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Roland

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Everything posted by Roland

  1. Please, folks, do not post the full file for any version of 7 Days to Die. That is a clear violation of the EULA.
  2. Armor and clothing are integrated into the outfit. I don't know what rebalancing of skills might occur with the introduction of the outfit bonuses. I don't know how many different outfits there will be. Playless showed some of the released concepts. None of those have been added to the game yet
  3. Details will come in an upcoming dev stream.
  4. I tested the drone a bit today and can answer some of these without stealing the thunder of any future dev stream. 1) It follows you around and increases your storage. For those who already mod their storage to huge capacity, the drone will seem underwhelming and unnecessary. However, for those who play it straight the drone will be a nice bonus backpack. 2) You can build multiple drones and pass them out to friends and family. 3) Only one will follow you. When trying to place another I was informed that I was at the capacity of drones following. I maxed everything out and read all the tech books and still only one was allowable. 4) Extra storage in its basic unmodded version 5) As of now there is no option to recharge or refuel. 6) They ignore it and it generally hovers out of their reach anyway. 7) The drone does have mods. How many and which mods will surely be the subject of a future dev stream. 8. There is not a built in camera nor any switching perspectives or taking over the controls of the drone and flying around viewing the world from its perspective. Whether a mod camera will allow that functionality in the future is unknown. Bonus: The drone paths extremely well. I used Godmode to quickly move through a building to a room somewhere in its interior and the drone flew around finding its way through the building to get to me. If it got blocked because a closed door was between us then it flew around in circles seemingly agitated like a puppy separated from its beloved master. It always stays behind you and never once got in the way when shooting enemies. I would say that your expectation for it should be that it is a bonus backpack which--again-- if people have been spoiling themselves for years by modding for themselves huge backpacks then the drone won't seem very spectacular. Of course there are mods for the drone and those mods turn it into a backpack with benefits. But those benefits will be shown at a later date.
  5. Sure thing! But effective questioning about the idea doesn’t necessarily mean questioning whether it should be done at all. That questioning is pointless because whether we want them to do it or not, they are going to do it if they decide it should be done. Assuming that it will be done, questioning how it will be implemented and how it might be an improvement is far more interesting than just asking, “If no one wants it then why are they doing it?” The problem is that most critics are NOT questioning. They’ve already decided for themselves that it is a bad idea. so yeah, question and imagine and discuss— but I can answer the question of “Are they going to do this?” definitively: Yes they are if they have time to do it.
  6. Until Trader Jen gets improved it should not end. Although...we could talk about priorities.... That's the nice thing about the internet. We can all be Unwelcome Motivational Statement Keyboard Warriors. You would never say uplifting team building things face to face with cynical employees but you can to the avatar masses on the internet. Carpe Diem, Morloc! I believe in you!!!
  7. Hello Outfits. Please let me introduce you to LBD. It’s their game and they design it to be what they want and not necessarily what popular opinion dictates.
  8. They haven't gotten to it yet so other than concept drawings very little time has been spent. Maybe that is still "too much" though...? Speaking of too much time spent....I think all this conjecture and worry about something that Madmole has only given general conceptual information about is what there is too much of. Most people heard that 8 clothing slots are being reduced to 4 and stopped listening at that point as their blood pressure overwhelmed them. We really need to wait and see how it plays and since the feature won't be coming in A20 it may very well be a year out still-- if it ends up being implemented at all. Worrying only makes you suffer twice.
  9. That's just the still picture of it too. Wait until you experience the jiggle physics. I'm sorry you did not know what you were buying into but the game is still developing. Luckily, you can remain on the current version that doesn't include this zombie-- or mod it out of any of the future versions. People have been removing particular enemies they don't like since the beginning: dog, stripper, screamer, vulture, demolisher... Think of it like a club you are about to join.
  10. When are you guys going to realize that this is a horror game?
  11. I added more in bold. You might want to read and react
  12. Maybe that’s true. Maybe they can’t solve the problems and have chosen the proposed changes as their solution. After seven years nobody can say they haven’t tried their best. <shrug> At some point you have to come to terms with your limits and solve problems in a way that you can “handle” and can bring the project to a close in a timely manner.
  13. pfft…because everyone looks so different now… This is not an area I even care about. I play with three other people and I focus on the name floating above them rather than how their clothes look. I’m probably not the best one to really comment on this aspect of the game. I spend zero time customizing my character and I wear what I find regardless of how I looks. Based on the concept art it seems to me that the outfits will make us look better over all. I accept thumbs down from all who enjoy the whole fashion part of the game and care about accessorizing 8 clothing slots. Im also okay with preset characters instead of character customization menus. Hit that dislike button again! 😂
  14. The four pieces of each outfit are meant to look good together and will definitely look more snazzy than what we have now. Snaz is definitely one of the objectives of the change.
