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JCrook1028

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Posts posted by JCrook1028

  1. On 1/2/2022 at 5:59 PM, KhaineGB said:

    Counterpoint. If it's worked since A19 without issues, it should continue to do so.

    You're kidding right? Code that is commented out and not intended to be used should also be guaranteed to work with a new version? That makes absolutely zero sense.

     

    Now having said that, I will never again play without the lockable slots mod installed because without it the quick sort feature is totally useless.

  2. 11 hours ago, SenpaiThatIngnoresYou said:

    I live a humble subterranean life at bedrock, where i tunnel to traders and only surface to see my farms, buy stuff, or do missions. What are these screamers that you speak of? Do you not have 50 chests full of iron and other ores? are you not running 100 forges continuously? Embrace your inner dwarf and reject the surface! no one bothers me at the bottom of the world. 

    Oh but if you listen to the people saying that living underground is impossible now then you can't be doing what you're doing! :)

  3. 7 hours ago, Darklegend222 said:

    Not sure how I never caught onto that. I'm curious then, if you have 3 people on a server who are not in a party with varying gamestages at different locations, everyone should get a horde respective to themselves? And those who are in a party with varying gamestages will get an average based everyones gamestage?

    yes

  4. 15 hours ago, Lenny Lettuce Lips said:

    I haven't seen the "natural" crevices fill with water from rain, but the little drain ditches on the sides of the road do!

    That would be awesome but no, they do not fill with rain water now. The bits you see with water in them were generated that way when the map was made.

  5. 5 hours ago, Fumi said:

     

    Start a new map ?? 😵😵😵 After more than 60 hours I think not.. 

     

    But won't it have some kind of patch or something? Why the change in dimension of the trader?

     

    Or if possible, could you share the 2.5.20 again?

     

    Just moving to a new trader that I have not discovered is hard work, because the few that I have discovered in the area are very far from each other.

     

    No offense, because I know you work alone and have a lot to do, I think this is a major flaw and the gaming experience should not be broken in this way.

    You opted in to an experimental version of the mod. If you want no flaws then wait for stable.

  6. On 12/29/2021 at 7:54 PM, Sinalott said:

    REALLY! This new stupid update screwed my game erased it so no you cannot continue your old game which I was level 65 now have to start over sucks!

    not impressed with this new version 20 at all they did was add Lazy many double triple POI and large city POI with no loot lame loot and 35 same zombies

    in onw area I just now was getting decent loot BS! But now my game has been erased THANKS! boring was a good game the updates suck ass just got Lazy and added

    huge lame City POIs with more zombies male suck ass loot and game grind drags until well just yesterday I was finally managing getting some decent loot and game stage was 120 dont want to hear it!

    Wow man, you really need to learn how to form an actual sentence. As to your point tho, you can go back and play an earlier version. So just stick with A19 if that's what you like.

  7. 12 hours ago, Lenny Lettuce Lips said:

    I've had this little gripe too, if only because it makes digging uniformly difficult sometimes. 

    If you notice how the blocks "break" for ground, you probably notice it isn't perfectly square but sort of like a pie shape (though sometimes square, not ever sure why). I think it's that non-uniform breakdown that makes it easier to miss. As it loses mass it seems to actually change hitboxes making it easier to miss. I'd love a mod that lets you see a highlighted ground block just for digging

    Dig in a cardinal direction. N/S or E/W

  8. 22 hours ago, nostalginator said:

    Skipped over everything else I said, did we?  I'm real happy for you and your one playthrough and I'm gonna let you finish, but this has happened to me over multiple playthroughs.  I already said this.  I'm getting real tired of repeating myself, so I'm not going to do it again.

    Nope, I didn't skip a single thing you said. All that proves tho is that RNG is working as intended to make some items rare. What you call "unreasonable" is obvious different than what the Devs think.

    16 hours ago, Belgarion32 said:

    Why would I carry, in my toolbelt at least, literally anything else? Everything else can be used from the inventory window itself when there isn't other issues to deal with like your face getting eaten off.

    Well lemme think for half a second. Bandage cause going to inventory to use them literally will get your face eaten off.

  9. 14 hours ago, Fox said:

    I'm on day 21 and have yet to find a single wheel, acid, beaker, anvil, crucible or bellows despite all my best efforts. I hate that I can't even make a beaker which is essentially just a glass cup / bottle with measuring lines on it.

    RNG at work. D13 here and I have 3 wheels, 1 acid, 2 beakers, an anvil and a bellows. If some people didn't have bad luck that would be the idicator that RNG was not working. As it is, working as intended.

  10. 2 hours ago, RyanX said:

    Gamma is easily turned up and will make it easy to see even at night in game.  Personally, it would be great to have TFP make it pitch black at night so even Gamma can't affect it.

    The setting is not called gamma anymore, it's called brightness.

  11. 11 hours ago, FarmerLee73 said:

    So I have just had to do a delete game and restart, luckily I was only day 1.

     

    Motorcycle showed on map and on compass but when I got to location it wasn't there! Just for future reference is there a fix for this?

    That's a vanilla bug.

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