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KhaineGB

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Everything posted by KhaineGB

  1. I... have absolutely no idea. I didnt mess with the craft window or anything and yet it's scaled. I'd have a look at the UI options in Video. Looks like you have some scaling issues.
  2. I've seen a few folks say that, which is why I decided to update the first mod I need to go edit the description
  3. WHich mod are you using? Because if you're using the backpack buttons one... 1) I posted and said it wouldn't be updated because b177 includes it as default. 2) I have since updated it (think it was yesterday) to move the icons around a bit. The lockable slots on it's own works absolutely fine for me at 900p resolution. If you're using a resolution lower than that, not much I can do.
  4. I would 100% nuke the mods folder on BOTH machines. And then add it, make sure it works, then start adding back anything else until it doesn't work anymore But the mod works fine locally on both laptops (new one i'm still setting up and the old one).
  5. Only done a very quick test as i'm STILL setting up my new machine (god I hate reinstalling software). But modlets all seem good for b178.
  6. Sorry for the delay, was setting up the new machine. Looks like you may have conflicting mods, but seems like you worked that out already.
  7. Yup, intended, but the primative bow will have scrap iron arrows as a "stepping stone" in A19.
  8. Ok. Updated Backpack Buttons V1. It still uses the new code, AND has the lockable slots included. However, I removed the backpack icon on the left, moved all the buttons to the left, moved the "Inventory" text to the middle of the bar and put back my custom icons. Lockable slots updated to move the box + arrows to the left of the sort button so it doesn't overlap the "clear inventory" button. Backpack Buttons V1 also had a folder rename so it loads FIRST, which means backpack modlets should then work with it. If folks like that layout, I can update the V2 to work the same way.
  9. Probably not because b177 added them to the base game. So I just added a slot-locking modlet that works with it. I can look at changing the button icons later, so i'll update the v1 buttons.
  10. You really need to make this a seperate DMT or Harmony mod so you don't need to keep redistributing the DLL file.
  11. Absolutely nothing I cao do about that. That's an A18 problem. However it IS using less RAM on A19.
  12. Backpack buttons modlet no longer required as of b177. Other modlets seem ok. Uploaded a new modlet that adds the ability to "lock" the backpack slots (like you could in my backpack buttons modlet) AND vehicle slots. It also seems to stop locked slots being "sorted" when you click the sort button. https://gitlab.com/KhaineGB/khaines-modlets-a19/-/archive/master/khaines-modlets-a19-master.zip?path=KHA19-LockableInvSlots EDIT: Just noticed the lock thingy has some overlap with the "clear inventory" button when you have the creative menu open. I'll move it later. It's good enough for the general player right now.
  13. Not for the moment, no. There's no A19 DF right now. However, me and Devrix talk a LOT, so i'll make sure he gets access to an early build of DF for compatibility.
  14. You need to edit entitygroups and remove anything that says animalSpider.
  15. I mean, i've had some pop up while testing, so it should be fine.
  16. Only if I wanna go mess with harmony patches to somehow pass the XP to the party flag.
  17. Just tested it and it's working fine in A19b173. There's less of them for A18, but they're here. https://gitlab.com/KhaineGB/khainemodlets Nope. It doesn't break steam achievements.
  18. Yep, waiting for stable. HOWEVER, there's only 2 bugs that I want to fix. They aren't critical and won't delay the mod, but they're a "nice to have." Other than that, we're just balance tweaking and doing localization. Everything else seems to be working well.
  19. That'll be why. You're on AMD. I'm on nVidia. nVidia sucks for linux. And since they're XML modlets, no-one needs them if they join you. The game sends the patched XML to anyone joining.
  20. I'm the other way around. I have a dual boot on my dev machine and I actually have LESS FPS on Linux than I do on windows (for 7DTD). So I only use it for testing. No ghosting or screen tearing on windows either, but then I have 100hz panel in the laptop (actually 60hz but messed with the display settings to set 100hz and it's stable). Only time i've ever had screen tearing or ghosting on ANY app on windows was running FPS higher than the refresh rate of the monitor. But that's what gsync/freesync is for.
  21. Since they're just XML, I don't see any reason why not Process should be the same but paths might be different.
  22. Nope. It's intended because I boosted the base stats of the primative bow so it doesn't suck quite as much. It will be able to use the new Scrap Iron Arrow type in A19 though, but still not iron or steel. Get an iron bow for those.
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