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Roland

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Posts posted by Roland

  1. 56 minutes ago, Old Crow said:

    Dude, there are literally posts on this site of Roland being unprofessional and condescending. Defend the guy if you want to. Saven researches filters what goes into his videos.

     

    Fixed that for you.

     

    I did just go back and read all that original conversation and that guy I responded to did not come here desiring information about his concerns. He came to rant that TFP doesn't poll the community before making any decisions and that he should get to help with the direction the game takes since he paid money to play it. I did answer him point for point without any snark or condescension and gave him true answers for all of disagreements and he completely ignored my answer but went on for pages drawing people into his arguments that were never going to come to anything.

     

    If @Saven really wanted to get to the truth and share actual information he could have highlighted those answers. But he didn't because he is an entertainer and not a legitimate source of actual news regarding 7 Days to Die.

     

    Saven made the same mistake the guy, himself, did in misreading what I wrote. Here is what he said in response to my advice that he should find new people to play with that won't yell at him.
     

    Quote

     

     

     

    On 5/21/2022 at 3:46 PM, ArmoredStone said:

    I even have a super-moderator implying I don't have friends when I complain about balancing for multiplayer servers.

     

    I said you should find new people to play with that are less abusive. I never implied or stated that you have no friends. You were the one complaining that your friends yell at you when you open a container. I pointed out that they are not being friendly and that not all groups treat each other like that. Don’t try to spin that into me dissing you as a friendless person because you dared to criticize the lack of community polls for development. 
     

    To be clear, I think you probably have lots of friends and probably a nice family. But your own description of the people you play the game with is something I would never put up with. I would take the passion you are using to criticize TFP and stand up for yourself in your gamer group or go find a new group who won’t yell at you. 
     

    My point was the game doesn’t make people act that way. They’re just jerks. You deserve better. Anyone does. 

     

     

     

     

     

    If you go back and read exactly what I wrote to him originally you will see that he is wrong about me implying he has no friends. That isn't even close to what I said in even the most loosely comprehensible interpretation. Yet, for his show, @Saven did the same level of "research". Why didn't my full explanation about my own remark make it into his show? I'll tell you why. It would have wrecked the segment.

     

    This is about all the time I care to spend on this. You don't have to like the way I post but I'm not going to change. I think my style is in keeping with a video game website about killing zombies. If you want hotel front desk customer service professionalism then go stay at a hotel for a night and get your fill or visit a forum on more serious subjects where I'm sure nobody jokes around ever. If someone comes with legitimate concerns and asks questions then I answer them courteously and with a desire to help them understand. If someone comes just to rant and bash the developers and the fans of the game then their claims and accusations are going to be challenged.

  2. 1 hour ago, Old Crow said:

    Saven uses what information is given, including your dismissive and condescending attitude towards players who disagree with the Fun Pimps.


    Heheh..I’m pretty sure he picks and chooses what information fits his narrative because that is exactly what he did. He definitely didn’t use the entirety of the information I give.  He can’t since the information itself would debunk all of his speculations and also show that I’m not dismissive and condescending to people who simply disagree with the Fun Pimps. What a gross over-simplification.   I actually spend a lot of time protecting the ability of people to disagree with the Fun Pimps. 
     

    But obviously Saven can only work with what he’s given…lmao. 
     

    Look, if you’re a fan of the guy and love his episodes then enjoy yourself. He’s doing entertainment for views and if it feels good to do some TFP bashing and feel super worried about the direction of the game together in his chat then I’m glad you have a place to do that. We don’t allow TFP bashing here, that’s true. TFP disagreeing is okay but not bashing and some people have a tough time figuring out the difference.
     

    They are probably the type of “friends” others should try and avoid…😂

     

    Parce THAT @Saven
     

     

     

  3. 14 hours ago, AmishMan53 said:

     

    image.png.fd318bcf0517db05d89c47a5d4309240.png

     

    Edit:  Since that's wikipedia.. thought i'd give a couple more.

