Jump to content

Roland

Moderators
  • Posts

    14,284
  • Joined

  • Last visited

  • Days Won

    393

Posts posted by Roland

  1. 41 minutes ago, Laz Man said:

    The level design team is still cranking away at integrating all of the new art (and shapes) into existing POIs.

     

    I should point out that this is the main reason for the long development cycle this time around. There has been a major overhaul of old art and introduction of new art and the task to integrate it into existing POIs has been monumental. It is all part of the process of replacing placeholder art with original art assets owned by TFP so that much much more of the world will look unique to this game instead of everywhere you turn you see the same assets you see in all the other Unity games.

     

    I'm not saying, "Blame Laz" or anything but if you've got a pitchfork or torch in hand already and you don't want it to go to waste...well...he's right over there.

     

    (BTW...pitchforks and torches are half-off right now on my new website!)

  2. 2 hours ago, maxousara said:

    When they create a pregen map can they update them each alpha like navezgane are they equal to navezgane or navezgane is more important ??

     

    Just to add to Laz, Navezgane is important because it is their handcrafted map. POIs are placed where the developers want them and are not randomly generated wherever. The POI layout of Navezgane is always the same. It changes during updates since new POIs are added but when the game eventually releases in its final form, Navezgane will be locked into its final form. Pregen maps are simply randomly generated maps that are pregenerated when the game is installed so that there is no wait time for a new player to have to generate their own. They can just start playing on a random map that is different than Navezgane. The developers do make sure to add in anything that is missing as Laz mentioned so that the pregen maps are usually good and solid maps to play the game with.

     

    The community also starts listing good maps that are found shortly after each update and these can be generated by anyone using the seed name that is shared.

  3. I do appreciate that Vik wants the game to be improved beyond what it currently is in regards to RPG gameplay. There are improvements planned. By stating that the promise for a hybrid game that includes RPG, 1st person shooter, tower defense, and survival horror elements is 100% fulfilled, I wasn’t saying that they’re done improving. I was simply stating that if they did no further work, they could technically call it done. There is a story planned and factions as well which also will add to the RPG part of the game. 

  4. 46 minutes ago, Viktoriusiii said:

    By that definition, everything is a roleplaying game.

     

    No, but many many games borrow RPG elements. You even stated that many games use character progression systems. Those systems were first introduced into gaming as part of the RPG genre. That other games use them doesn't make them RPGs but those games do utilize that element from RPGs. In exactly the same way 7 Days to Die uses that element of RPGs. 7 Days to Die is not an RPG. It is a hybrid game that borrows elements from classic RPGs.

     

    51 minutes ago, Viktoriusiii said:

    Skillpoints are not a feature that define the RPG genre. It supplements it. But is not an indicator.

     

    You are just out in left field with this opinion. Character progression using skillpoints is a primary feature of RPGs. Name some RPGs that don't have character progression through stat increase as one of their defining features? Whether it is purchasing higher stats through skillpoints or passively gaining higher stats through LBD or selecting new abilities on a grid that branches and forks into myriad trees they are all the same idea across all RPGs: gain experience and then level up and gain new abilities and/or grow stronger in existing abilities. Name any game that had this mechanism that existed before RPGs came along.  If all RPGS use the feature and they were the first to use the feature then it is a defining feature of RPGs that other games in other genres borrow.

     

    You are the one trying to redefine what does and what does not matter for a game claiming to be an RPG. I have to believe you are trolling at this point. I can't believe any gamer can honestly claim what you are claiming with a straight face. The things you are insisting upon must be part of an RPG such as decisions that leave a lasting change upon the world are not even mentioned in the official definition that YOU brought into the conversation.

     

    Besides and one more time... 7 Days to Die is not a dedicated RPG and doesn't claim to be.

  5. 4 hours ago, lord_ahriman said:

     

    I only hope similarity it's just "length".

     

    I guess it depends on whether you end up liking the changes or not. For those who don't, I'm sure they will feel like it is a repeat of A17 in length and play.