  15. That’s my attitude towards people like you coming through. Sorry. To each their own and everyone is welcome to play the game in their own style for sure. The devs aren’t out to get anyone. They simply aren’t designing the game with min/max issues in mind. The outfits are kind of like the books. You get advantages from different clothes and a better advantage if you can obtain a full set. They are focused on the fun of mixing different combinations of clothes for interesting bonus combos or finding full sets and enjoying the bigger stat bonus you get from the complete set. It’s possible one or more of them might end up feeling more like you— compelled to change outfits to maximize bonuses for whatever activity in whatever biome they plan to do and if so they may implement a quick change mechanic to make it easy and painless to do. It’s not coming anytime soon anyway so at this point it is anyone’s guess. They might even decide to cut that and stick with what they already have. Anything is still possible.
  16. No thank you. I much prefer the way 7 Days to Die handles it by allowing you to gradually pick your traits and stats as you play. Why erase all of that and condense it into a simple menu before you even start playing? Its refreshing to play a game that actually starts you out basic and let’s you choose your specialties as you play and doesn’t force you to lock yourself into some path as a prelude to the game. Huge no vote on this idea and a huge disagreement with you that the game forces anything. If you feel forced it is purely due to your choice to min/max. You can put any combinations of skills together and wear whatever outfit you want and be successful at survival in this game. Perhaps some combos will result in you reaching the end of progression a few real time weeks after someone else who focused on the fastest path but so what? You still get there and different journeys yield different stories. But to each their own. Hopefully you can come to terms with it and make it work but I really doubt at this point they will make starting skill selection part of character creation in the top menu. Character creation is going more shallow anyway— not more deep. 😀
  17. I think they are intending for players to play with a prefered outfit that has the benefits they want and some disadvantages they'll have to live with. The developers are old-school role players and enjoy playing characters that have strengths but also some weaknesses knowing that going into a situation with some weaknesses can result in interesting stories even if it doesn't advance their level and earn them xp in the most efficient manner.. However, just like the rest of the game they will not force a set path upon anyone. They will allow players who wish to do so to constantly swap in and out different clothes before they they go and do different activities in different biomes if those players cannot bear the thought of doing something at less than peak advantage. In other words, they couldn't care less that some min/maxer will get butt hurt because they feel "forced" to switch outfits several times each game day. That sort of gameplay is not their intention even though they know some will do it. Besides, the salt from the tears of min/maxers, who can't cope with game mechanics that make min/maxing less fun but character development gameplay more rich and deep, is saved up to season meatball sandwiches during every streamer weekend release event.
  18. Not my style at all. I play 60 minute days as a max but often play 40 and 50 minute days-- and I focus on tasks and objectives that form a survival story narrative. The reason 40 minute days are fun, in my opinion, is that they seem to fit better the length of time it takes to get hungry and the time it would actually take to naturally perform tasks. The amount of ore I could bring up during a night set at 40 minute days is much more realistic than the amount I could pull up during a night of 180 minute days. This is true for any repetive harvesting or building task that I do. In the game we can build and harvest so much faster than in real life so speeding up the days to 40 minutes helps compensate for that. Slowing time down to anything above 60 minutes feels like...not easy mode exactly...but less interesting mode. I like the feeling of being interupted by night and needing to use night time hours to finish tasks I started during the day. I feel more under time pressure to get ready for 7 day hordes when it isn't seven 3-hour sessions of gameplay between them. Finally, 40 minute days make traveling more interesting as I often have to go somewhere and spend the night there and return in the morning. As for power leveling....I don't focus at all on leveling but just acknowledge it when it happens if I even notice. Often I am surprised to see that I have 3 or 4 points to spend. I don't spend a moment worrying about whether I'm ahead or behind anyone else.
  19. Hidden? It is posted as a prominent green bar at the top of every page of the forum. If for some reason it isn't showing up (maybe due to ad blockers) you can get to it by clicking on the +Create menu next to your name in the top right corner of the webpage
  20. File it as a bug report and the QA guys will let you know if it is a bug or not. QA vets bugs for the developers. Developers don't vet bugs for QA.
  21. To some of you, Happy Father's Day-- and to others, Thank you so much for not procreating.
  22. lemme stop you right there. I never said that 1-block egress and lock picking doors were the same thing. I said that the reason the devs won't include them is the same and I'm only repeating what the developers have said from their own perspective what their reasoning is. As designers of the levels it is the same thing for both-- players easily working around the design of the level albeit in differnent ways. I get that from a player's perspective it is not the same but the developers don't want stuff like that which invalidate their work. Don't believe me? Take a look at who liked my comment... I'm personally not against either. I think a deeper lock picking skill including doors and 1 meter movement would both be awesome. I'm for them-- but I'm not in a position to make those changes a reality. My only power for change is being annoying enough for them to block me if I keep pushing once they've said no.
  23. Then…he stirs and climbs awkwardly to his feet…
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