Jump to content

Roland

Moderators
  • Posts

    14,336
  • Joined

  • Last visited

  • Days Won

    393

Posts posted by Roland

  1. Humble Bundle gets its keys directly from TFP rather than the secondary market and also checks with TFP for sale pricing and timing so I know they are trustworthy and reputable. Other sites, I have no idea. I think it is fine to post a link to sale when someone asks for information. For people to post unsolicited links to key shops in general probably would smack of adding spam to the site.  Anyone who buys a key from one of those community key swapping or reselling sites needs to understand the huge risk they are taking.

  2. What about the zipper pull tabs? Are we still unzipping our packs by pulling on the original tab by week 2 or do we have to grasp the zipper head itself or some juryrigged tab made from a paperclip? Just wondering if the game back packs are TRULY miraculous or not...

  3. 2 minutes ago, Archael said:

    I understand what You wanted to say - people are always complaining.

     

    Not quite what I was going for. My point was that since we have people who complain about opposite extremes, then the developers are probably doing things right. If they listened to just one group it would completely alienate the other. So they walk the balance beam adding content and keeping things playable enough for the game to be tested.

  4. Interesting that we get both polar requests frequently:

     

    "These updates are boring and the game is boring so add more content to keep my attention!!!!"

    "The game is great as it is so stop adding stuff and just get all the bugs fixed and improve performance!!!!"

     

    The pimps seem to be threading the needle the best that it can be threaded. They need to get all features in before serious and dedicated bug fixing and optimizations can occur but at the same time they have to make sure everything runs at a "good enough" level for public testing. Soon they will have put in all the features to make the game complete and can focus 100% on optimizing and bug fixing and final polish. 

     

    At least it is refreshing to read a thread title that shows the author isn't claiming to represent the entire community...

  5. 4 minutes ago, Brakiss said:

    There is mention of alpha 20.7 on twitter, so I guess A21 is even farther away?

     

    Well, they also showed player animations from A22 so I guess that is even closer? ;)

     

    Think of A20.7 as a little slice of A21 that was able to get pushed out sooner than the rest.  Its not a sign of delay. Its a sign of progress!                                                                                                                                                                                                                                                                                                                                     

  6. 6 hours ago, Blake_ said:

    Fishing could actually be fun with a single good enough animation  and the player getting deadly zombie fish out of the water most of the time (that only give say 1 rotten meat when killed) but sometimes we could pull out things like a can of dog food, a duke,  a piece of wood, one stone, iron, a gold nugget, etc. That would be a very engaging minigame that I would definitely try out !. And also, the player would be in big trouble if he/she is approached by a crowd of bandits, Zds or predators while fishing .... love the idea.

     

    Edit: Given that the full world is radiated, I wouldn't expect viable food from the water, but all of the above could be tons of fun. @Roland , do you know if there have been any talks about this for a21 or any other point in the future?

     

    Anytime such things like fishing gets brought up, Madmole says that there needs to be some things saved for 7 Days to Die 2. So its possible some of these features might come in the future but not for this game.

  7. 17 minutes ago, zztong said:

     

    And, if my memory of previous discussions serves, boiling it makes boiled water, cooking pot required. Has the time to boil changed any?

     

    I know that a cooking pot is required. I don't know if the time to boil has changed. I didn't notice a change.

  8. 11 minutes ago, pApA^LeGBa said:

    @Roland I don´t need to play it to know that there would have been better solutions that are way more relatable than dissapearing jars.

     

    That wasn't my point. I'm sure you are fully aware of what you like and dislike.

     

    My point was that TFP isn't going to go back on their design before the community tests it. Welcome to early access. We've been here 9 years already...

  9. 1 hour ago, pApA^LeGBa said:

     

    Well it´s not too late to change the dark magic that makes jars dissappear after drinking and somehow makes them non existent at all in an empty state. That´s way easier to solve. 

     

     


    It’s not too late. It’s too early. Nobody in the community has played it yet. 

  10. On 1/8/2023 at 9:06 AM, mekrli said:

    Title, basically. This is the first time I've brought Lae'zel, and I need a torch to offset her lack of Darkvision, but she seems to only be able to weild the torch or her Longsword, despite the weapon being versitile.

     

    Easy. Install the Burning shaft mod on the Longsword....

  11. 18 minutes ago, Doomofman said:

     

    Well this answers that question.... 

     

    My next question is... What the @%$#?

     

    https://twitter.com/7DaystoDie/status/1613643297049948161?s=20

     

    Now see? I'm already somewhat out of the loop. I don't know whether "Next alpha" means A21 or A22. I suspect A22 but I could be wrong. The team is working on all sorts of things some of which will make A21 and some of which will come in A22 and as far as I know the new outfit system was coming in A22 with bandits. The tweet isn't super clear with no numbers mentioned. To the players the next alpha is still A21 but to many of the developers the next alpha is A22 because they are already testing A21...

     

    Maybe @Crater Creator will update the first page with this announcement so we know!

  12. 3 minutes ago, DanLW said:

     

    I didn't realize this because I never had a name put to it, but I am caught in this also, and here is why.  Killing Zombies is the best way to get XP, which means perks and progression.  I've not used traps and turrets because they "rob" me of XP. 

     

    (This is partly why I hope your 0xp mod makes a comeback)

     

    If killing Zombies was not about XP, I think the tower defense aspect would make a huge comeback.  Instead of trying to funnel them straight to me, I would set up 360 degree defenses and automation and management of defenses would become my goal.  Judging from all the traps that TFP have made which I never use, that would be more in line with TFP's vision.  And I think it would be more fun than me trying to be king murder hobo.

     

    0xp mod will need to be picked up by someone else to make a comeback. Interested? Maybe I'll look at it again after full release if nobody else is interested but I don't have what it takes to continually update it after every Alpha. It was fun to do but once it wasn't fun, I stopped doing it.

     

    As for base design, you can do a large perimeter base that you must actively run to each side and directly kill the zombies and make repairs. There is plenty of xp reward for doing that if you don't leave it to spikes.

×
×
  • Create New...