  6. 2 hours ago, Exiteternium said:

    I literally just told you how people can still place it in their desired folder, which would happen to be the same folder as the game, and just point to it.. with that said why don't they just have it retained in that folder and point to it with those lines of code themselves without player intervention to maintain it where the PLAYER DESIRES. 

     

    It's perfectly fine for individual players to modify their own computer files. But if a studio wants to do business with Microsoft then they have to follow Microsoft's procedures. This is exactly what TFP is doing-- following the guidelines of Microsoft so that they can participate in Game Pass and have crossplay enabled for the xbox. They will do the same for any procedures dictated by Sony. So, yes, TFP has changed their directory structure to comply with Microsoft standards while at the same time keeping it possible for PC players to change things if they so desire for themselves. There is no other reason for the change and it isn't coincidence that it happened during the update in which they made the game compatible with Game Pass and began work on crossplay support.

     

    2 hours ago, Exiteternium said:

    and considering I literally called BS on them, why would i listen to the excuses from the source I am claiming BS on? that's literally saying "hey those guys you called liars, here is there interview on the matter where they explain the lie"

     

    This is perilously close to being a bannable offense. I suggest you back up from any statement where you are calling the developers outright liars on their own forum. Its fine that you don't understand why these changes happened but that doesn't mean you have to skip a few logical thoughts and go right to "they're lying". Now you know the reasoning behind the change and my advice is to accept it as the truth.

  7. 5 hours ago, Viktoriusiii said:

    A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development.


    1) Do players assume the role of the character on the screen?

     

    Most definitely yes. I’ve belabored this point so I’ll stop with that. 
     

    2) Is the setting a fictional setting?

     

    Most definitely a zombie post-apocalyptic world is a fictional one. 
     

    3) Do players take responsibility for acting out their roles?

     

    Absolutely. The game creates a setting and a structure for the player to act out the role they develop through choices. The game doesn’t force the player to do this but players can certainly do it and it has been specifically designed in this fashion by Joel Huenink who does play the game in this fashion. 
     

    4) Is there a narrative?

     

    Not a scripted narrative but the open world setting does allow for emergent narratives that can be played out. A more structured narrative is planned but even that will not force players to play out a linear scripted story. 
     

    5) Does literal acting occur?

     

    On some servers it does I know for certain. Are players forced to literally act out a role?  No. But they can. There is enough structure to support a group doing literal acting as they play. 
     

    6) Is there structures decision-making regarding character development?

     

    Yes. The whole skillpoint system and especially with desirable perks being in separate trees makes for some definite decision making and those choices greatly impact how you will play the game. A strength structure choice is going to be a much different role than a perception structure choice. 
     

    Is that enough alignment to the definition you provided of what an actual RPG is for us to claim that “RPG” is one of the genres that makes 7 Days to Die the game it is?
     

    I think so. 

  8. 1 hour ago, Viktoriusiii said:

    So calling it an RPG


    Except you’re the only one calling it that. If you’re bugged that I made the point about a nameless character being easy to step into as a player a couple of times then you must be going crazy over how many times you keep calling this game an RPG. And not only that but you keep stating that TFP is claiming that this game is an RPG when they clearly are not. 
     

    Let’s finally agree, shall we? 7 Days to Die is not an RPG. You can stop saying that now. 
     

    Is 7 Days to Die a cross genre amalgamation of some elements from 1st person shooters, survival horror, RPGs, and tower defense? 
     

    Absolutely. The character progression system is obviously inspired by Fallout. If it wasn’t obvious then you can take the word of the developers who have stated that their game is almost an homage of one of their favorite game series. Is Fallout not an RPG?  If it is (it is) then we have proof that the character progression system directly came from an RPG. So it doesn’t just happen to have a similar mechanic that lots of non-RPGs also just happen to have nor did it take its inspiration from an RPG that has no character progression system. The character progression is role based was inspired by an RPG and is obviously an element of many RPGs not the least of which is the Grand Daddy of RPGs, itself, Dungeons and Dragons. 
     

    Next. 😺
     

  9. 38 minutes ago, Viktoriusiii said:

    the only feature they took is the mechanical progression.