     

    image.png.d41f085a66763b0fd3a42849bf74a3ec.png

     

    image.thumb.png.79544d29a849121c9afe063f5ed55abb.png

     

    Sources: https://thesaurus.yourdictionary.com/mockinghttps://www.collinsdictionary.com/us/dictionary/english-thesaurus/mock

     

     

    I admittedly do many of these things from time to time but not in the quoted case. It was good advice, not gentle mocking. Their team dynamics as described aren't healthy. Period.

  4. 20 hours ago, AmishMan53 said:

    How is telling a person "you need new friends" not an insult/insulting.. and the response does absolutely ignore this persons concerns. 

     

    I just want to be clear that I wasn't mocking the guy or even insulting him in any form. I was absolutely seriously advising him to get new friends to play the game with based on what he shared about his experience with them. He literally needs to be playing with different people if they are treating him that way. As a teacher I advise students all the time when they tell me how their "friends" treat them or encourage them to do bad things and there is no mockery. There are plenty of use cases when someone could tell someone else to get new friends and it is not an insult at all.

     

    Just because Saven interpreted my response as mocking doesn't make it so. 10/10 I would tell that guy or any guy who shares on the forum that his friends yell at him and stop him from opening containers to find new people to play with. Those people are not his friends and if there is any insult involved it isn't vs the guy getting yelled at, it is vs the people calling themselves his friends.

     

    It is true I did not address the rest of the guy's rant directly to him even though I had already addressed those concerns within the thread. I didn't mock or insult his concerns. I just ignored them since the answers were already posted.

  5. I feel like typing something that is sure to appear on a future episode of Saven's World...

     

    1 hour ago, Syphon583 said:

    I also love his claim that the upcoming changes are being met with "massive concern".

     

    The guy has to frame everything in absolutes in order to deliver on the shock value of his click baity titles. Its all about likes and subscribes. Saven has no inside information and is simply choosing to use the worst case scenario and doom and gloom philosophy in order to get views. Later he will either claim that he was always right (If bandits do end up getting delayed) or he will claim that the pressure he and the community brought to the concern successfully pushed them into doing the right thing (If bandits make it into A21). Either way he makes himself the hero of his own world....uh....Saven's World.

  6. 10 hours ago, Old Crow said:

    We'll never know - TFP are slow to fix issues and instead spend time making constant changes or redoing existing systems. Wasn't the stated goal last year to go gold in 2022? I'm sorry, but they're not even close. I'll be surprised if the game goes gold by 2025 at this rate.

     

    So what? As long as they are funded enough to do so there is nothing wrong with continued development. They have been saying that they'd like to go gold "next year if possible" for the last few years and not just last year for this year.  They could keep their goal and rush out the rest of what they want to add. Why would anyone want them to rush out the rest of the features just for the sake of hitting a sooner date?

  7. 8 hours ago, zztong said:

    My only criticism is that I think the real-world provides a buffet of water-related complications that I personally would find more inspiring and I think would achieve the same effect. If that's left to mods to toy with then that's probably okay.

     

    I think anything that makes the game more of a sim in a particular area is usually best left to mods. Most of the people that I read who are unhappy with the base game and who love to use mods, do so because they love the detail and complexity and immersion in particular areas that they like. But not everyone craves that level of detail or complexity for the same features in the game. Some people just want the result and are happy if it only takes 1-2 steps or tasks to gain that result and would become quickly fatigued with the gameplay if they had to take 5-6 steps to gain the result they want. Some people can't stand to play the game if the weapons are not perfect representations of real world guns that they are intimately familiar with while others only care that when they push the button and aim a bullet goes where they want.

     

    For every player who can't get enough of an overhaul mod that provides more real world complications and detailed multi-step objectives there is another who uninstalls the mod because it was "too much".

