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gpcstargate

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Everything posted by gpcstargate

  1. @ MrSamuelAdam NEVER Has happened to me since using Nitrogen .. must be something on your end .. and .. I have made many different maps and played on them. Have also made maps for Youtubers, they have said nothing about it. Plus .. this is a First of hearing of this. So I wouldn't say a known bug. Question .. What size of map are you using, Just wondering.
  2. Yes .. That is a normal operation of Nitrogen .. You had a bad install or something else went wrong.
  3. @ Subquake Hoping that your Christmas was a good one and that the New Year Will be a good one for you. Looking forward to the 2020 version of .. Undead Legacy Happy New Year from .. the Old Gamer …
  4. @ GreaterLegion Just wondering .. Did You add it to the Vanilla Prefab List in the main game folder .. any new stuff _ needs to go there also. Just a thought .. the Old Gamer …
  5. Could have been trying to do a 16K map .. as the author "Damocles" says .. 16K are experimental and depending on your ram.
  6. @ Cread .. Sorry have no clue what you are doing wrong .. Something_somewhere is not set-up correctly or a file is in the wrong place or did not transfer correct. I've even made RH maps and haven't had any problems, as long as files are in the correct place. But I have always used the "resource" as import from. One note .. don't try to make a 16K map on a low Ram computer, stay with 8k and 10k and if you only have 8G of ram .. " Only " a 8K map. here is another video to check out .. .. just a thought Also: https://www.java.com/en/download/manual.jsp … 64 bit Java ( Windows Offline (64-bit) ) is the one you want.
  7. USE ,, Import from (( Resources )) .. Not the " Existing Output Folder" … (nothing is in output folder Until you generate a map, unless you have put game info in that folder.) In other words you are building a world with no info and that is causing the error. AND make sure you are using 64 java .. that is a manual download. ALSO .. Make sure you have Compo 42 files are in the Vanilla prefab list folder ( IN the Steam Game folder )or it will not create compo42 .. you will have a lot of empty spaces. (a map with only vanilla prefab's on it)
  8. USE ,, Import from (( Resources )) .. Not the " Existing Output Folder" … (nothing is in output folder Until you generate a map, unless you have put game info in that folder.) In other words you are building a world with no info and that is causing the error.
  9. @ HarveyUK and zyncosa Adding the Ravenhearst 6 to Nitrogen .. can be done .. But it's not all that easy by just adding the RH 6 prefab list .. You have to : Some technical details: (from page 1) [POIs] The POIs are selected from an included list, in a format such as this: skyscraper_01,DOWNTOWN,2,-1,93,134,87,citycenter (Name, 7dtd zone, face-north-direction, y-offset, wide (x), high (y), deep (z), NitroGen zone the zone defines where it will be placed (on mountain, on a farm, only in cities, in trailerparks) Take a look at your resource folder and look at the prefab list there .. that will give you an ideal of what work is involved and then if you want CompoPack 42 also .. then he will have to update the links .. so they will talk to each other. I also Look forward to it, but it might take a bit of time before we see it, Just some thoughts .. the Old Gamer … Have Fun and Enjoy the Holidays
  10. @ Reytag .. OK .. yes I see .. Guest I will have to wait on update for RH prefab list to be fixed and updated. But still better than Vanilla.
  11. @ xFORCERx ……. I went ahead and started on one of my Nitrogen maps. I'm running it on 1 of my 8K maps with the COMPOPACK 42 that I made using .. Nitrogen .. and So far it seems to be Fine .. some the terrain is a bit different (more colorful than before and that is from RH textures pack he is using, I'm fairly sure of that). The 1 thing my map does not have is a Radiant zone and I don't know if it is Needed for any quest or not .. we will see. But it seems Ok .. with current 7d2d game A18.2 b5 and using version 0.474 nitrogen. Just my thoughts PS: I also using the Mod Launcher .. it does take a bit for it to install or run, because how big the prefab list now. But loads nicely.
  12. JaxTeller .. I do have a Question Can I use one of my Maps that I made with the Nitrogen map maker .. OR .. Must we use your map that comes with mod .. Just Wondering?? the Old Gamer _ again …
  13. Good day JaxTeller718 Question .. I just checked the Mod Launcher .. will it be added to the Launcher anytime soon? .. Have Fun and Enjoy .. the Old Gamer … EDIT .. NEVER Mind .. She just popped up on the Launcher .. I guest I was to quick going there. JaxTeller .. Thank you and You have a wonderful Holiday and hoping it is a Good one. the Old Gamer …
  14. Damocles, Good day Have a question .. One thing that I have Noticed and not sure How to fix it. When I make a map and I have tried all types of Roads so far .. I can not seem to get roads, that will go all the way across the map from N to S or E to W .. they break outside of towns or cities on the most part …. I'm just looking for a couple, like the main 7d2d game has going all the way. IS there a setting that I am missing or is there a way that you could "ADD" 1 more road condition .. like " A Few full connected crossing roads" .. Well something like that in Wide . It's a thought. Hoping you have a great week .. the Old Gamer …
  15. TFP through a few curves into this update .. some UI mod issues have to be fix and some other stuff. Keep up all that hard work KhaineGB .. the Old Gamer …
  16. You have your Save files .. that need to be Cleaned out also .. which do not delete .. unless you manual do it and normally are on the user _ roaming. Don't know how your system is set-up .. only advise is look for 7d2d save files.
  17. Damocles, Good day Something I have noticed on the last couple 10k maps .. are areas of lakes that are dried up and they are fairly large area .. example would be more like a dried up lake with a small pond or puddle in the middle .. it is all dried up dirt with no grass of any kind .. Doesn't bother me that much, but looks strange compared to other maps .. Now with that said .. on the Pre-view map .. they are a darker green areas, so you think it was a meadow of some kind .. but nope just plain old dry dirt. Is this something New that has been added. Thank you .. the Old Gamer … I could do a screenshot if needed to explain better.
  18. Good day KhaineGB, Have a question in ref to DF on the Launcher .. I make most of my own maps now days and I was wondering .. if I could use my map with the "NitroGen and COMPOPACK 42" with that version of DF or will that mess up the workings of DF, because you have a lot of special stuff already in the game and I add more Traders than most do .. normally I have about 10-15 traders on a 10K map when made. {[No wastelands or burnt on my maps]. Anyway .. I was just wondering before starting a DF play. Have Fun and Enjoy .. the Old Gamer … Just a thought .. If need be .. I can make one without the CompoPack 42.
  19. Just wanted to SAY .. Thank You for all your Hard Work and the added features in 0.474 work great. Have a Fun and Enjoy .. the Old Gamer …
  20. Happy Holidays .. first off I always loved SMX .. but I for one _ not liking the new version, because it is to Hard to read For Me .. might be the black background, not sure .. but I can not use it. Not saying it is bad, just that I can not use it. So be it. Everyone hoping you have a great weekend.
  21. Good Day Damocles .. Question .. Can your " CompoPack 42 " be Added on top of COMPOPACK 40 by Maqolis ? and just let it overwrite any existing files. I using his right now and not having any issues with it .. other than the normal rotation maybe in the wrong direction, but not on that many. Just wondering .. the Old Gamer … And as always .. Have Fun and Enjoy
  22. I used the COMPOPACK 40 .. by Magoli and it working just Fine with his v.39 Address: https://7daystodie.com/forums/showthread.php?28057-Compo-Pack-for-Random-Gen But remember to put it in the 7d2d Prefab list in Game folder .. I forgot that the first time. works with Stable and Experimental
  23. Check FIRST PAGE for Color Code
  24. @ Gareee Never mind, went a couple more pages and saw your other post.
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