk']"> <item name="Clingwrap" count="1,3" loot_prob_template="veryLow" /> </append> <append xpath="/lootcontainers/lootgroup[@name='groupGarbage']"> <item name="Clingwrap" count="1,3" loot_prob_template="veryLow" /> </append> <append xpath="/lootcontainers/lootgroup[@name='groupBackpacks01']"> <item name="Clingwrap" count="1,3" loot_prob_template="veryLow" /> </append>``` so you will find them in cupboards, junk, garbage and backpacks. so if you are looting them and getting them everytime that has to be something else as the settings are veryLow. will keep prodding it tho and see
  21. what are your loot respawns set at in the settings
×
×
  • Create New...