     

    People who are happy with vanilla probably align pretty closely with the developers' own sensibilities on what aspects of the game to go deep and which to keep shallow whereas those who are unhappy are misaligned with the devs. Where the devs want it streamlined and abstract, they want it detailed and realistic. Where the devs are more on the arcade side of the spectrum they are more on the sim side of the spectrum and vice versa.

     

    As far as the water and crafting changes go, once you get used to them they really don't seem as radical as it must seem like to people who can only read about them. I keep hearing people talk about the water change and crafting change as "another complete rework" but it really doesn't feel like something completely new. When I find a Forge Ahead magazine it actually feels a bit nostalgic. It will be interesting to see whether people who have been hating on the idea of these changes come around to actually liking them before the modders can manage to erase them from their consciousness. Of course, some are still bound to hate them after giving them an honest playthough.

     

    What I am really interested in seeing is whether people who play without jars and get used to the early water survival mechanic and think they hate it, go back to playing with jars once a mod exists to do so only to realize that it practically feels like playing with the creative menu activated by comparison and also come to hate getting them in all their loot. When I watch people play A20 and I see jar after jar going into their inventory instead of the stuff I am finding I'm so glad they are gone. Then again, maybe in that area of the game all they really want are the stacks of easily obtainable water and don't like the process of acquiring them.

     

    With the crafting change, the divide is going to people who want deterministic gameplay. These folks would revert back to A20 and breathe a sigh of relief once again having full control over what crafting recipes they can learn and when. The "making do with what you have instead of what you want" isn't for everyone and no matter how much bad luck mitigation is built into the code, the pace will not be fast enough for some people to learn the higher tier recipes they want.

     

    Development is so interesting to experience.

  8. 21 hours ago, mstdv inc said:

    1. Is it possible to get more information about the damage of bandits by blocks (custom buildings)?Will they provide the same threat as ordinary zombies or wandering hordes, or can a raid of bandits on your base be comparable in damage to a horde of zombies?

    2. Maybe there will be some perks associated with bandits?

    3. Will Navezgane be extensively updated in A21?

    4. Will there be any other hand-made maps besides Navezgane?

    Thanks

     

    1. Still in flux. Damage values vs blocks and vs other entities will probably change several times. They are pretty weak at the moment as that is not the purpose for them being enabled right now.

    2. Maybe.

    3. I don't think so other than having new POIs placed somewhere within it.

    4. Not from the devs before release unless someone does something as a secret side project but nobody has included me in such a secret. The Pregen maps have not been updated to A21 and don't currently work so those will most likely be the priority in regards to map making so that there are four ready to play maps when A21 launches.

     

    16 hours ago, Zombiepoptard said:

    If they want to respond to me in a goofy dismissive way than fine.

     

    Cool story bro...

     

    ;)

     

    1 hour ago, blueboyxg said:

    Thank you for you answer ! I am just asking if there could be help from modders side somehow able if they want to help.

     

    Sure. They hire people from the community who were modders of one kind or another. @Laz Man is a recent example of someone they hired to help with level design. If they feel that bringing modders on board to help with bandits would be advantageous then they will do it. There are plenty of precedents to show they are willing. If they don't do it then you can be assured that it is because it wouldn't be a help.

     

    1 hour ago, Matt115 said:

    Hallowen started on steam. Maybe any news about skeleton prop? Please...☠️

     

    They are completely absent from the game as of October 25, 2022

  9. 27 minutes ago, Matt115 said:

    While i agree about path finding that...  their artistic vision is so  inconsisten. So screamer should using something like old model not have teeth like shark or spider zombie should be just normal zombie not human spider hybride like KF

     

    Those models could all be mutations and experiments performed on zombies that went wrong. The behemoth is a two-story tall humanoid that looked like an alien and nothing like a zombie or even a mutated zombie. Maybe if they decided that the zombie virus was aliens and the behemoth was one of those alien bosses it would have fit but saying that the behemoth was on the same level as a zombie having sharkish teeth or another zombie having mandibles is really pushing it. 