    So debate over then. You concede that the progression was taken from the RPG genre which means you acknowledge that this game is a mix of genres of which RPGs are one. Since neither I nor TFP ever claimed that this game is an RPG, it seems we are in the clear. 
     

    BTW, no one ever claimed that the game was EQUAL PARTS 1st person shooter, RPG, tower defense, and survival horror.  Perhaps that’s an assumption you made that TFP was trying to make a game that was perfectly balanced across those genres?

     

    If so, you can dismiss that notion entirely. Now, maybe you wish there was more RPG in the mixture and maybe @Matt115 wishes there was more survival horror in the mixture and maybe @RipClaw wishes there was more tower defense in the mixture and maybe each of you could be correct that it would make the game better and more fun for you. (And maybe there IS more to come)

     

    But none of that negates the fact that if the game released today the devs could confidently and honestly market this game as a mix of those genres in an open world and with plenty of sandbox options to boot. 

  10. 1 hour ago, Viktoriusiii said:

    There is no character. We play as a blob in human form. He doesnt speak, he doesnt make any decision (actively or passively).


    I went back and reread this part and I have to say that I realized that you are correct about the personality of the toon in the game but, for me, that actually makes it easier to slip myself into the role. I’m not playing out his story….I’m playing out my story. He doesn’t make any decision—I do, and there are plenty in the game. He doesn’t speak but in my mind I am muttering to myself my plans and goals and even giving a response to the traders who don’t speak to him—they speak to me. 
     

    So does it have to be a named and defined character for it to be a role playing game or perhaps do some RPGs actually get in their own way making it so the player is playing out that character’s story instead of being able to unconsciously inject themselves into the role? 
     

    I hope TFP keeps the nameless blob as the protagonist. 

  11. 1 hour ago, Viktoriusiii said:

    I won't say anything about some of the other 100% things, because most of them are close enough (80%+) that I don'T mind that 100% mark.

    But... and I have said this multiple times:
    7D2D IS NOT AN RPG!!!
    It is just not, no matter how much you cosplay as a cowboy while playing it.

    There is not a single decision to be made in this game. Only do or ignore.
    An RPG needs some sort of character progression. And I don't mean stats.
    It needs a story and it needs some sort of decisions to be made. These can even be forced (linear story).
    But this is not the case. Stop with this blatent false advertising. Yes it might be in the future... and I can't wait.
     

    There is no character. We play as a blob in human form. He doesnt speak, he doesnt make any decision (actively or passively).
    The ONLY feature even close to this is "character development" with stats.
    But if you think Fifa is an RPG because you can decide what training you do, you are mental.

    I will grant you most your points in your post. But that one is outright false. 7D2D is not an RPG.

    (I personally would even question the horror aspect... but I guess it does have jumpscares so... but compared to early versions... this is childmode :D ; but that is a personal, subjective opinion.)
     


    I would concede this point if 7 Days to Die was styling itself as a dedicated RPG solely within the RPG genre. But it does not. It advertises itself as a hybrid blend of genres taking elements from each. 
     

    I maintain that 7 Days to Die has enough RPG elements to 100% complete its claim to be the mix it has been designed to be. It would be false advertising for TFP to claim that this game is “pure RPG fun” but it does not. 
     

    BTW, sports games that have a career mode actually do rock an RPG vibe to them because it puts you the player into the role of your character progressing and developing the story of your career. 
     

    Finally, while there is no overarching scripted story for you to experience in 7 Days to Die, I wouldn’t go so far as to say there are no stories that emerge at all. There are, and when people share those stories you’ll notice they always tell them from first person perspective because….the game pulls them into the role of survivor. It quickly becomes them in the story playing out their own survivor stories which is why this game is so infinitely replayable compared to a one and done script.
     

    Your interpretation of the definition of RPG is much too limited. This game hits the RPG target pretty squarely for the elements they’ve included from that genre. 

  12. On 11/23/2022 at 3:38 PM, pApA^LeGBa said:

     

    It had more books. And yeah i know balance and all that. But having a crack a book skyscraper with nearly no books is kinda weird. If you don´t want a place with too many books, why even have a crack a book skyscraper in the game? Also there is way smaller bookstores that have more books wich makes it even weirder.

