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Roland

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Everything posted by Roland

  1. It would be cool to have a horde night only enemy that was blind but could hear exceptionally well-- like the aliens in A Quiet Place. If you make noise they zero in on you but if you are stealthy then they are easily dispatched. That could give stealthy players an advantage on horde night without negating the entire horde with stealth.
  2. The designer created pathway is meant to serve as a gauntlet to the treasure room period. It doesn’t apply to a clear quest where you are supposed scour the entire POI and clear it of all enemies. It also doesn’t lead you to the hidden parcel. The key to clearing a POI is to do it methodically. Just following the light trail will lead you to the final loot but not to every corner of the POI.
  3. The plan is the same for A20 as it has been as far as I have been informed. Looks to me like Coco was streaming A19 and not A20. Nobody has been given permission to stream A20 other than FubarPrime as part of the Developer Series. The entire system is WIP. There are plans in motion to address your concerns.
  4. Sorry but that is a tech limitation that will never change. Zombies will only spawn as you get near to their spawn volume. Therefore, they will never all spawn as soon as you start the quest. It means that you must methodically search through larger POI's so you don't miss anything. The blips are meant to be a guide once you are close to zeds after approaching an area of the POI you haven't encountered before and not meant to be a crutch. The yellow blip is meant to communicate you have just one area left to search and guides you to that final area. If you want all the zeds to show up on radar at the beginning so you can just follow blips around and not have to do any actual searching then you are using it as a crutch and not the guide it is intended to be. The game is meant to be played with you interacting with the open 3d world and not meant for you to simply play a radar blip user interface minigame. You should be able to search a building completely without the use of any radar and succeed. So if you are still failing with the radar blips that we have then-- no, you definitely aren't entitled to a console command that counts it as a win and lets you go back to the trader for your loot. The OP admitted that what he thought was a bug turned out to be not a bug once he searched again and found the area he missed. That is how you turn a fail into a success. You don't just assume that the game glitched and THAT'S why you couldn't succeed and then console command it as a win.
  5. Trader Jen teases us with a lot more than coffee every time we visit her and I doubt there will be an action assigned to E in order to tap that. Unless, of course, 7 Days to Die has some kind of "Hot Coffee" going on....
  6. The developers are aware of and impressed by Valheim. There is definitely some inspiration to be found there for them to possibly think about for a sequel-- but 7 Days to Die is what it is. It's practically done. There are some additional features still in the works including an over-arching goal regarding Noah vs the Duke. But no matter how cool Valheim is or what amazing innovative features emerge in the next few months in some other new release, it isn't going to affect this game very much. But Valheim definitely is inspirational in what it does well and any development studio should take notice and spend time talking about why it has skyrocketed like it has.
  7. But....you failed it. There is already a user interface command to cancel a quest and/or you can just leave to fail it. Why does there need to be a console command to complete the quest you didn't.....complete? In almost all cases, yes, it is because something hasn't spawned yet but if you search through you often find it. OP is case in point. What is the benefit of having a console command that completes it anyway? Are you wanting it to then send you back to the trader to get your reward?
  8. I'm not convinced and I'm a native speaker. WIth the downvote on the guy's mea culpa added into the mix I'm pretty sure Mech was not "just joking". Who downvotes an obviously sincere apology....?
  9. That might slip to A21 as well. Anyone going to be annoyed that the removal of yet another biome "got cancelled"....?
  10. Good to hear. You came on strong but I can see that you probably felt defensive given the circumstances. I was joking back at you about the ADHD thing since you brought it up yourself. I'm glad you came over to our forums from Steam and hope you stay on. Don't let this initial tiff and downvoting by some of the community put you off. This place is pretty chill in general.
  11. Wait...you only started playing at the end of Alpha 18 and you're posting snippily about how long the game is taking to go Gold? Oh yeah.....ADHD.... You can take me as a first-hand source. 7 Days to Die will remain a voxel game with block-by-block building. There will always be specialized blocks that the developers use to create POI's that are not meant to be available to players in the game. Players who want the specialized blocks can edit the game files to include those blocks. The default exclusion of those blocks should not be taken as a sign that The Fun Pimps don't care about builders or don't place an emphasis on building as an essential aspect of the game. The conversation that you referenced was Madmole musing about how he might have done things differently if they were able to go back in time. It was simply a statement of how difficult it has been to develop the game as a voxel world but it was not a letter of intention for actually making the world static or removing block-by-block building from the game. There were a lot of posts deleted when we switched over to the new forum platform. There was no cover-up trying to remove evidence that TFP secretly plans to switch to a static non-voxel world. The way the game is now is about 95% how it will always be and changing the entire way the world is rendered is not in the road map. Now, if my statement still does not satisfy your anxiety about the future of building in this game then you will just have to continue to worry about it until the game goes Gold eventually and you finally have the physical proof in front of you of a finished and complete game AND voxels and block-by-block building are still intact and functional. I just hope the anxiety won't return for you whenever a DLC is announced that maybe THIS time will be the time it all gets taken away....
  12. Most likely laying the groundwork to break his previous record of receiving the most poops for a post.
  13. Wouldn't matter. Madmole already clarified his position on this "once and for all" but people always go dig up whatever quote they want to use to stir things up. He could answer you right now and in six months some other guys will bring it all up again and go back to the original quote ignoring what Madmole answers you here and now. On the internet, with trolls at their keyboards, there is no such thing as "once and for all".
  14. Yes....but my goal isn't to eradicate all negative feedback and criticism so we are at odds and barking up different trees.