     

    I agree that there are basic zombies and some mutated zombies that were obviously altered artificially in a lab rather than through random mutations of the virus in nature. But the behemoth was on another level. At least Gracie who is giant still looks like a boar and is just big.

     

    I wasn't even bothered or triggered by the behemoth but even I with my much higher threshold of genre angst than you was able to recognize that it had absolutely nothing in common with anything else in the game while the other mutants still do have some commonalities.

     

    7 Days to Die | Behemoth Testing - YouTube

  10. 4 hours ago, blueboyxg said:

    @Roland Asking from my side. I saw video talking about Bandits that they are not gonna be in Alpha 21 "maybe". Question from my side then is - If you guys hire someone who mod 7 days to die from side  like Darkness Falls who has npcs Ai in there modpack if there is chance to hire they "owner" or someone who mod this pack to help you guys with Bandits Ai/Movement or there is chance for them ? Just asking if this could help or not. Or maybe you have code for bandits and those stuff to send privatetly to them or something ? Or there is some other way ? Or it´s definitely no for Bandits for Alpha 21 ? - sorry for bad spelling not my main Language 


    It’s definitely not no on bandits for A21. We haven’t reached content lock yet so anything is still possible. Don’t listen to people who want to sensationalize the situation for their own gain. 
     

    As to modders helping,  it wouldn’t work. The code they are modding for NPCs is old legacy code and old legacy models. Everything being worked on for future bandits is brand new from models, to animations, to AI, to implementation and spawning. There’s nothing that current mods could contribute to speed things up because the “versions” are completely different.

     

    “Bandits” are not just bandits. They also reach into and have connections to 3rd person player animations and clothing and armor sets. There is a lot being worked on and it is impossible to know how much will be ready and whether or not some initial aspects can be parsed to be included in A21. 
     

    Right now faatal has wandering bandits enabled while he tests. Will that much remain in A21 when they release it? I don’t know. I hope so. It’s still a maybe. 
     

    We are in the final stretch though!

  11. 51 minutes ago, Syphon583 said:

    I have nothing against this discussion. It's a fun discussion. I was defending this discussion when someone else was trying to call it out for ignoring basic biology. It was others who decided to pile onto one thing I said.

     

    Good grief.

     

    My post was just a joke. Don't take it so seriously. Sorry if that didn't come through in the text format.

  12. 7 hours ago, McCog said:

    Are NPCs a plan? I mean legitimate NPCs not human shaped vending machines.

     

    This game is not a dedicated fully featured RPG. It has RPG elements. Therefore, your expectations on exactly how sophisticated NPCs will be should be measured. There is supposed to eventually be a reputation system which seems to indicate that some bandits will be hostile and others friendly depending on the reputation we have earned with their faction. Does this mean we can take them as followers and they will live in our base and be able to do tasks? I wouldn't count on that. Does that mean they might give us a quest or trade with us? Possibly. Will we have long conversation trees with them and learn their backstories? I doubt it.

     

    I think it will probably simply be that if you go into a bandit occupied POI and your rep is hostile with them it will be a shoot out but if your rep is friendly with them you can move within the POI and not be attacked and they ignore you. Could you upgrade that POI and fortify it and then fight a bloodmoon with all those friendly bandits by your side? Maybe. It will all depend on how much time the devs have.

     

    Of course they have to get bandits in the game in the first place and at first the bandits will always be hostile. Reputation and rules governing how they behave in your proximity when friendly will come later but I wouldn't expect things like conversation trees and commands and attracting characters to create a settlement. If those things are your base level definition of the game having a legitimate NPC then its possible the game won't ever have legitimate NPCs by your standards. I don't know your standards so I don't really mean YOU, I mean somebody. :)

  13. 24 minutes ago, JCrook1028 said:

    What's wrong with water? D1 and you never even once have to be concerned about your water supply, That's what is wrong with it now.


