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bdubyah

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Everything posted by bdubyah

  1. Almost ready to release the Pipe Guns mod! Have a pipe pistol and pipe rifle currently. Has 3 weapon mods: Oil Filter Suppressor - Can be wrenched from cars. Works on any gun the normal suppressor does. Big though, and limits ADS use. Slight loss of range and damage and also adds a small increase to degradation of the weapon. Extended Mag - Doubles the pistol and rifle capacity, also actually shows on the gun, unlike vanilla. Only works on pipe guns. Long Barrel - Only for the pipe rifle, this adds a longer barrel, increasing effective range. Makes hip fire more unwieldy, and also slightly increase weapon degradation. The guns can be crafted from Day 1, like the blunderbuss. Uses 9mm ammo. Doesn't accept any other vanilla weapon mods at the moment, except for the flashlight and laser sight, though their positioning is still off. Might allow dye at some point. Fairly weak and has a low durability. Currently still has tiers, but stats/mod slots are the same no matter what. Will break once it degrades!!!
  2. Appreciate it! And finally some progress on the next step of it. I've seen multiple people want some guns that can be crafted early, similar to the blunderbuss, and I figured the pipe guns would be a good fit. Cheap, fairly weak, and unreliable. Not entirely sure on how I'll set them up in game, but that'll be the easy part. Lol. First up is the pipe pistol. Still working on some rifle variations, along with some potential mods for them.
  3. I've been having the same problem with my vehicles taking too much damage. The GNX especially seems bad. I'm not sure what causes it.
  4. All my modlets and both Nuka Factory prefabs are now on Sphereii's Mod Launcher!
  5. Updated the Op with the Nuka Colas mod, along with the Nuka Factory prefabs!
  6. Can you access files once they are on the server? Maybe zip it up and extract it once it's on the server? Otherwise I'd be looking for a new server.
  7. I actually tried to do that back when I made it, but I couldn't figure it out. I could get it to play the sound I had, but it also still made the normal smacking sound, which kind of ruined it. Maybe I should look into it again sometime.
  8. Alright, updated all my vehicles to fix an ID error in the sounds.xml. Also added a mod that contains all of my vehicles in one.
  9. Last I heard he was tried of modding 7DTD. So he might not be back. Hopefully he comes around though.
  10. That's the distant terrain. I believe it's generated when the map is, and currently never updates. The devs are looking into trying to have it update during gameplay, but they haven't said much about it. So I don't think there is much you can do with it at the moment.
  11. bdubyah

    A19 NPCs DMT Mod

    I'm actually working on some Nuka Cola stuff at the moment. Haha.
  12. When I added the Topless version, I didn't change the place code, so it would still place the normal version. Haha.
  13. Pushed an update for the Willy Jeep because I'm an idiot.
  14. Just piddling around with light sources. Thought it'd be something different:
  15. The GNX is released! Check the OP for links.
  16. Updated the Rebar Club to fix an NRE with the repairTool being concretemix. Also, updated the Banjo to tweak some settings. Thanks! Glad you like it! Are you saying they should be brighter?
  17. Had someone on Nexus request it, so I added a variant of the Willy:
  18. Finally got around to uploading them to Nexus, in case you don't wanna use Git. Links in OP. Also added a loot.xml for the Banjo and Rebar Club. Hopefully I got it right and they spawn in loot at an okay rate.
  19. Alright, the Golf Cart is out! Slow, small gas tank but gets good mileage. Also added a bonus melee weapon along with it:
  20. That was actually a direction I was looking at. Something similar to the pipe guns from Fallout. Fairly cheap to make, but weak and breaks kinda quick.
  21. I have maybe one or two more that I really wanna do. Got a few melee weapon ideas I want to add at some point. Really wanted to try a few guns next, but there isn't much left that hasn't been added already, and I don't wanna just keep adding separate gun modlets onto it.
  22. Wanted to make it an electric one that ran off of batteries, but I don't think I can without SDX. So it'll just be a slow, gas-efficient one then. Haha.
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