  15. How will I learn if you do it for me? I’ll continue to use my own feeble powers.
  16. I have not deleted a single comment from the dev diary. As I look at your history, @Khalagar I see that most of your comments are still in the dev diary and haven't been moved here at all. I disagree with you about this thread being some backwater never visited dumping ground. I think this thread is well read and conversations worth having do carry on here. Both faatal and Madmole have commented to me that they have read this thread. It isn't that I am trying to create a multi-thread approach. It is simply that the dev diary is meant to be a 95% Q&A thread with 5% conversation allowed that is in direct response to either developer comments or screenshots that get posted. I get that people used to the old way of just posting anything there are going to have to adjust their thinking which is why I don't reprimand, I just move and keep the dev diary to the types of posts it is meant to have. We have an entire section of the forum devoted to discussion and speculation and while I hear your feedback as well as Gronk's about wanting the old vibe back in that thread, it is insignificant compared to the mountain of feedback I have received over the years from many in the community who have consistently wanted the dev diary to be informational and specific to developer discussion about the upcoming release. Also @MechanicalLens I am perfectly happy to field questions and answer feedback regarding this change and don't need anyone going after the critics. There is not going to be a perfect solution that will satisfy everyone. People liked how I separated out developer comments into a locked thread in the past but that took a lot more work and it also did not solve the overall root of the problem that people who were asking legitimate questions about the next alpha were being overwhelmed by the pages and pages of off-topic noise and speculative debating that was going on. My goals are to make sure that people who post on-topic questions to the developers are having the best opportunity to get their questions answered by the developers. Of course, it doesn't guarantee the developers will answer every question. They have always ignored some questions and will continue to do so. But I am not going to allow a 4-6 page-long debate about LBD or food spoilage or outfits or child zombies or whether dogs should glisten drown out legitimate questions any longer. If you don't like that your post with your opinion about some aspect of the game got moved to THIS thread then open a dedicated thread about it in General Discussions and have at it. Make a poll. Get jiggy.
  17. If you don't come and check this thread then for you it will be just like they got terminated. For those who would not like their posts to be terminated and would like to see how others in the community might have responded to them, they can come here to see and possibly comment back again. It's just like if you don't like doing quests in the game. If you don't like doing them... then don't do them. For me, it is neither easier nor harder. There is a button to delete and a button to move and the distance I have to move the mouse and the number of clicks I have to make is the same either way.
  18. Nope. Biome expansion is not in the cards. In fact, continued biome reduction is in the future when they eventually merge the burnt forest and wasteland biomes into one. They are also going simple and basic as far as water is concerned in order to get the game out the door. Creating submerged POIs and water play such as boating and currents and such are all things they would consider for the sequel. I was hoping that they would add some item degradation else perks and mods (diamond tip) that increase durability don't seem to be that logical either...
  19. Did you come by that boat legitimately or are you an actual pirate?
  20. What is the comparative speed of cloud saving to HDD saving? The game saves every few seconds. If cloud saving is slower than HD saving it might cause more hitching. SSD are faster than HDD and there is a noticeable difference of less hitching. I'd be curious whether cloud saving is more or less speedy and disruptive.
  21. Madmole quickly noticed that if he posted screenshots here first he would also still have to post them on twitter but if he posted them on twitter first they would get posted here usually even before he had a chance to do so. It seems pretty natural that he would shift to the method that required less effort. He very much appreciates the fans who repost the images and does not favor twitter over the forums. It just emerged as a simpler method for him.
  22. Who can guess why they click on any particular thread in the forums? But they do read around and mostly lurk when they do other than posting in the dev diary. Why give three weeks ANY credit....?
  23. How? Developers have access to this thread too. They aren’t limited in reading the whole forum. Only that particular thread is limited in scope now. After they read all this here maybe they will direct me to just let the dev diary go back to being Super General Discussions Thread. If they do then I will.
  24. It's not a strawman argument. It is a perfect example of the types of conversations that fill the developer diary if lefted unchecked. What should stay and what should go is also completely subjective. I take it you agree with me that these latest posts would not be appropriate for the dev diary since you referred to them as a strawman, but someone else will feel the vibe is gone if anything is removed and others will say that the last page of this thread is not really indicative of the usual community spirit that pervaded the developer diary in times of yore and others will feel that it was 90% this stuff and only 10% on topic information. And some will say sure get rid of stuff like this but be sure to leave stuff like that and others will think that anything they post is sacrosanct and if a mere moderator dares to move it he obviously has had an IQ drop while they were away.... No. It is simplest to keep it as primarily a "sterile" Q&A thread with occasional discussion that directly involves the developers. That being said, it all can be posted to be sure. There is no restriction on making jokes or posting your opinion on random forum guy's question or statement and nobody is getting infractions. It just isn't going to stay there. The developers do browse this thread and faatal even answered someone a few posts up so opinionated discussions can still happen and be used as the information it is by the developers if they want. Completely agree. @Mordock summarized it perfectly with his Madmole multiquote meme. I suspect the old energy and excitement and vibe will resurrect once they officially announce their next project and start releasing information and people can once again give voice to their hopes and dreams about future TFP development and get hopeful and positive responses back from the developers. This game is just about done. You can talk about what you don't like but it isn't going to change anything and you can talk about what you want to see but it isn't going to go in this game. Back when Madmole answered every wish for the the future with "Yeah, I'd love to see that added" and "Probably not this alpha but we can get that into the next one" it WAS an exciting time.
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