     

    Besides books, i´d say you now get even more loot and iirc there is more to salvage now.

     

     

     

    Most likely the skyscraper is the corporate office building for the Crack-a-Book chain. I'd guess that even in real life the corporate office building of Barnes & Noble has fewer books to sell than a much smaller Barnes & Noble book store.

     

    Then, of course, there's Amazon which is bigger on the inside than it is on the outside...

  13. 17 hours ago, archergod said:

    I see a "Roadmap to Gold" is published, does that mean "learn by reading" will be part of gold? as this change few times in past, so anything can come back or will it still change going forward or uncertain. Do we lock features for A21 yet? 

    Roadmap to Gold are the minimum features that still need to be implemented before Gold. Learn by Reading is the planned final version for crafting recipe acquisition so it is unlikely to change. But who knows?

    12 hours ago, Old Crow said:

     

    I'd say not, as the Learn by Reading system isn't listed on the roadmap.

     Learn by Reading is already listed as an implemented feature of A21. Hence, it is not listed on the roadmap of future features that still need to be implemented before gold. Learn by Reading is very likely going to be the final version of the crafting part of the game. 

  14. 53 minutes ago, Callum123456789 said:

    Yeah those hitler vids are a joke they aren't meant to target anyone's background fyi it's just the traditional running joke of the forums 😂

     

    Right. They've been made for years and always reference controversies and debates that happen on the forums regarding the impending release. To ignore a reference to Saven's rant video regarding the forum would have been a big oversight. The brief line of "Its okay Saven" to the crying girl is a pretty tame joke and I'm honestly at a loss for how his fans are twisted up inside over it. He criticised me and other TFP staff for not being professional in our responses to honest questions and I made a joke out of that whole event in the video with Hitler being too scared to post on the forum because of how mean Roland was to his buddy and Saven crying about it in the hallway outside.

     

    Anyone who is bent out of shape about that needs to lighten up and relax. Maybe its because they feel like it is a real problem and I shouldn't be flippant about it because of how serious the issue is. Well....too bad. In the heirarchy of serious issues this one doesn't make the top 10,000 and I would 10/10 include that joke in the video every time even after the couple of posts by Saven fans afterward warning of a huge impending blow-up over it. My guess is that Saven, himself, will probably take the joke in stride if he ever even hears of it. As usual, when there is offense taken it is usually by Nancies who are offended on behalf of some other party without even checking to see if that party is desirous of being advocated for.

     

    The entire video was made in fun and for laughs over arguments that have appeared for A21 just as previous videos did for A20, A19, A18, A17, A16, and so on back several years. Most likely nobody even remembers the issues that became jokes in the Hitler videos of those past alphas because it is all just a bunch of nerdrage generated by pre-release frustration (of the new alpha, Snowdog). By time the A22 Hitler video is made, nobody will remember what has anyone grumbling about "too soon" with this video.

  15. 21 hours ago, Lord Neophyte said:

    any plans on performace improvemtens for A21 ?

     

    yes. 
     

    6 hours ago, Blake_ said:

    @Roland do you know if content lock has already started? Any info that you can provide will be used against the calm and quiet of the forums.

     

    These are not the droids you’re looking for. 

  16. On 11/21/2022 at 12:09 PM, Gronal said:

    you know Saven is gonna have an absolute field day with this. I can see how it's funny, but I can also see how many people will be up in arms about it


    Sure, sure…more likes and subscribes for him. His part in the parody is the mildest and shortest bit of all. I mean it’s not like Saven fans are going to hold him  to be more sacred and will be less forgiving of a joke at his expense than they would be about using Hitler as reference humor in the first place right?

  17. That’s interesting since, to me, A19 and A20 seem so similar in my recollection. There really were no controversial changes that angered anyone going from A19 to A20 that I can recall.  With the pipe weapons adding much needed variety to  early game loot and the awesome city tiles making such awesome urban areas it just seems like A20 would be the most preferred between the two. 
     

    What exactly was so much more fun about A19?

×
×
  • Create New...