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KhaineGB

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Everything posted by KhaineGB

  1. Did a fast video on it. It's REALLY easy to install modlets.
  2. Depends what you mean by "home made". In the current test version, I added the pipe rifle and pipe pistol to loot (to go with the blunderbuss). I've also added a VERY small chance to find T1 items (so like pistol, hunting rifle, ak) even on day 1. And I do mean a very small chance. Like 2%. And I think it's like a 1% chance to find an auger on day 1. So the possibility is absolutely there, but... don't count on it.
  3. You probably put the wrong folder in there. When you get the zip file, it'll have a folder in it with a stupidly long name. Inside THAT folder is another one, which will be called KHA19-96BBMFW (or something similar). THAT goes in the mods folder.
  4. Open a container. The buttons only show when a container is open.
  5. Generally, nope. SMX is different though cos Sirillion uses a lot of custom images, and servers don't push images. But my backpack one just moves around vanilla stuff, so it can all be on the server.
  6. Yes but you'll have to go add them all into the biomes.xml manually. I removed them because I didnt like it. I do try. Larger maps use more RAM. Navezgane was using 13GB on my 32GB system. On A19, it's using closer to 8GB right now.
  7. Not until A19 stable as a MINIMUM.
  8. That's right. If you're playing your game and people join you, that makes YOU the server.
  9. Yup. I mean, it looks cool, but not intended No problem
  10. Are you level 5 or lower? Cos I put protection in for that so you don't get screwed on spawn.
  11. Updated with that. The backpack buttons modlet has tobe on the server AND the client due to new icons. Since it's not increasing backpack size, it shouldn't need a new game.
  12. That's odd. The book icon wasn't a problem in A18. May have to look at moving it over to the right a little later.
  13. Can't do a "leave only 20% of skill points easily." But I think I left a value in the code to specify exactly how many skill points to leave the player with after reset. Will check that. Also my mod deletes the bedroll position when the player dies. IIRC, the bedroll remains but it's not in the "respawn" list.
  14. Um, none? The ONLY mod that had actual seasons in it was Starvation Mod for A16.4. And that was custom C# code.
  15. That would make sense, because the carry capacity is set to 45 in the DLL. When you actually "loot" something, it resets to the carry capacity specified in entityclasses.
  16. Sounds like you put it into the main Data folder and overwrote stuff, rather than the mods folder. Yep, you have to start a new world. No idea why, but I tested it myself and had to do that.
  17. I suspect the gamestages might not be finished because the numbers are really low. But that's just a guess.
  18. That's actually a problem with vanilla. If you added it after starting a save, it won't "store" the new backpack size. It was a problem in A18 as well
  19. Added a new modlet. https://gitlab.com/KhaineGB/khaines-modlets-a19/-/archive/master/khaines-modlets-a19-master.zip?path=KHA19-BiggerBloodmoon It increaes the size of the bloodmoon, both in total number and max alive, so you should get more zombies and make things more interesting. I also removed crawlers, so hopefully it should work like Guppy's old trickle fix, and implemented new zombies with a reduced amount of AI-Targets and AI-Tasks, which helps with FPS on bloodmoon. Also linked on first page. Only tested it up to GS50, but everything seems fine so anything higher than that should be ok.
  20. We're good atm. Got folks testing the crap out of it and busting my nuts over bugs.
  21. Nope, it's not. But all the maps are being remade for A19 anyways.
  22. The animal AI is actually just broken in vanilla. I've seen the same thing happen to other folks who have NO modlets installed. And it's the max in the WORLD at any time. So yes, if you set zombies to 0, you'll never see a zombie. Nope. 1) I don't know how to mass-edit stack sizes with xpath, and don't really want to learn. 2) You've got a bigger backpack. You don't need a bigger stack size mod, AND bigger stack sizes can break forges causing you to lose your base, so I STRONGLY recommend against it.
  23. Make a big forge. You can make steel in that.
  24. You MUST have the backpack icons installed locally, not just on the server. Servers do not push icons to the player. They never have.
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