    Also when you swim in it, it feels like molasses. In A21 swimming is silky smooth. I don’t get why people wanted water to just stay the same forever. It needed some love…

     

    Was that too inappropriately jokey for anyone? 😜

  14. 49 minutes ago, meganoth said:

     

     

    Yes. Found that spot. While he correctly shows that the Fun Pimps don't answer every concerned guy totally serious (especially if the concerned guy is already rushing to conclusions (IMHO)) he also blows up the case. He literally says the Fun Pimps have insulted players but shows no evidence of that (at least none I could find). I have only seen mild mocking by Roland and short answers by Schwanz9000 that do not really answer the question.

     

    This sensationalizing many youtube influencers do is radicalizing people for monetary gain.

    I haven't watched the video completely, does he ever present the two sides of the coin somewhere? The irony is that people thought youtubers would revolutionize journalism, but the mass of them seems actually to be a mockery of journalism now.

     

     

    Yeah, I did joke around at times but that in no way accurately shows the totality of my responses. I have also clearly stated the purpose, clarified how it works, and given many legitimate answers over and over and over since the very first moment it was announced. He didn't showcase any of the informative responses and there were plenty of those at the time he made the video. He just cherry picked what he wanted to show.

     

    Even Schwaanz "non-answers" do answer the overall concern of whether there will be enough glue. The answer is "Yes, there will be enough glue". The question was whether TFP considered roof sizes of POI's when they decided to make the dew collector footprint 3x3 and the answer is "Yes, because the player can build their own building and so all POI's don't have to accomodate a 30 dew-collector farm. The game is fully destructable and buildable so a 30x30 dew farm is totally possible regardless of it not fitting on the roofs of many POIs that a player might want to choose as their base.

     

    In my Cursed People joke I even included a winky to show I was only joking and yet the streamer ponders whether I actually was or if I was being intentionally insulting...haha. In that case, I had already explained at least once in a serious way that the perk boost would mitigate bad luck so that nobody should ever experience never finding a magazine or part they needed for the weapon they perked into. Also he didn't highlight the part of the questioning fan where they called themself a party-pooper and laughed which made me think that it would be okay to joke around with the guy since he wasn't really distraught and was able even poke fun at themselves. Of course, he didn't show those serious answers because....boring and outside the scope of his narrative.

     

    Finally, in my "insult" about getting new friends, I stand by and double down on the idea that a lot of the fun you experience in the game in multiplayer has to do with the people you play with. If you have fun looting and want to loot but get yelled at by your teammates for doing it because they care more about maybe getting a blue pipe rifle to replace their green pipe rifle than about you having fun playing with them then, yeah, play with different people. That point comes across in the entire post. If had ONLY stated what he highlighted without anything else then I agree that would be an unkind thing to blurt out. But the guy shares publicly about how his friends are being unkind to him while they play the game together. Its fair game to point out to him that part of his problem with the game are the people he is playing with.

     

    The information that answers all of those concerns is available and I continue to answer seriously and sincerely questions concerning the new system-- especially if the one asking is doing so politely and with an attitude of wanting to learn and understand. If I chew on people a bit who come with a toxic attitude and make wild and insulting speculations based on nothing substantial, I admit it isn't very professionally customer-service-like of me to do so but I've done it this way for going on six years now and I'll do it until the day I no longer moderate. If TFP has a problem with that they can easily make changes. :)

  15. 2 minutes ago, Matt115 said:

    Hard to say how this could be done - i didn't played A21 so idk what give a lot of exp - but if i good remember - you told that more perks in X mean more books right? So.... if max limit is 180 minutes per day or more depending if TFP add more minutes per day max + 2 people = i'm totaly sure that's a way to gain granades before day 15 without using cheats. Just need to learn new PoI's + fast gain bike 

     

    Good luck with that. Literally. ;)

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