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Jugginator

QA
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Everything posted by Jugginator

  1. That should do it, thanks. If a dev needs more information I'll come back of course.
  2. That makes sense, thanks for letting us know. If you do have crashes do report back though. This game does a ton of memory/storage calls, so an intrusive anti virus like avast can definitely cause it - make sure exceptions are set.
  3. You're welcome. We've had some updates that hopefully helped you out. Let us know here if you run into issues again though.
  4. Yeah you can return here anytime. Yeah in that dev item list there are XP bundles, skill/book items (you can just search for those in the cm menu, the dev items will max them out). giveselfxp is a console command to give yourself XP too, if you want.
  5. Ah nah I still want to give it a go. Initially, I ran the game for 7 days after putting collectors down and it hasn't reproduced, but I've seen weird oddities like this so it's plausible enough to warrant further checking.
  6. You're welcome and thanks for bringing it up, no need to be sorry it does seem weird and you never know when something is overlooked so it's good to be sure.
  7. Unfortunately, no, you don't have the options to move around versions with the xbox store version. You will need to make a new world/game for A21.
  8. You're welcome, thanks for responding back with that! AMD's software can be quite fussy at times.
  9. I haven't been able to reproduce this, but one thing that stands out in your log is you've XML mod parsing failures 2023-08-11T11:50:49 46.572 ERR XML loader: Loading and parsing '' failed 2023-08-11T11:50:49 46.574 EXC No item/block with name 'PRGDyeStation' existing at RecipesFromXml+<LoadRecipies>d__1.MoveNext () [0x000e7] in <d7dcfa4979674f179c13273f8b30b551>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <d7dcfa4979674f179c13273f8b30b551>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass59_0:<handleReceivedConfigs>b__0(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10. https://community.7daystodie.com/announcement/11-report-an-alpha-21-bug/ Definitely would need some more information, at the very least a log file from the server itself and from at least 1 client attempting to join/send party invites and they fail
  11. Before I look into this, you have game mode: all, you've seen this on a server and in an MP session too?
  12. Unfortunately, the nature of the giant, you can go and do anything anywhere and there's SI involved game, things like that are done for a reason. Explosions, gunshots, exploding/vomiting zombies can wreak a POI, which can make getting through it confusing, collapse loot rooms, make the whole builds unstable, things like that. So, using harder materials and painting them to look like wood/carpet is standard procedure. Now, if there's something like steel being used as a piece of a tent, that's a bit much . Thanks for reporting it though
  13. Can't say I've seen or heard of this one... I can try to see if I can spot something in the profiler, but if I can't reproduce it, it may not show much. Have you tried the Use Native Input Module in the game launcher? Fullscreen/exclusive/windowed? What mouse do you have, and what DPI is it set to, also if you can find it, the polling rate.
  14. This looks like this was touched upon in recent updates. Click and hold doesn't turn the markers on and off, nor does scrolling the map over the cursor passing through a marker.
  15. Perhaps try the Network Workaround option in the General settings area. Not seeing anything out of the ordinary, is this still going on? Feel free to respond back here.
  16. This is an old mod compatibility bug from the looks of it.
  17. Yeah GLcore won't run very well on a windows machine. If you need help getting DirectX back on, go into the Launcher and switch the Renderer to DirectX
  18. Not an issue, A21 saves aren't compatible with A20. There are two parts to this: The game save and the generated world, you're likely trying to make a new game save on an A20-generated world, so you just need to make a new world (or play Navezgane/one of the Pregens)
  19. 2023-09-18T18:19:45 37.991 INF NET: LiteNetLib trying to connect to: 174.67.42.177:26900 2023-09-18T18:19:46 38.721 WRN NET: Requesting rules from TCP (150.138.78.128:36900) timed out 2023-09-18T18:19:51 43.672 INF NET: LiteNetLib: Connection failed: ConnectionFailed 2023-09-18T18:19:51 43.672 INF NET: Steam NW trying to connect to: 174.67.42.177:26900 Hey, if you're still troubleshooting this, your client logs are showing they're failing to connect via LiteNetLib, there's either or both a firewall/port forwarding issue. That isn't exactly a cause for the save corruption, but it adds a large latency between communications, so if there's enough instability then the data can just crap out, leaving to too much bad data. Things are being worked on as we speak, but solving the failure to connect via LiteNetLib and maybe having clients that are afflicted to use the Network Workaround option in the General settings can help.
  20. Is there any particular reason you really want those cvars cleared after they die? Asking because in that example, neither the visual nor audio effects are playing.
  21. Sorry with how these bug reports with with images, I can't see what's going on in there at all. But, those are all filters, if you don't have any selected it'll say "All" up on the top left there. If you really just can't get anything, please send us a log and screenshots https://community.7daystodie.com/announcement/11-report-an-alpha-21-bug/
  22. Yeah a log file can help. All achievements are working on our end, so maybe we can spot something. https://community.7daystodie.com/announcement/11-report-an-alpha-21-bug/
  23. Are you both having this issue still? This issue has been a complete ghost, so if this is happening any information (logs, event viewer, dxdiag, what uncommon programs are running e.g. asus armory crate, etc) would be appreciated. Also, windows updates/bios updates/driver updates.
  24. Yeah this is one of those things that needs to be addressed with the new character system with some code support. I'll add something more generalized on the KI list since it's become quite congested over time. Thanks!
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