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A20 Bugs
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Posts posted by JCrook1028
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4 hours ago, bachgaman said:
Yes, they are useless, you will use club for a maximum of the first week and only against a small number of opponents
Absolutely wrong. Clubs will go deep into late game and if used correctly all the way thru the game.
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A20 the biomes will have different loot stages. W.I.P.
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23 hours ago, pregnable said:
As long as it drains my food I will probably not use it... at least not until I have like 300+ corn farm plots.
Rather just grow aloe and eat bandages instead.
Read Meganoth's post above with empirical data. It does not drain your food any more than base digestion and healing by eating food.
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Chain mod. But ergo would be 2nd!
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1 hour ago, Slaasher said:
The OP has some interesting ideas.
I would like to see them "fix" some of the POI's they have now first though.
One of the most disappointing ones that I did was the prison.
I really expected that one to be a lot harder than the cakewalk it was
All the original style POI's are planned to be redone.
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9 hours ago, KingSlayerGM said:
mountains with KingGen can go as high as 200 blocks, which is a lot more than vanilla
Isn't that gonna cause performance issues raising the size of the world to be rendered in?
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15 hours ago, pregnable said:
heavy armor actually lets you move around the fastest
Huh? Heavy armor has penalties to movement.
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It's not broken. It's working as intended.
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21 hours ago, dahkdm said:
In my experience, this isn't true for every community. There are cool, chill places to hang out online -- even places with thousands of active users. They aren't common, but they certainly exist.
The emoji itself is neutral. The use of it, when you went back to every post I made and reacted to each one at once, was petty. I got notifs for each one due to default forum settings.
You also did not respond to my argument. Like I said, you might not call it toxic, that's fine. But the way that you, now, are acting is needlessly antagonistic.
Sigh, get over yourself. We live in the days of people looking for ways to be offended.
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iirc it uses a dev block with more holding power. Forget the name tho, something like bridge steel?
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21 hours ago, morggin said:
mosin nagant is not a revolver it's a russian military rifle
He's thinking of the Nagant M1895 revolver.
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7 hours ago, MechanicalLens said:
So basically, despite the fact this is where balance was not focused, the four other attributes could hold their own solo, to varying degrees (depending on the type of weapon), but the Intellect built would have the most trouble in this regard. M60 vs horde? Easy. Shotgun vs horde? No problem. Sniper + explosives vs horde? Doable. Pistols + SMG against horde? A cakewalk. Turrets vs horde? Obscenely difficult.
Not complaining, just making an observation.
Intellect has more weapons than the turrets. They specialize in the traps as well.
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19 hours ago, Roland said:
That won't really work because A20 is in flux. Every few days there is a new build number. However, I could use the mod launcher to download 19.4 and then I could have both versions available at the same time. Blessings to @sphereii
Or simply rename the 19.4 folder.
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2 hours ago, Roland said:
So anyway, I think in this instance simplifying the forge to being a workstation would be fine but I would love for a simple and separate smelter to be added and then bring back ingots for the raw iron, brass, and lead that we mine and scavenge. As was brought up, the smelting process is a reason to harvest and use wood. Remove that and a major reason for the existence of wood would be gone. Smelting keeps us needing wood beyond the early game when we build with wood.
Totally agree and that's how Undead Legacy does it. Forge smelts into ingots. Blacksmith's Forge crafts those ingots into usable forms. What TFP is considering with the forge being just a simple workstation is just boring and taking more away from the game. As you say, why ever chop down trees then?
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1 hour ago, Jost Amman said:
@faatal Sorry for reporting stuff on a Saturday! But someone on Steam just posted a video that shows one instance where the AI is broken. Maybe by watching this short video you may be able to understand what's happening. Thanks!
He himself said he recorded this as "rant" while playing, so don't mind the cursing lol
Lmao. They dove give a f about me.... as they start pounding on his face. They are hitting the structure he is on just as much as the wall. When they can't get to you they will hit anything in sight. This guy has no clue what he's talking about.
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23 hours ago, Old Garyman said:
Is anything like this planned for Alpha20?
You can already do that in A19 vanilla as well. So glad Subquake finally got around to including it also.
23 hours ago, Old Garyman said:Is anything like this planned for Alpha20?
You can already do that in A19 vanilla as well. So glad Subquake finally got around to including it also.
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4 hours ago, The Civillian said:
Theres TOO many of them compared to deer/rabbits/chickens
Idk what you're seeing but in all my games the rabbits and chickens are EVERYWHERE! Deer are rare yes, intentionally so. Balance issue and done well imo. Yes snow biome has lots of vicious kitty kats :), again intentionally so. It meant to be a harsh environment and again I say they accomplished their goal well.
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16 hours ago, Roland said:
A21 at the soonest.
The later the better.
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14 hours ago, MechanicalLens said:
@madmole A bit early to ask about plans for RWG in A20, but what would you say about an option for single biome worlds? (Ex. All desert, all snow, etc.)
Why would they do that when it would negate the entire biome specific system they are coding in? They already get plenty of bogus "bug" reports of no trader which were caused by not having a forest zone as required for initial starter quest.
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2 hours ago, MechanicalLens said:
You are a saint @Jost Amman
So I thought that in A19 the 4x4 truck was supposed to be equal speed to the motorcycle. Capp00 did some testing and as it turns out it's actually faster than the motorcycle. Will this be balanced in A20?
Speeds are indentical at 9,14. Truck has a higher torque at 5k vs 3k. Uphill force is identical.
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Sadly the fact is that Nitrogen is a wonderful tool that has been abandoned and is limping along on life support. Best we can really hope for is A20 TFP incorporate most of it's good stuff into vanilla.
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21 hours ago, JodoKirvanti said:
Might just use a RWG map instead of Nitrogen. It doesn't happen on those.
Yes it does. It is a vanilla bug...
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2 hours ago, The Gronk said:
This would likely make your job much easier and slow down the rate of posts being shovelled out of the way.
So would posting in a relevant thread. Moderation comments and how they are handled is NOT relevant to a development thread... You're proving the point more and more each and every off topic comment you make in this thread.
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16 hours ago, MechanicalLens said:
TFP's vision for how the player should deal with the horde is pretty clear,
Nonsense, utter nonsense.
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ok ill start it - instant travel. good or bad.
in General Discussion
Posted
Not only no but Hell no!