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Roland

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Posts posted by Roland

  1. "The PvP Update"

     

    Claim Block Options

    • Offline setting so that griefing and assaulting your base cannot happen unless you are online to defend

    • Allow claimed area to be saved so that if your base is destroyed you can restore it to the last time you saved it

    • The LCB could teleport any unfriendly player away like the trader does when the owner is offline

    • Dynamic Claim Modifier that gives new players more protection and seasoned players less.

    • Claim blocks should be a lot more expensive to craft

    • If a base is breached the rest becomes invulnerable to prevent total destruction(griefing) of the base

    • No offline invulnerability as anti-player base design is possible through creativity and experience

    • Only one invulnerable claim block that dynamically increases the protection as blocks are destroyed so that bases can be penetrated but not razed to the ground

    • Multiple claim blocks are necessary because part of infiltrating a base is systematically finding and removing claim blocks and part of building is extending your protected zone by adding claim blocks

    Player Progression and Experience

    • Reduction of the vertical difference between maxed out character and new character

    • Start players higher up the progression arc to cut out the lower end grind

    • No change needed in progression as hard work and time should be rewarded

    • Experience should be earned for killing zombies and players

    • Wellness should be able to be gained faster

    • Player progression should be sped up significantly

    • Reinstate static player statistics and remove skills, perks, and progression

    • Keep skills and perks but give limited points to allow for some differentiation/roles

    Skills and Perks

    • Disallow too much compounding of advantages that create an insurmountable progression gap between high level characters and low level characters

    Armor and Weapons

    • Weapon damage vs players should be reduced to allow for reaction time and epic duels and gun fights.

    • Auto turrets as base defense when player is offline

    Zombies

    • Get rid of 7 day feral hordes or at least provide the option to disable them

    Loot Tables

    • Rebalanced to be truly random without regard to skills or perks

    • Gun parts and whole guns should be found in a wider variety of loot containers

    Loot Quality

    • Remove leveled loot

    Airdrops

    • Should be announced in chat along with location

    • Should take longer to open

    • Short term advantage loot

    Scoreboards and Stats

    • Announcements of who killed whom by what means need to appear upon a player's death

    • Points awarded and tracked for player kills

    • Points awarded based on relative level/gamestage of the players involved

    • Show all status bars and world information on the HUD

    • Tool tips and/or tutorial quests to teach new players basic PvP strategies

    Building and Demolition

    • Faster gathering of resources ie getting more for harvesting blocks

    • Time needed to destroy protected blocks needs to be balanced

    • Explosives need to be rebalanced to make them worth using relative to pickaxes and augers

    • Multiple players using tools vs one block needs to be fixed/balanced

    • Rebalancing needed so fists aren't a better option than tools for demolition

    • Faster(cheaper) building

    • No change to building and resource harvesting as PvP players appreciate the work and effort needed for large bases

    Survival Elements

    • Mental health added to give buffs and debuffs for killing players of unequal levels

    • Remove weather survival

    Game Types

    • There needs to be an option that allows for factions and ways to easily recognize friends vs enemies

    • There needs to be the ability to take over and control territory

    • Reinstate unlimited world size

    • Capture the flag

    • Faction race to achieve a goal

    • Declaration of war to ensure faction vs faction instead of faction vs offline player(s)

    • Smaller map size to prevent avoidance

    • King of the Hill mode with teleporting pole/zone your faction must control

    • Hunger games

    Sound

    • Optimized for being able to hear realistically. Hearing someone's stomach growling from far away is not good but at the same time not being able to hear gunshots from a long distance is no good.

    • Reinstate different sound for opening creative menu

    • Delete all huffing and puffing and groaning and hunger pain sounds from the game

    • No change to hungry sounds as players can self regulate

    Spawning

    • Random spawn points to prevent prisons and camping

    Administration

    • Admins need to have options to be able to change all aspects of the above features and settings

    • Admins need to be able to teleport and be invisible and invulnerable to players

    • Admins need to be able to see through the eyes of players

  2. Eventually, The Fun Pimps will turn their attention to PvP. Since the beginning of this game's development the main focus of balance and features has been to make it a great single player or multiplayer cooperative experience. Early on before experience and quality was introduced the game could more easily be played either competitively or cooperatively. However, as development has progressed more and more the PvP players have suffered from design choices that seriously unbalance the PvP experience.

     

    Madmole has said that there will be a separate mode for the game that will be dedicated to PvP play. The purpose of this thread is for people who enjoy and want the game to be more attuned to the PvP philosophy to weigh in on what changes would need to be made to the current game in order to make it better for PvP.

     

    Please no arguments or discussions on PvE vs PvP or whether the game should be designed for PvP. Please don't invite people to "go play Rust or Counterstrike". Three facts I think we can all agree upon:

     

    1) The game in its current state doesn't work well at all for PvP

    2) The game has great potential to have a robust and excellent PvP mode

    3) The devs have said that creating a PvP mode is planned

     

    So lets start from this basis and not argue about the merits of PvP in this thread.

     

    Items for discussion that I can think of are as follows (feel free to add new items that I did not consider)

     

    1) Claim Block functionality

    2) Player Progression and Experience

    3) Skills and Perks

    4) Armor and Weapons

    5) Zombies

    6) Loot Tables

    7) Loot Quality

    8) Airdrops

    9) Scoreboards and Stats

    10) Building and Demolition

    11) Survival Elements

    12) Game Types

    13) Sound

    14) Spawning

  3. For the longest time we had an outdated forge tutorial thread stickied at the top of this forum. One of my goals was to get a new thread going that was more up to date and a bit more comprehensive than just forging. If you know of a tutorial or have made a tutorial that really explains some aspect of 7 Days to Die really well then please send me the link and I will get it added. If your tutorial doesn't really fit any of the existing categories then let me know so I can create a new one for yours. Remember that any videos will have to adhere to forum rules and policies regarding appropriate content and language. Text based tutorials and guides are also welcome.

     

    1) HOW TO: General Tutorials

    2) HOW TO: Crafting & Workstation Tutorials

    3) HOW TO: Traps and Electronics Tutorials

    4) HOW TO: Questing Tutorials

    5) HOW TO: Hunting & Scavenging Tutorials

    6) HOW TO: Farming Tutorials

    7) HOW TO: Building Tutorials

    😎 HOW TO: Modding & Utilitiy Tutorials

     

     

  4. I had my son read your bio as soon as I was done with it. He is 16 years old and has been teaching himself programming. Very inspiring story. I am glad you got to where you are and especially because your own hard work and honed skills had as much to do with it as getting the lucky break of finding this game and being in the right place at the right time to request an audition by The Fun Pimps. Life may hand us a lucky break but if we don't have the talent or skills to take advantage of the opportunity it means nothing.

     

    More selfishly I am glad that you have been so involved with the random world generation because it rocks and it has just improved with each new build. I can't wait to move around in your A12 iteration of the world!

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