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KhaineGB

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Everything posted by KhaineGB

  1. Yep. You cant patch scripts in which is why you're getting that red text.
  2. You can't add DMT mods to DF that have code OTHER than harmony code. You just cant.
  3. No problem. Glad you're sorted. I should've caught that earlier but I blame a lack of coffee.
  4. Then, again, you have a bad or missing file on the server. Did you make sure to overwrite the assembly_csharp file? Because your log isn't loading ANY of the custom code. Here's an example. You're missing ALL OF THIS. Adjusting 20 to 100 Done with 20 to 100 Adjusting 1 to 10 Done with 1 to 10 Adjusting 2 to 1 Done with 2 to 1 Adjusting 2 to 1 Done with 2 to 1 Adjusting 3 to 1 Done with 3 to 1 Patching... Patch done Patching... Patch done Patching UpdateWheelsCollision() Patching... Adjusting 6500 to 13000 Done With Patching UpdateWheelsCollision() Patching OnCollisionForward () Patching... Adjusting 0.8 to 10 Done With Patching OnCollisionForward () Fallback handler could not load library D:/7DTD-A19.5b60-DF-Client/7DaysToDie_Data/Mono/data-0000023454CD2020.dll Patch 1 Patching... Patch done Patch 2 Patching... Patch done Patch 3 Patching... Patch done Patch 5 Patching... Patch done Patch 6 Patching... Patch done Patch 7 Patching... Patch done Patch 8 Patching... Patch done Patch 9 Patching... Patch done Patching PUBLIC_SLOTS() Adjusting 10 to 15 Adjusting 20 to 30 Done With Patching PUBLIC_SLOTS() Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt Done with patching PlayerMoveController.Update Loading Patch: SphereIICore_Init Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt Done with patching PlayerMoveController.Update Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt Done with patching PlayerMoveController.Update Loading Patch: SphereII_CaveProject+SphereII_CaveProject_Init Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt Done with patching PlayerMoveController.Update Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt Done with patching PlayerMoveController.Update Loading Patch: SphereII_RemoveTraderProtection+SphereII_RemoveTraderProtection_Start Loading Patch: Khaine_ExtraForgeSlotsPatch+Khaine_ExtraForgeSlots_Init Adjusting 6 to 12 Done with 6 to 12 Done with 3 to 6 [1] Done with 3 to 6 [2] Done with 3 to 6 [3] Loading Patch: LargerFOV_Init 2021-06-10T22:34:40 2.051 INF Pre-initiliazing configuration values 2021-06-10T22:34:40 2.052 INF D:\7DTD-A19.5b60-DF-Client 2021-06-10T22:34:40 2.060 WRN Loading Patch: mythixscoutsmod+scoutsmod 2021-06-10T22:34:40 2.061 WRN @1 Scoutsmod patch 2 Patching... Patch done Which would imply you didn't replace the assembly_csharp file in <server directory>/7DaystoDieServer_Data/Managed
  5. It is though because the server sends the XML to the client and if the client has a missing or bad DLL, you get that error. I'm not being a @%$#, but in the past 3-ish years of the mod using custom code, a DLL file error like is ALWAYS "bad or missing." It's that simple.
  6. Either the server DLL file is a bad download, or your client version is a bad download. But the error is clear. You're either missing or have a bad dll file.
  7. 2021-06-10T07:58:18 6.959 EXC Class 'BlockPlantGrowingWithWater, Harmony-0-DarknessFallsCore' not found on block cropsGrowingMaster! Exception: Class 'BlockPlantGrowingWithWater, Harmony-0-DarknessFallsCore' not found on block cropsGrowingMaster! You're missing DLL files.
  8. Try increasing the max spawned zombies setting to 100 and see if that helps Are you on linux? Doesn't sound like it since you mention DX10 but thought it was worth an ask.
  9. Probably a bad install. The maps definitely work.
  10. Glad you're anjoying it. And yes, that's very good luck. Don't expect it again. Only demon ones should be doing that. It's not doing it for me or anyone else.
  11. <property name="BloodMoonWarning" value="" /> <!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. --> ^ incorrect setting here. You need to put a number or -1 to turn it off, not leave it blank.
  12. Yeah. Get a cleain 19.5 off steam and reinstall the mod.
  13. White buildings usually means the mod updated over 19.4, not 19.5. Check the server settings. It might be an incorrect seetting for bloodmoon.
  14. People often forget you can use ANYTHING in a pinch. Will you be as good with it? No. Will it still kill zombies? Yes. Then use it!
  15. Thats odd. I've found performance better on 19.5 Not like, highest FPS though. That's about the same. But WAY less FPS dips. Make sure the game hasn't reset your video settings because it's 100% done that to me before.
  16. If you're hosting via steam... EVERYONE NEEDS THE CLIENT VERSION. And you have to be on 19.5, not 19.4. Server build is only for the dedicated server listed under the tools section of steam (which I recommend using if you have the RAM and cores).
  17. Radioactive wasteland sounds familiar.....
  18. Aha, thanks Roland. Yes, me and Dev work closely to maintain compatibility so I'm 100% ok with him doing that.
  19. It'll be updated for A20 too. I'm gonna try and keep it lightweight so folks can build on top of it easily.
  20. I'm pretty sure the journal tells you under mining. Also, new compatibility patch for Sorcery! (Not sure why Dev's post was deleted. It was not something I requested)
  21. Yeah, all I did was update the 19.5 DLL since most of the other vanilla XML is untouched. That's it
  22. Do a completely clean install. That fixed it for others in the discord.
  23. That's literally WHY I turned it off. Dude. It's not an MMO. You don't have to refine it down to math to calculate the most efficient grind. Just go play the game 😛
  24. It's an option in sphereii-core. Mods\2-SphereIICore\Config\blocks.xml Dunno why people are obsessed with it though when you have an XP bar above your toolbelt. 😛
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