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KhaineGB

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Everything posted by KhaineGB

  1. Make sure the client works WITHOUT connecting to the server. No one ever does that.
  2. To add to this, uploading to google drive with an "anyone can access" link works too.
  3. Actual screamers? No. Generate less heat. Torches, forges, camp fires and chem stations all add to it.
  4. Honestly? I probably never will. I got a clean DMT, a clean 19.6b8 and it STILL does it with code that works in 19.6b7. And I have absolutely no idea why.
  5. I use DMT to make the DLL. Wandering hordes are disabled on bloodmoon. That's base game functionality. As an aide, screamers can't spawn hordes either during bloodmoon. The spawning is... odd. So if you set 4 hours, ever 4 hours it will check if it's safe to spawn a wandering horde. Sometimes it does so immediately, sometimes it decides it's best to wait an hour. On rare occasions, it delays it for 12 hours. Still not sure why it does that and I need to investifate it more before I disable it. The forced bloodmoons off is a seperate harmony patch you can just delete, but the point of this mod is to play it with bloodmoon off. Logging is just for me to do debugging. It doesn't do anything else. Most of it's functionality is disabled because I don't need it.
  6. I rent a bare metal server so I can fully control it, but I know that's not for everyone. You sure about that? Because i've got 2 C# patches that worked in 19.6b7 which now don't. One straight up crashes the main menu so hard that it doesn't even load the GUI (works if the patch is removed and DLL recompiled), second is AI-based and only triggers if the entity that uses the AI spawns (have removed the entity for now as it's non-critical)
  7. You'd honestly be surprised how many hosts do it. It's scary
  8. Common sense? In this day and age? ON THE INTERNET??? Come on, you're talking nonsense now.
  9. You can't hire guards to cover your base. There WERE random survivors you could hire, but they were removed due to AI issues. I hope to revisit that later. Claim area from the claim blocks should be in the main menu. Of course, you can just set the claim amount higher. 😛 I set it to 3. No. I wont be adding laser turrets. Blocks can't apply buffs to entities from shooting them. Only when walked on. Make them
  10. I have custom code to disable everything except the bicycle on horde night... Because I suck.
  11. Awesome, also found a vanilla example of that too for reproduction. Minibike. It's set to false (so you can't make and sell it) but it is in the trader list.
  12. Yup, seen and remembered. If I found anything that's a base game bug, but can be exposted via modding, i'll make sure it gets passed on. Like SellableToTrader=false showing no sell price on items, even if you can BUY them. That's been a bug for ages.
  13. It's a buff now, so you wont lose it on death.
  14. I'm honestly thinking around Halloween for the steam sale, like you said. BRB. Buying a delorian.
  15. Based on Fataal saying earlier in this thread that early Fall was POSSIBLE (which means end of september and the month of october), this is my guess too.
  16. It doesn't. It's the one you start the game with. Originally you used to equip your backpack like any other item, and drop it on death. So I left that in so the player could make a new one in-case they couldn't get their bag back. I should probably remove it tbh. (the recipe that is)
  17. No problem. Been there. Easily done
  18. Given that there's a LOT of custom code not loading there, you didn't properly replace the main assembly_csharp.dll file.
  19. I can't read that. It says forbidden
  20. I'd probably change it to murky water instead because that'd make more sense. You're basically cooking the corn and boiling the water at the same time
  21. This. It is ESPECIALLY true with third party server hosts who often just update the server on the clients behalf and do not offer a rollback service. Even modded ones.
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